arnitheking.8427 Posted February 9, 2018 Share Posted February 9, 2018 I feel like my FPS is significantly lower in big fights than it used to be pre-patch. Could it be that all the new scourge aoe circles could be the cause of this drop? Link to comment Share on other sites More sharing options...
Ni In.6578 Posted February 9, 2018 Share Posted February 9, 2018 Someone else mentioned this last night. We went from epi bomb to epilepsy bomb with these scourge marks. I appreciate the obvious tell of the marks, but there must be a better way to implement it. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted February 9, 2018 Share Posted February 9, 2018 it only needs to show up once. then disappear. not pop pop pop. =p Link to comment Share on other sites More sharing options...
Simonoly.4352 Posted February 10, 2018 Share Posted February 10, 2018 I've had to drop my graphics settings in WvW now since the Scourge AoE update. The new effect absolutely wrecks fps. Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted February 10, 2018 Share Posted February 10, 2018 Yep definitely noticeable. Using it to my advantage now. My fps drops but I know those sitting in shades are having their fps drop too paralyzing them. Killing players much easier now when F2-F5 is spammed.Unintended change, but unfortunately players put their foot in their mouths asking for some sort of warning. Link to comment Share on other sites More sharing options...
BadMed.3846 Posted February 10, 2018 Share Posted February 10, 2018 These scourge changes look ridiculously bad. Balance aside, I think the visual clutter is making Scourges OP. I'm more likely to die due to this visual noise alone. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 10, 2018 Share Posted February 10, 2018 It is rather annoying, but at the same time I am finding it funny as hell. Zergs came out in force on reset and the new effects really show the it works. It remind me of these cartoons where tracks is quickly laid in front of a moving train to avoid it derailing. You could see every new circle expansion as the zerg moved around, not a single gap in coverage. Just AoE everywhere. Link to comment Share on other sites More sharing options...
Airwikjohn.7581 Posted February 10, 2018 Share Posted February 10, 2018 It needs to be tuned down a couple notches with the flashing. In a small choke, against a group with 10+ scourges it's like hell with red lighting up the ground and walls.I get that the shades are easier to see. But It'd be good to be able to see other circles too Link to comment Share on other sites More sharing options...
Galmac.4680 Posted February 10, 2018 Share Posted February 10, 2018 I think thats ANets revenge for always crying and screaming for necro nerfs, although they do that. Link to comment Share on other sites More sharing options...
Kagusaki.3176 Posted February 11, 2018 Share Posted February 11, 2018 @Airwikjohn.7581 said:It needs to be tuned down a couple notches with the flashing. In a small choke, against a group with 10+ scourges it's like hell with red lighting up the ground and walls.I get that the shades are easier to see. But It'd be good to be able to see other circles tooI say we should add some party popper sound effects and confetti along with the flashing red and call the attack necrolepsy when 10+ scourges uses it at the same time xD Link to comment Share on other sites More sharing options...
Jski.6180 Posted February 11, 2018 Share Posted February 11, 2018 Well at least it give you a good ideal of how silly scourge class is with numbers in groups and how they are doing aoe at there own feet and from a ranged at the same time with out giving up any thing. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 11, 2018 Share Posted February 11, 2018 @Kagusaki.3176 said:@Airwikjohn.7581 said:It needs to be tuned down a couple notches with the flashing. In a small choke, against a group with 10+ scourges it's like hell with red lighting up the ground and walls.I get that the shades are easier to see. But It'd be good to be able to see other circles tooI say we should add some party popper sound effects and confetti along with the flashing red and call the attack necrolepsy when 10+ scourges uses it at the same time xDEach AoE circle having a disco ball over it with strobing lights and pounding bass?Honestly... That would be awesome. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted February 11, 2018 Share Posted February 11, 2018 @Jski.6180 said:Well at least it give you a good ideal of how silly scourge class is with numbers in groups and how they are doing aoe at there own feet and from a ranged at the same time with out giving up any thing.All I have to do is put on my sunglasses and play Music Sounds Better With You in the background and I am brought back to pre2k XDYesterday the ground was just pulsing in sm, I did not know where it began or ended. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted February 11, 2018 Share Posted February 11, 2018 o.o;; f1 f5. all the time. so you can lag opponents off. hrhe Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 11, 2018 Share Posted February 11, 2018 @BadMed.3846 said:These scourge changes look ridiculously bad. Balance aside, I think the visual clutter is making Scourges OP. I'm more likely to die due to this visual noise alone.And all that hammer rev stuff being camuflated with the clutter or not rendering on the client.. Link to comment Share on other sites More sharing options...
Roxanne.6140 Posted February 11, 2018 Share Posted February 11, 2018 playing gw2 has never given me this much anxiety before. Link to comment Share on other sites More sharing options...
wanya.1697 Posted February 11, 2018 Share Posted February 11, 2018 yeah they really need to switch the engine but I fear that will not happen before gw3 so maybe in 5 years Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 11, 2018 Share Posted February 11, 2018 I only started playing wvw again yesterday, but I have pretty low fps (around 10 in zerg fights at low settings). my comp isn't great but it isn't a potato either. Link to comment Share on other sites More sharing options...
Shagaliscious.6281 Posted February 12, 2018 Share Posted February 12, 2018 I'm torn with this change. On one hand it's great that I can easily see if a scourge popped his F5, on the other hand, it is super distracting. I already play on the lowest settings in WVW, even though my rig is good, but a lot of friends have reported terrible FPS in big fights. Link to comment Share on other sites More sharing options...
Chaba.5410 Posted February 12, 2018 Share Posted February 12, 2018 Even turning down graphics settings I'm still getting FPS drops in these fights with lots of scourges. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted February 12, 2018 Share Posted February 12, 2018 What was wrong with a simple red circle? Perhaps with slightly thicker outlines to tell that its a scourge circle?The nerf to half-a-second cast time didn't really require implementing that red wave effect.@Ni In.6578 said:We went from epi bomb to epilepsy bomb Lol.~ Kovu Link to comment Share on other sites More sharing options...
Optimator.3589 Posted February 12, 2018 Share Posted February 12, 2018 While my FPS doesn't seem to be suffering too badly on the computer side of things, my brain's FPS seems to drop a tad. Distracting AF. I don't understand how people found it hard to stay out of shades without this noise. Just like spellbreaker bubbles, they're easy enough to avoid in open field fights, and a pulsing red circle isn't gonna help you if you have to push a hot choke. This change was unnecessary and I think largely unwanted. Link to comment Share on other sites More sharing options...
intox.6347 Posted February 13, 2018 Share Posted February 13, 2018 They need to just put option to "show shade circles" on / off ... coz i dont care before... u know they are lots of them in group vs group.... now it looks like disco chaos. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 13, 2018 Share Posted February 13, 2018 @"wanya.1697" said:yeah they really need to switch the engine but I fear that will not happen before gw3 so maybe in 5 yearsIts kind of funny that WoW is going to get DX12, because then maybe people will shut up about this. I'm guessing -10% performance while looking exactly the same as DX9, like every other goddamn game that has gotten an engine "upgrade". Link to comment Share on other sites More sharing options...
wanya.1697 Posted February 13, 2018 Share Posted February 13, 2018 well anet already said that dx12 would not help as the problem is not gpu but multi thread optimisation Link to comment Share on other sites More sharing options...
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