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Getting Really Sick of Chrono + Druid Dominating Other Supports


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Ummm ... if it makes you feel better, my Swindler Thief raid build completely invalidates the need for Druids or Chronomancers on 4 raid encounters :) It maintains every boon in the game permanently (or near so, kinda iffy on Resistance!) with the exception of Alacrty. It unlocks them from ChronoDruid jail and lets them have fun doing DPS while I swiggity swooty all the boons from the boss's (or add's) booty. I'll post the full build later on the Thief forum :)

A 100% boon duration heal Renegade can permanently maintain Alacrity on 10 people, and a soulbeast can take over the spirits for druid.

It works on any boss that has access to https://wiki.guildwars2.com/wiki/Detonate_Plasma

Log for example (and yes, I'm literally the only person besides my friend running this right now, I AM the baseline for Raidar :) )

A Training Run (tab to the Boon Output or Boon Update tabs to see what I'm talking about. Scroll over to the right to see that sweeeeet resistance uptime ;) )https://www.gw2raidar.com/encounter/CinemaVaguePosedSympathyConceptual

This was my first test run of it on Matthias after getting the 100% boon duration. My Might was lower than normal and I missed some steal casts until I learned later to adjust some settings ;) We did this with no druid mind you.

https://www.gw2raidar.com/encounter/CostumesHaulsPoolRepairThinking

Annnnd lastly here is another training run I lead that went quite well actually. I'd practice the build a bit better by this point, though we didn't have an alacrity Renegade and the chrono was a bit new to the encounter.

https://www.gw2raidar.com/encounter/RodeAnglesNominateCriticizesBooklet

Additionally, on Sloth you can do a typical Berserker Daredevil Staff build and remove all conditions on the group, meaning it can be the solo Fear breaker every 20% health. For a moderate DPS loss you can take Improvisation and use it twice each steal.

Also lastly, from a "finish the god damn encounter and to hell with the speed of the clear" on Sloth, Matthias, and Soulless Horror, Support Scourge is absolutely the best support hands down bar none for any group that isn't attempting a speed clear. Sub 12 second Search and Rescue + aoe revive well passive on 5 or more allies that also heals for 10k total, along with barriers and condi cleanse ... mmmm hmm.

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@"Swiftwynd.1685" said:Ummm ... if it makes you feel better, my Swindler Thief raid build completely invalidates the need for Druids or Chronomancers on 4 raid encounters :) It maintains every boon in the game permanently (or near so, kinda iffy on Resistance!) with the exception of Alacrty. It unlocks them from ChronoDruid jail and lets them have fun doing DPS while I swiggity swooty all the boons from the boss's (or add's) booty. I'll post the full build later on the Thief forum :)

A 100% boon duration heal Renegade can permanently maintain Alacrity on 10 people, and a soulbeast can take over the spirits for druid.

It works on any boss that has access to https://wiki.guildwars2.com/wiki/Detonate_Plasma

Log for example (and yes, I'm literally the only person besides my friend running this right now, I AM the baseline for Raidar :) )

A Training Run (tab to the Boon Output or Boon Update tabs to see what I'm talking about. Scroll over to the right to see that sweeeeet resistance uptime ;) )https://www.gw2raidar.com/encounter/CinemaVaguePosedSympathyConceptual

This was my first test run of it on Matthias after getting the 100% boon duration. My Might was lower than normal and I missed some steal casts until I learned later to adjust some settings ;) We did this with no druid mind you.

https://www.gw2raidar.com/encounter/CostumesHaulsPoolRepairThinking

Annnnd lastly here is another training run I lead that went quite well actually. I'd practice the build a bit better by this point, though we didn't have an alacrity Renegade and the chrono was a bit new to the encounter.

https://www.gw2raidar.com/encounter/RodeAnglesNominateCriticizesBooklet

Additionally, on Sloth you can do a typical Berserker Daredevil Staff build and remove all conditions on the group, meaning it can be the solo Fear breaker every 20% health. For a moderate DPS loss you can take Improvisation and use it twice each steal.

Also lastly, from a "finish the god kitten encounter and to hell with the speed of the clear" on Sloth, Matthias, and Soulless Horror, Support Scourge is absolutely the best support hands down bar none for any group that isn't attempting a speed clear. Sub 12 second Search and Rescue + aoe revive well passive on 5 or more allies that also heals for 10k total, along with barriers and condi cleanse ... mmmm hmm.

