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[Suggestion] Dyeable backpacks.


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TidgepotIf you need citation, then look no further. I'm the dev who concepted this glider! Granted, I'm an artist so I couldn't give you the full technical rundown like Josh Petrie, but I do handle our engine daily.

Whether or not the equipment takes damage or not has no bearing on how the engine separates items. The engine sees armor as what is called a composite, it sees things attached to your characters like weapons and backpieces as items, and it sees gliders as a sort of middleground item/effect. Our file structure separates gliders as items, but because of how they pop into view, layer, and more easily allow for dyes it makes sense to basically treat them as effects. Now I'm not positive on this, but I'm going to hazard a guess that if we decided to make gliders as items, we'd have to retroactively alter the system in a way that would allow for weapons/backpieces to be dyed.

On its face doing this sounds like a great idea, since this is what fans want. As a fellow player I'd like this as well, but unfortunately our systems were not designed with this in mind. Not only would we have to go back and code each item so it can have dye channels/sufficient UI and prepare for the veritable bugfest that would ensue from altering a system that has years of work built on top of it, but we'd also have to retexture these items. Why? Our dye system is balanced around a red base color which has an impact on how every other color will appear when a channel shifts to it. Anyone who has played with dodging/burning in photoshop will know that red has some strange properties when it comes to shifts in values. Many dyes would have blown out/dull/oddly saturated textures as a result.

That's just the tip of the iceberg. There's SO much more to the process that I don't have a firm grasp on.

The devs here are gamers and we love what we do. We want fans to get excited about what we make because we're fans, too. However, we have players clamoring for every fix/feature under the sun so we have to do a ton of prioritizing. Game development is never plain and simple.

Edit: Thanks Aikawa! I designed it but Chelsea M. modeled it. She's a rockstar!

.Ashe Lewis.9815

I rarely post on the forums so I just had my account upgraded to a developer one. So Tidgepot is indeed a dev because I'm Tidgepot! My posts earlier in this thread still stand. I'm sorry about the confusion :P

Like I said before, I’m just an artist so I’ll elaborate on what I understand as best as I can, but I’m no engineer.

This sounds like a it could be good idea, but it doesn’t sidestep the issue of categorization and what certain types of assets can do. The older assets would still be affected. We’d still encounter a ton of programing challenges and bugs from altering a core mechanic of the game and the years of code built on top of it. We’d still probably end up having to re-author and retexture all old items (which would take a ton of resources) and even if we did do that, more players may end up upset by the minor texture changes to their current gear than those who can’t dye backpacks.

Maybe(?)_ a workaround could be a new asset type, but our engine is old and finicky— it would certainly take a lot resources to teach it to parse through something so fundamental.

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Instead they should release a few base colours of every skin, just like we have 3 different coloured mechanical spider back items, and a black and white version of the wings.

Same with the Destroyer wings, we got a nasty green version, but they really should also release a normal fire-red version since.. well.. they are destroyer wings.

Some other backpacks would also benefit Fein having 2-3 skins of base colours.

(I understand each colour would be a unique item in the wardrobe, but hey, that's never been an excuse before)

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@Ayakaru.6583 said:Instead they should release a few base colours of every skin, just like we have 3 different coloured mechanical spider back items, and a black and white version of the wings.

Same with the Destroyer wings, we got a nasty green version, but they really should also release a normal fire-red version since.. well.. they are destroyer wings.

Exactly. The problem isn't not being able to dye back items per se, but more the fact that they frequently release backpack and glider combos where one is dyable and the other isn't. That's the most frustrating thing – your choices are to use them both in the default colour or deal with colour-changing wings/not use the back item which was half the gems you paid.

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and now you see ppl, they made the wrong decisions from the start and now are paying the price.they could've kept the GW1 system so adding new stuff is much easier, weapon dye was a basic thing so the system is there but unused.they wanted to add new stuff but forgot about the draw back of this, instead of thinking ahead and making stuff more flexible.

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