Arzurag.7506 Posted February 10, 2018 Share Posted February 10, 2018 Why not reworking shroud2 so that it becomes a throwable scythe that travels 1200meters into a chosen direction, then it can ricochete back dealing the same damage it did before in a line. Furthermore, you can reactivate the ability again to teleport yourself to the current position of the scythe, making it a reliable engage/disengage-tool. In addition you can move while the scythe flies.This rework-idea is inspired by the warframe nezha, who has such ability.example minute 0:37https://www.youtube.com/watch?v=SZ3rb3uHnss Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted February 10, 2018 Share Posted February 10, 2018 Because it doesn't need a rework?Could it be buffed? Sure. Swap projectile block for evade, speed up the cast time or increase the range. But I don't see the need for a rework, which would take time and effort to achieve basically what it does already (a gap closer ability). Link to comment Share on other sites More sharing options...
Crinn.7864 Posted February 10, 2018 Share Posted February 10, 2018 @"Lahmia.2193" said:Because it doesn't need a rework?Could it be buffed? Sure. Swap projectile block for evade, speed up the cast time or increase the range. But I don't see the need for a rework, which would take time and effort to achieve basically what it does already (a gap closer ability).Yeah I'm going concur with the "doesn't need a rework." Just because you could rework something does not mean that you should. Although I wouldn't say no to RS2 granting superspeed when it ends or it being a full block instead of just a projectile destruct. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 10, 2018 Share Posted February 10, 2018 I like your idea, but Anet will never rework a skill for necro imo.@Lahmia.2193 said:Could it be buffed? Sure. Swap projectile block for evade, speed up the cast time or increase the range.What Lahmia suggested is good, maybe would be appropriate a dmg reduce just to compensate for the buffs. Link to comment Share on other sites More sharing options...
Arzurag.7506 Posted February 10, 2018 Author Share Posted February 10, 2018 I just recently stumbled over nezha and his abilities in warframe and happened to read a thread about giving necromancer more mobility, so I thought I post a way to give necro, ergo, reaper better mobility without band-aid like additional movementspeed or superspeed.But I have to admit I did not think it through, necro needs more mobility, but probably better not tied to shroud or reaper in general. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 10, 2018 Share Posted February 10, 2018 @Arzurag.7506 said:I just recently stumbled over nezha and his abilities in warframe and happened to read a thread about giving necromancer more mobility, so I thought I post a way to give necro, ergo, reaper better mobility without band-aid like additional movementspeed or superspeed.But I have to admit I did not think it through, necro needs more mobility, but probably better not tied to shroud or reaper in general.In that you are right! Link to comment Share on other sites More sharing options...
Morde.3158 Posted February 10, 2018 Share Posted February 10, 2018 The only shroud 2 I want to see changed is the Base necro shroud into something like a ground target skill but Reaper shroud 2 is realy buggy esp for non asuras so it does need a tweak, something like the warriors gs 5. Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted February 12, 2018 Share Posted February 12, 2018 Because all of reapers skills are melee you want a skill that gets you close to your enemy not one that keeps them at a distance. At most it just needs to be an evade or block till the skill ends. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted February 12, 2018 Share Posted February 12, 2018 @"NecroSummonsMors.7816" said:What Lahmia suggested is good, maybe would be appropriate a dmg reduce just to compensate for the buffs.Compensation?Compensation?We are literally unplayable in both pvp modes right now. We do not need any buff "compensated" for. The fact that Anet keeps "compensating" for our buffs is the entire reason we are in such a bad spot right now. Link to comment Share on other sites More sharing options...
intox.6347 Posted February 13, 2018 Share Posted February 13, 2018 Its like with vampiric pressence buff.... here you have buffed skill necros ! But it was nerf via 0,5 sec icd (and it looks its not 0,5 its prolly 1 sec) so once u use skill with more hits... or some cleave.... blah Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 13, 2018 Share Posted February 13, 2018 @"Crinn.7864" said:Compensation?Compensation?We are literally unplayable in both pvp modes right now. We do not need any buff "compensated" for. The fact that Anet keeps "compensating" for our buffs is the entire reason we are in such a bad spot right now.To be honest you've a point, I'm just so used to buff and nerf to compensate, it just got in my mind. I want to play reaper again and feel rewarded so I would go for overbuffe everything, but anet seems to not be able to fix it. Then i think about mesmer with tons of evade, teleports and burst dmg...That's what not compensating for buffs create. A fking perma evade monster that in competent hands is almost unbeatable Link to comment Share on other sites More sharing options...
Subli.8217 Posted February 13, 2018 Share Posted February 13, 2018 necro is the weakest class in the game. if they continue buffing and nerfing it at the same time (and the same thing) they will not improve the place of this class in the game."lets buff the weakest class but add ICDs so the class doesn't get powerful or even meaningful but hey we made changes look at our balance!!" meanwhile mesmer got 2398472398 buffs allowing 34k+ dpsmeanwhile warrior got 23978233234 buff allowing 34k+ dpsall without any compensation Link to comment Share on other sites More sharing options...
Teratus.2859 Posted February 13, 2018 Share Posted February 13, 2018 I still use Reaper on my Necros because I don't personally like the Scourge spec changes.. and I have to disagree here.Reaper 2 is one of my most useful skills.. considering how trashy the Necro is countering knockbacks and launches thanks to almost no stability which doesn't bother me to much since I personally find stability to be utterly useless these days anyway thanks to most newer enemies having like a billion spammy CC attacks..Back to the point though.. when I get hit with these attacks and thrown around.. which I do.. all the time.. that Shroud 2 dash becomes incredibly useful for jumping straight back into the fight.I wouldn't change Shroud 2 at all.. the only reaper shroud skill i'd change is 3.. because it's puny stability effect is absolutely useless.. better it just be an instant fear shout or AoE stun to help break defiance bars rather than a timed stability buff that you can pop into an Aoe fear. Link to comment Share on other sites More sharing options...
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