But buffing is still done by a ranger its the issue

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@Swiftwynd.1685Won't deny that uptimes are impressive, although it's kind of weird that you can spread buffs so easily when it's 5 targets based is it ?Anyway it feels like another elite spec potential sadly wasted : /

Regarding druid spirits, do we have an average % of the additional damage they give, just wondering if they're mostly here for passive boons rather than actual buffs.

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@Gravenz.6258 said:@"Swiftwynd.1685"Won't deny that uptimes are impressive, although it's kind of weird that you can spread buffs so easily when it's 5 targets based is it ?Anyway it feels like another elite spec potential sadly wasted : /

Regarding druid spirits, do we have an average % of the additional damage they give, just wondering if they're mostly here for passive boons rather than actual buffs.

It 10 targets, like all of the new Thief Steals from raids (well, except the Shadow Step / Ally Revive Yank)

Its glorious. Some other raiders are also catching on to its awesome potential as well:

https://www.reddit.com/r/Guildwars2/comments/80ffi3/detonate_plasma_support_thiefproof_of_concept/

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@CptAurellian.9537 said:Those logs look funny, but not like something that's a serious contender for chrono/druid. Restricted to certain bosses, reliant on another source of alacrity and needs to outsource spirits.

We had a higher-than-average total team dps on one Matthias run during a Training run without a druid. Its simply better than Chronos and Druids for those specific encounters in which it can be used, particularly if you utilize Arcane Weavers on some of the fights, as its maintains more boons than any build in the entire game. Additionally, you are condensing 3 Raid roles into 1 profession. The added damage gained by forgoing a Druid (or by simply using a spirit bringing Soulbeast!) and slapping in another DPS cannot be ignored.

Ideally, the Thief can also output some damage, though I'm extremely needing to improve in this area and to optimize better :)

Granted, it only works on four encounters, five if you include escort, BUT it is extremely effective and will be META for those encounters going forward unless something changes. Its less niche than Herald for Hand Kiter, and that has been META for ages (and now finally has some competition with soul beast builds).

It makes for the smoothest Matthias you will ever experience with its ability to maintain Quickness during the 40% phase, and permanent Resistance during the first 60% to ignore all of the annoying conditions.

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@Axl.8924 said:Can't wait for ele to be at the top, of support with tempest, if it ever happens that is.

I'l gladly put on power and some other stats, since tempest is very fun to play.

All bow down to your ele overlords.

I just wait until rangers finally be raid blocked with their spirits stance sharing taking work from hardworking guardians and revenants

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@Swiftwynd.1685 said:

@CptAurellian.9537 said:Those logs look funny, but not like something that's a serious contender for chrono/druid. Restricted to certain bosses, reliant on another source of alacrity and needs to outsource spirits.

We had a higher-than-average total team dps on one Matthias run during a
Training
run
without
a druid. Its simply better than Chronos and Druids for those specific encounters in which it can be used, particularly if you utilize Arcane Weavers on some of the fights, as its maintains more boons than any build in the entire game. Additionally, you are condensing 3 Raid roles into 1 profession. The added damage gained by forgoing a Druid (or by simply using a spirit bringing Soulbeast!) and slapping in another DPS cannot be ignored.

Ideally, the Thief can also output some damage, though I'm extremely needing to improve in this area and to optimize better :)

Granted, it only works on four encounters, five if you include escort, BUT it is extremely effective and will be META for those encounters going forward unless something changes. Its less niche than Herald for Hand Kiter, and that has been META for ages (and now finally has some competition with soul beast builds).

It makes for the smoothest Matthias you will ever experience with its ability to maintain Quickness during the 40% phase, and permanent Resistance during the first 60% to ignore all of the annoying conditions.

So when do I get to this in action? :)

Yeah, this is not useful on every fight, but it's very effective on the ones it works on, and it's a support build that basically no one seems to have considered. Also, for those who don't know, Swifty is awesome and runs a lot of raid training runs, so he's typically working with people who are just learning fights and aren't playing perfectly. Having more info out there on builds that help during the learning process, when mistakes are common, is just as important as knowing the eventual goal of playing the best builds for a situation as well as possible, but it doesn't get talked about much.

You're making me want to dust off my Scourge...

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@Zaraki.5784 said:Agree, enough with mesmers, they're crucial everywhere, both PvE AND PvP they really need to be nerfed to the point to be replaceable with something else, especially in raid: make a team without a single chrono meta please.

