El Psy Congroo.7965 Posted February 20, 2018 Share Posted February 20, 2018 Serious question, I just don't understand why are they designed this way.It's hard as Kitty to control them even on ground; mid-air is just ridiculous, you have to carefully place yourself in the direction you want to jump (for example) before doing it..isn't that just poor design? It doesn't feel right..Why can't they just face the direction of the camera immediately instead of slowly rotate to it moving a huge distance that will 20% of the time make you fall of a cliff? Link to comment Share on other sites More sharing options...
Ameepa.6793 Posted February 20, 2018 Share Posted February 20, 2018 I think that it's actually good design and I like it. For me they look and feel much more natural this way instead of character like instant rotation. It is something you just have to get used to when controlling the mounts. That and their unique abilities makes them different than mounts we have seen in other games.Matter of opinion of course, some like it, some don't, doesn't mean it's broken. Link to comment Share on other sites More sharing options...
Sarge shot Grif.6450 Posted February 20, 2018 Share Posted February 20, 2018 It makes them feel natural, much better than having them rigidly snap/turn 90 degrees with each turn. I was hoping the mounts would control like this when they first announced them. Link to comment Share on other sites More sharing options...
Westenev.5289 Posted February 20, 2018 Share Posted February 20, 2018 I concur with the above posters - it was a deliberate choice because we aren't meant to be controlling the mounts - we're controlling the character who is controlling the mounts. This makes the whole experience better, IMHO. Link to comment Share on other sites More sharing options...
El Psy Congroo.7965 Posted February 20, 2018 Author Share Posted February 20, 2018 I never said they didn't felt natural.The thing is.. this is a videogame, a good feel should always be better than "more realistic".When your character run, it is instantly snapping to the cameras position, why is it okay for the character but not the mounts?Shouldn't that feel unnatural too? Would it be fun if your character turned slowly as well? I don't think so..I know this is personal opinion, I'm just one of those that prefer fun over realism. Link to comment Share on other sites More sharing options...
Westenev.5289 Posted February 20, 2018 Share Posted February 20, 2018 Personally, it has nothing to do with fun vs realism - more like fun AND realism. Mounts may be clumsy, but honestly, that's why I like using them - they feel alive, and they definately take some getting used to!Would it be fun if my character turned as slowly? Perhaps not, but our characters also aren't designed to traverse vast distances at breakneck speeds (glitches and superspeed bugs not included). I think this is a case of comparing a scalpel to a chainsaw. Link to comment Share on other sites More sharing options...
Lindaklingomat.1253 Posted February 20, 2018 Share Posted February 20, 2018 I really like the way that they move, it feels real and I think that almost everyone can learn to adjust to the way they move, with enough practice :) Link to comment Share on other sites More sharing options...
Airdive.2613 Posted February 20, 2018 Share Posted February 20, 2018 You can turn around almost instantly when riding the jackal. Jump, turn the camera, dodge in desired direction. Link to comment Share on other sites More sharing options...
Plautze.6290 Posted February 20, 2018 Share Posted February 20, 2018 I feel the mounts control perfectly. It's only a matter of getting used to it.You can do it, we believe in you, OP =) Link to comment Share on other sites More sharing options...
Zedek.8932 Posted February 20, 2018 Share Posted February 20, 2018 The momentum is outstanding and it made me scream in front of my screen more than once approaching a cliff with my Springer and hit the "brakes" and we keep sliding for a bit, stopping at the edge.. Once I did not make it and fell into a sulphur put in Joko's Domain or whatever that's called because I failed to take the turn. Audio-wise, the fat, deep stomps Jerry the Springer does add to it. It's a 800 kg bunny, not just a soap box.Very pleased with that!Excelsior. Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted February 20, 2018 Share Posted February 20, 2018 Feels perfect for me, and I, for one, am very glad there's no insta-turning. Link to comment Share on other sites More sharing options...
Leo G.4501 Posted February 20, 2018 Share Posted February 20, 2018 @"El Psy Congroo.7965" said:I never said they didn't felt natural.The thing is.. this is a videogame, a good feel should always be better than "more realistic".When your character run, it is instantly snapping to the cameras position, why is it okay for the character but not the mounts?Shouldn't that feel unnatural too? Would it be fun if your character turned slowly as well? I don't think so..I know this is personal opinion, I'm just one of those that prefer fun over realism.I think this is a reasonable point of criticism.However, when we're talking about control in the game, pinpoint accurate movement is necessary for character movement to dodge, move away from danger, feint, snap accuracy for attacking, etc. Mounts, however, do not require most of that because you're not really using them in combat and they are banned from most jumping puzzles so what do you need snap pinpoint accurate mount movement for, exactly? Link to comment Share on other sites More sharing options...