Maybe remove alarcity and quickness from chrono and remove spirits and gotl and stance sharing from druid/soulbeast and nerf heal too personal only

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@ArthurDent.9538 said:As it stands firebrand + heal renegade is getting kinda close to competing, being able to do perma quickness + perma alacrity + healing + a few other things, however it doesn't have nearly as many other things going for it as chrono + druid so very few groups use it other than for fun or just to demonstrate that it works. I think it would be better to tone down druid + chrono than boost others up as it is boring when two builds can make almost all other forms of support and utility redundant and useless...

If Firebrand had only one tome and Renegade couldn't swap legends, then they would be more competitive. But as it stands you are trying to compare hybrid mechanics to support mechanics. The latter will always come out on top because Jack of all trades are supposed to be masters of none.

They have no reason to tone down Druid/Chrono/Berserker so half of a class can be useful.

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@Laila Lightness.8742 said:

@Zaraki.5784 said:Agree, enough with mesmers, they're crucial everywhere, both PvE AND PvP they really need to be nerfed to the point to be replaceable with something else, especially in raid: make a team without a single chrono meta please.

Maybe remove alarcity and quickness from chrono and remove spirits and gotl and stance sharing from druid/soulbeast and nerf heal too personal only

Both Chrono and Druid only need to be actual specializations instead of being far too powerful jack-of-all-trades.

  • Chrono is probably a lost cause though. ANet would need to completely redo that specialization to balance it, since both the tank- (very defensive capabilities (also through shield-usage), Aegis/Distortion, etc.) and support-aspects (alacrity, quickness, other support-utilities) are far too strong interwoven into that specialization. ANet should decide if they want Chrono to be a tank or a strong support; it shouldn't be both.
  • Druid also shouldn't be both a powerful healer and an powerful support. Either concentrate on the healing- or the support-aspect. I'd probably be happy already if they killed those stupid spirits and tone down the might-spam, so that other specs become a real alternative.
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@Raizel.8175 said:

@Zaraki.5784 said:Agree, enough with mesmers, they're crucial everywhere, both PvE AND PvP they really need to be nerfed to the point to be replaceable with something else, especially in raid: make a team without a single chrono meta please.

Maybe remove alarcity and quickness from chrono and remove spirits and gotl and stance sharing from druid/soulbeast and nerf heal too personal only

Both Chrono and Druid only need to be actual specializations instead of being far too powerful jack-of-all-trades.
  • Chrono is probably a lost cause though. ANet would need to completely redo that specialization to balance it, since both the tank- (very defensive capabilities (also through shield-usage), Aegis/Distortion, etc.) and support-aspects (alacrity, quickness, other support-utilities) are far too strong interwoven into that specialization. ANet should decide if they want Chrono to be a tank or a strong support; it shouldn't be both.
  • Druid also shouldn't be both a powerful healer and an powerful support. Either concentrate on the healing- or the support-aspect. I'd probably be happy already if they killed those stupid spirits and tone down the might-spam, so that other specs become a real alternative.

Well, healers that are there only for heals will never be meta. Each healer needs to do something else to be viable. Same for tank. There is no profesion that is picked just to tank. And since dps relies on rotation much more then support tank will be always on of the support clases. That means healer or boon bot. And healer cannot risk to die so boon bot will be tanking. Doesnt matter if its chrono

I would much rather see firebrand, rev and tempest get something special then taking away special things from chrono/druid

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@ButcherofMalakir.4067 said:

@Zaraki.5784 said:Agree, enough with mesmers, they're crucial everywhere, both PvE AND PvP they really need to be nerfed to the point to be replaceable with something else, especially in raid: make a team without a single chrono meta please.

Maybe remove alarcity and quickness from chrono and remove spirits and gotl and stance sharing from druid/soulbeast and nerf heal too personal only

Both Chrono and Druid only need to be actual specializations instead of being far too powerful jack-of-all-trades.
  • Chrono is probably a lost cause though. ANet would need to completely redo that specialization to balance it, since both the tank- (very defensive capabilities (also through shield-usage), Aegis/Distortion, etc.) and support-aspects (alacrity, quickness, other support-utilities) are far too strong interwoven into that specialization. ANet should decide if they want Chrono to be a tank or a strong support; it shouldn't be both.
  • Druid also shouldn't be both a powerful healer and an powerful support. Either concentrate on the healing- or the support-aspect. I'd probably be happy already if they killed those stupid spirits and tone down the might-spam, so that other specs become a real alternative.

Well, healers that are there only for heals will never be meta. Each healer needs to do something else to be viable. Same for tank. There is no profesion that is picked just to tank. And since dps relies on rotation much more then support tank will be always on of the support clases. That means healer or boon bot. And healer cannot risk to die so boon bot will be tanking. Doesnt matter if its chrono

I would much rather see firebrand, rev and tempest get something special then taking away special things from chrono/druid

Both Druid and Chrono aren't just Heal/Tank and Support, they also deal damge. The concentration of too many roles on these classes and the half-assed implementation of the holy trinity in GW2 led to these classes being omnipotent. There need to be alternatives to these classes. Support-capabilities have to be spread more evenly between classes. Chrono and Druid both being Tank/Heal and having the strongest support-capabilities in this game is just bad game-design, making these classes mandatory for everything. At the very least as a trade-off for uniting nearly every single support-capability of the game and also being excellent tanks and heals, they should deal near zero damage.

Giving firebrand, revenant and tempest special/unique stuff could lead to make them also mandatory, leaving even less spots in raid-squads/fractal-parties. That's no solution. No class should be mandatory; there should at least be two alternatives so you wont have the problem of just constantly switching from one to the other meta-setup.

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@Raizel.8175 said:

@Zaraki.5784 said:Agree, enough with mesmers, they're crucial everywhere, both PvE AND PvP they really need to be nerfed to the point to be replaceable with something else, especially in raid: make a team without a single chrono meta please.

Maybe remove alarcity and quickness from chrono and remove spirits and gotl and stance sharing from druid/soulbeast and nerf heal too personal only

Both Chrono and Druid only need to be actual specializations instead of being far too powerful jack-of-all-trades.
  • Chrono is probably a lost cause though. ANet would need to completely redo that specialization to balance it, since both the tank- (very defensive capabilities (also through shield-usage), Aegis/Distortion, etc.) and support-aspects (alacrity, quickness, other support-utilities) are far too strong interwoven into that specialization. ANet should decide if they want Chrono to be a tank or a strong support; it shouldn't be both.
  • Druid also shouldn't be both a powerful healer and an powerful support. Either concentrate on the healing- or the support-aspect. I'd probably be happy already if they killed those stupid spirits and tone down the might-spam, so that other specs become a real alternative.

Well, healers that are there only for heals will never be meta. Each healer needs to do something else to be viable. Same for tank. There is no profesion that is picked just to tank. And since dps relies on rotation much more then support tank will be always on of the support clases. That means healer or boon bot. And healer cannot risk to die so boon bot will be tanking. Doesnt matter if its chrono

I would much rather see firebrand, rev and tempest get something special then taking away special things from chrono/druid

Both Druid and Chrono aren't just Heal/Tank and Support, they also deal damge. The concentration of too many roles on these classes and the kitten implementation of the holy trinity in GW2 led to these classes being omnipotent. There need to be alternatives to these classes. Support-capabilities have to be spread more evenly between classes. Chrono and Druid both being Tank/Heal and having the strongest support-capabilities in this game is just bad game-design, making these classes mandatory for everything. At the very least as a trade-off for uniting nearly every single support-capability of the game and also being excellent tanks and heals, they should deal near zero damage.

Giving firebrand, revenant and tempest special/unique stuff could lead to make them also mandatory, leaving even less spots in raid-squads/fractal-parties. That's no solution. No class should be mandatory; there should at least be two alternatives so you wont have the problem of just constantly switching from one to the other meta-setup.

Well. If you calculate dps you take base (dps+flat bonuses) *(1+amplifires)

If you have too many supports then you gave lower base dps (less dpseres) so you have lower overall damage. Dpseres needs to be in balance wit supports for maximum gain.

You said there should be alternatives. But you cannot make 2 classes do exact same things in every part of game without making them same. If you want 2 classes fill same spot each of them needs to have direct advantage over the other so tgere is a choice.

This is just and idea but if for example ventari had a spell that he can boost damage of his party by 50% for few seconds but cannot get energy regen for tripple the time that would make him great for burst fights (kc) but when he is on longer fights this spell is not worth the loss might (he is taking druid spots), more pasive dps from spirits and his oen dps.

Just an idea but this way they both have clear advantages that makes them both good at something.

I think chrono is on 10k dps and druid something similar so i am sure other support classes would get same dps as them

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@ButcherofMalakir.4067 said:

@Zaraki.5784 said:Agree, enough with mesmers, they're crucial everywhere, both PvE AND PvP they really need to be nerfed to the point to be replaceable with something else, especially in raid: make a team without a single chrono meta please.