sasya neko.1985 Posted February 20, 2018 Share Posted February 20, 2018 if anything, the springer needs a better turning pace, i sometimes just turn but hop off the edge while any other mount doesn't do such a thing. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted February 20, 2018 Share Posted February 20, 2018 @sorudo.9054 said:if anything, the springer needs a better turning pace, i sometimes just turn but hop off the edge while any other mount doesn't do such a thing.Well, it is just a big rabbit-thing and isn't so bright ... Link to comment Share on other sites More sharing options...
crashburntoo.7431 Posted February 20, 2018 Share Posted February 20, 2018 I find practicing in the races is a great way to get used to a mount. The event races have helped me fine-tune my raptor, which is my primary "getting around" mount. I also practice launching my raptor onto pillars or ropes, which helps with the firecrackers. I'm not very good at multi-mount races yet, so I'd be curious about pushing past that point. No rush... having fun! Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted February 20, 2018 Share Posted February 20, 2018 There's a trick to easily turn the springer to face the way you want it to: do a high jump from standstill, and use the "move backward" key ('s' for most people) while the beast is airborne. It will align to the camera facing without moving from the spot. Repeat if the first jump didn't turn you far enough.I believe it works with the griffon too. Someone correct me if it doesn't. (I never really tried because I don't use the griffon in a manner that needs such precise maneuvering.)Edit: actually, you can start holding the 's' key as soon as you're charging the jump. Link to comment Share on other sites More sharing options...
Witch of Doom.5739 Posted February 20, 2018 Share Posted February 20, 2018 Because they are big and bulky. Newton's First Law of Motion. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted February 20, 2018 Share Posted February 20, 2018 Because its more fun this way. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted February 20, 2018 Share Posted February 20, 2018 Raptors, and griffins sort of handle like a horse does for us. Springers handle like a kangaroo would if we rode them. Jackals handle like a dog if they were big enough for us to ride. Skimmers handle like a hovercraft. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted February 20, 2018 Share Posted February 20, 2018 @"Manasa Devi.7958" said:There's a trick to easily turn the springer to face the way you want it to: do a high jump from standstill, and use the "move backward" key ('s' for most people) while the beast is airborne. It will align to the camera facing without moving from the spot. Repeat if the first jump didn't turn you far enough.I believe it works with the griffon too. Someone correct me if it doesn't. (I never really tried because I don't use the griffon in a manner that needs such precise maneuvering.)Edit: actually, you can start holding the 's' key as soon as you're charging the jump.Better... you can turn while charging up. Its actually the way to turns you bunny towards where you want to jump. Its still a bit limited, but it does help. Link to comment Share on other sites More sharing options...
Vayne.8563 Posted February 20, 2018 Share Posted February 20, 2018 The mounts are meant to feel different depending on the mount. Each mount turns differently. Jackals are far more maneuverable, but they can't jump up cliffs. The right mount for the right job. The idea is adding a skill based system to the game, not just something for convenience. I like the way they did it more than f they were mounts like every other game Link to comment Share on other sites More sharing options...
MikeL.8260 Posted February 20, 2018 Share Posted February 20, 2018 Movement on mounts is actually one of the most impressive features in the entire game, they feel like they have a weight behind them and they move naturally. It even gives each mount it's own personality. Absolutely loved everything about them from the first second I rode one, to be honest I didn't expect that high quality of animations. Link to comment Share on other sites More sharing options...
Ardid.7203 Posted February 21, 2018 Share Posted February 21, 2018 They are supposed to be different creatures that help you move around, not a perfect and absolute way to solve all your movement QoL wishes. Their movement is different to give them identity and give you a sense of being riding something. They are imprecise in small angles to keep gliding and your own character movement from becoming obsolete, and to add a minimal challenge to basic movement. They are designed to be FUN: Fun requires challenge and variety. Autopilot is not fun.If their movement wasn't that way, they would have been just like other games mounts, without weight or value, just unneeded visual clutter, and all mi criticism to the implementation of mounts would have been true. And the game would be horrible. Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted February 21, 2018 Share Posted February 21, 2018 Why? It was inevitable that ANet, when adding mounts to GW2, would put their own spin on how mounts work and feel. They've done the same (using their own take on MMO conventions) for everything from harvesting to gear to raids. That's the why. In the case of mounts, they chose an immersive adaptation of what riding a real creature is like over the "creatures don't move like that" convenience found in some other games. While I prefer the closer-to-real feel, not everyone was going to. That's the other inevitable -- someone was going to be displeased no matter what ANet did. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted February 21, 2018 Share Posted February 21, 2018 They actually used to turn quite quickly during the first beta weekend. But people complained about that, because they were too lazy to learn how each mount moved, and they ended up falling off cliffs and stuff with the turns. Overall it was just a learning curve. But Anet listened to them and ruined how the mounts turn now. Link to comment Share on other sites More sharing options...
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