Maybe remove alarcity and quickness from chrono and remove spirits and gotl and stance sharing from druid/soulbeast and nerf heal too personal only

Both Chrono and Druid only need to be actual specializations instead of being far too powerful jack-of-all-trades.
  • Chrono is probably a lost cause though. ANet would need to completely redo that specialization to balance it, since both the tank- (very defensive capabilities (also through shield-usage), Aegis/Distortion, etc.) and support-aspects (alacrity, quickness, other support-utilities) are far too strong interwoven into that specialization. ANet should decide if they want Chrono to be a tank or a strong support; it shouldn't be both.
  • Druid also shouldn't be both a powerful healer and an powerful support. Either concentrate on the healing- or the support-aspect. I'd probably be happy already if they killed those stupid spirits and tone down the might-spam, so that other specs become a real alternative.

Well, healers that are there only for heals will never be meta. Each healer needs to do something else to be viable. Same for tank. There is no profesion that is picked just to tank. And since dps relies on rotation much more then support tank will be always on of the support clases. That means healer or boon bot. And healer cannot risk to die so boon bot will be tanking. Doesnt matter if its chrono

I would much rather see firebrand, rev and tempest get something special then taking away special things from chrono/druid

Taking away would make them unfit for meta wich is what we want them gone and blocked from raids and t4 isnt it the whole point with this post

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@ButcherofMalakir.4067 said:Well, healers that are there only for heals will never be meta. Each healer needs to do something else to be viable. Same for tank. There is no profesion that is picked just to tank. And since dps relies on rotation much more then support tank will be always on of the support clases. That means healer or boon bot. And healer cannot risk to die so boon bot will be tanking.This isn't consistent. If only-healers (without boon support) will never be meta, this implies healers are useless and consequently it wouldn't matter whether they tank or not. No - only-healers like tempest won't be able to compete as long as there are other choices that offer a plethora of support. Take that support away from all healers and maybe the very pro groups will be able to ditch their healers, but the rest would still run them.

Actually, I'm more for streamlining the kind of support healers bring. Give them the responsibility for stuff like might, fury and a good portion of CC, and remove all other support. With the current capabilities that are scattered everywhere (druid with a shitload of everything, FB with quickness and fury, rev with alacrity, CC (and might?) and ele with, not sure, nothing?), we'll probably never see true choice.

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@CptAurellian.9537 said:

@ButcherofMalakir.4067 said:Well, healers that are there only for heals will never be meta. Each healer needs to do something else to be viable. Same for tank. There is no profesion that is picked just to tank. And since dps relies on rotation much more then support tank will be always on of the support clases. That means healer or boon bot. And healer cannot risk to die so boon bot will be tanking.This isn't consistent. If only-healers (without boon support) will never be meta, this implies healers are useless and consequently it wouldn't matter whether they tank or not. No - only-healers like tempest won't be able to compete as long as there are other choices that offer a plethora of support. Take that support away from
all
healers and maybe the very pro groups will be able to ditch their healers, but the rest would still run them.

Actually, I'm more for streamlining the kind of support healers bring. Give them the responsibility for stuff like might, fury and a good portion of CC, and remove
all
other support. With the current capabilities that are scattered everywhere (druid with a shitload of everything, FB with quickness and fury, rev with alacrity, CC (and might?) and ele with, not sure, nothing?), we'll probably never see true choice.

If every class brings same things than meta is the one with easier rotation. If they have similar dificulty in rotation then they are same class - than its boring.

And healer that only heals wilk becer be meta as long as there are heals that doesnt require heal builds. Not saying that for pugs full healer wont be improvement. But meta is whatever qt/snowcrows/whoever comes after tests and and put on their site because thats what is best in top players. If every healer in the game didnt provide anything other then they wouldnt bring them and instead used multiple dps classes that provide some healing. I might be wrong but the point why is druid meta is not the healing but the package. CC might spirits and heals.

Are there better healers (hp/s)? YesBefore gotl changes meta were condi druids, not heal druids. Simply they took them for dps boosts first not for healing. After the changes, from dps point it was mostly better to run only one druid so they did.

Druid is in comp for spotter, might, cc, spirits heals are great but more dps - faster kill - less damage taken. From this point of view if healer brings only heals than they are raidung as 9 man team. Better to bring 2 proffesions that deal half dps and bring less healing but some ultility then one healer

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Ok, in pvp games you have meta defining picks, picks that counter only them and picks tgat are good agaonst counters with not so bad matchup against meta defining picks.

This is pve, oponent always choses the sane thing. That means something will always be best. That will be meta. If you have problem that there is only one best option then i have to break it to you but that can never change. If you are upset that it is one specific class then (and i guess not your class) then either form your static group or deal with it.

I was maining herald and now its usless. And what?

Also for fractals meta is chrono, POWER druid, spb, 2* ele. This is best. If you take healing druid than its not the meta composition. Same for raids. If top guilds ditch healers than meta is conp without healers. The fact that you need them would mean you have to compensate but with that comp you wouldnt be as efficient as top groups. So no, if you took asay everything from healers exeot healing they wouldnt be meta. Pugs might need them but it would be to compensate.

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Until there's more fights that need consistent, dedicated healing, druids will rule the scene... Even in the few fights where you do maybe need more healing, their buffs and cc are too important so you'd still always see one druid.

But honestly, it's mostly a community problem... People (generally) only want to bring the best because it gives them the greatest chance of success--this is especially true in the PUG scene. You can nerf Chrono all you want, but if it's even slightly better, it will still dominate the meta. Or conversely, you'd nerf Chrono so hard that eventually it would get to the point where the number crunchers/speed clearers would come out and say, "Hey, you actually get more dps using a Firebrand/Renegade duo instead of a chrono--and you get more cc!" and bam, everyone's using that now and we have a sea of very sad chronos. You can technically use compositions that don't include a chrono now and be successful... It's just people don't because they want to follow the meta. And it's almost impossible to create a meta where everything is exactly equal... And also, that'd be super boring. And also, also, GW2 isn't like a typical mmorpg where it takes months and months to level/gear a new toon, it's a very multi class oriented game, so it's not completely unreasonable for you to just have many characters that are the best at different roles and jump around as the meta changes--especially with raiding.

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@CptAurellian.9537 said:Actually, I'm more for streamlining the kind of support healers bring. Give them the responsibility for stuff like might, fury and a good portion of CC, and remove all other support. With the current capabilities that are scattered everywhere (druid with a shitload of everything, FB with quickness and fury, rev with alacrity, CC (and might?) and ele with, not sure, nothing?), we'll probably never see true choice.

There was always a choice. You just ignored it because you wanted to be meta, something they will never give you. They abolished the trinity so casual groups could play together, not so everyone can do everything. They may edit boss mechanics so a herald kiter can show up or split skill nerfs between modes, but they aren't going to streamline effects.

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@"Raizel.8175" said:Both Druid and Chrono aren't just Heal/Tank and Support, they also deal damge.Right so we need to nerf Renegade/Firebrand cause they do more damage than Druid/Chrono

The concentration of too many roles on these classes and the kitten implementation of the holy trinity in GW2 led to these classes being omnipotent.Exactly. It's getting out of control. Renegade can spec into any role, and Firebrand has access to healing AND boons.

Do you know how long Druid/Chrono have to rotate/setup while a Firebrand/Renegade can just press one button and burst? It's stupid.

There need to be alternatives to these classes. Support-capabilities have to be spread more evenly between classes.

I completely agree. It's completely hypocritical. If Druid/Chrono had to lose GotL/Alacrity why did Firebrand and Renegade get to keep Tome 5s/Renegade auras? Especially because they each have one that provides non-protection damage reduction WHEN THEY ALREADY GIVE PROTECTION?!? Why do they have fire fields if they can already give might since Necro and Thief don't have fire fields?

Also if they are going to have access to quickness and alacrity, let's give it to everyone. Along with condi conversion, and the OP elite skill that heals ALL damage.

At the very least as a trade-off for uniting nearly every single support-capability of the game and also being excellent tanks and heals, they should deal near zero damage.

That's right where is the tradeoff? https://snowcrows.com/benchmarks/

https://youtu.be/uxFZbaNYsP0

Firebrand has access to his mantra, tome, and consecration and still does more dps than Chrono with no support?

Dragonhunter should be the damage spec, and Firebrand should do no damage, only boon.

Giving firebrand, revenant and tempest special/unique stuff could lead to make them also mandatory, leaving even less spots in raid-squads/fractal-parties. That's no solution. No class should be mandatory; there should at least be two alternatives so you wont have the problem of just constantly switching from one to the other meta-setup.

I know! It's completely impossible to complete content without the Renegade/Firebrand. Jeff and Eric didn't log in and the rest of the guild didn't want to do a PUG.

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