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New player - profession + specialisation choice


StevenGaming.8125

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Hi there people,

I am a completely new player to GW2 and in previous games I have been playing the tank-role in both PvP and PvE. I am looking for a main to focus 100% of my attention into. :)I know there is no holy trinity in GW2 but I need something that is the nearest to my playstyleIn other MMORPG's I used to play durable heavy-armour or even medium-armour classes. I enjoy tanking damage and controlling group-fights & singular boss fights. From what I heard the Guardian, Warrior or Revenant are not really tanks but more support-type characters who do either healing or damage or (buffs?). From looking up some forum posts and reddit stuff I found that Mesmer (minstrel?) tanks are meta right now but I'm not too sure how I feel about a light-armour class being a 'tank'?

Therefore, I am looking to sink my teeth into a high DPS class that isn't too highly played. I don't like being a sheep in-terms of meta and always choose something out of the ordinary to make sure I master it. If there are any high DPS classes/professions out there I'd love to hear about them but just don't want anything that's too meta. I've always been anti-meta in MMORPG's since people just flock to the strongest class/profession.In an older post in this forum I saw that the revenant is a very underplayed class. Is this something that I can sink my teeth into? Taking into consideration elite specialisations of every profession.

If anyone can give any advice on this it'd be greatly appreciated,Thanks!

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My current main, the revenant, is a pretty versatile hybrid class. They are sitting comfortable at the highest armor tier in the game, and the mid range base health range, so if you invest a bit into vitality or toughness you won't have any problem "tanking" in the traditional sense. They even have a spec specifically for that, that grants lots of stability (temporary immunity to control effects) and can taunt foes.

The class also has powerful direct damage, condition, healing, buffing and area control builds. And the best part is you're allowed to actually use two at one time. It gets a bit tricky due to stats being mostly on armor and weapons, but if built right you can play both a powerful DPS AND a traditional tank, and toggle between the two modes by pressing F1.

Those are the pros, but there are cons as well. The class has the lowest skill verity in the entire game, and a lot of it feels unfinished. Plus the inherent hybrid nature can making gearing up a chore. Finally you'll need to own the Heart of Thorns expansion to play this class. If these are deal breakers I actually suggest warrior for your style of play. Having both the highest base armor and health in the game makes it a nice tanky type, great damage options, and support buffs if you want to play that way.

And a little free advice; unless you're playing high end competitive PvP or raids ignore that whole "meta" thing. No joke, completely serious, these are people who act like differences in stats that account for less than 5% more DPS is some huge game defining thing. Trust me, in general PvE, dungeons, events, and World v World PVP nobody is going to notice. Guild Wars, as the name suggests, is a GROUP based game, it is about the overall power of your group, not the individuals within that group. It was literally designed from the ground up so that team work (or just sheer numbers) is more important than a DPS meter. And yeah some people use outside programs to get those meters, but in all seriousness; **** those guys. They still haven't learned the most basic lesson that all us series vets have tried and given up trying to teach them; Guild Wars is NOT Warcraft. You don't need peak perfect efficiency in raids because endgame is not raiding endlessly trying to farm must have gear so you can farm the next raid. That just isn't how this game works and isn't what its about. Raid rewards are pretty much all just cosmetic and don't provide any statistical edge AT ALL over gear you can get just through regular crafting. So those people are literally getting bend out of shape over NOTHING, ignore them and just play what you want.

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I > @"StevenGaming.8125" said:

Hi there people,

I am a completely new player to GW2 and in previous games I have been playing the tank-role in both PvP and PvE. I am looking for a main to focus 100% of my attention into. :)I know there is no holy trinity in GW2 but I need something that is the nearest to my playstyleIn other MMORPG's I used to play durable heavy-armour or even medium-armour classes. I enjoy tanking damage and controlling group-fights & singular boss fights. From what I heard the Guardian, Warrior or Revenant are not really tanks but more support-type characters who do either healing or damage or (buffs?). From looking up some forum posts and reddit stuff I found that Mesmer (minstrel?) tanks are meta right now but I'm not too sure how I feel about a light-armour class being a 'tank'?

Therefore, I am looking to sink my teeth into a high DPS class that isn't too highly played. I don't like being a sheep in-terms of meta and always choose something out of the ordinary to make sure I master it. If there are any high DPS classes/professions out there I'd love to hear about them but just don't want anything that's too meta. I've always been anti-meta in MMORPG's since people just flock to the strongest class/profession.In an older post in this forum I saw that the revenant is a very underplayed class. Is this something that I can sink my teeth into? Taking into consideration elite specialisations of every profession.

If anyone can give any advice on this it'd be greatly appreciated,Thanks!

I believe you are looking at this from a wrong direction. Every profession in GW2 can be played in many ways. You are too focused on underplayed classes.I would suggest you to ask a different question: what concept do you find fun?

You mentioned heavy armor tanks - warrior, guardian and revenant can all be played tanky. It mighr not be "meta" or ideal, but if you can make it work and enjoy playing it, who cares?By going anti-meta you open yourself to immense amount of options, tell us what you like to play (flashy skills, magic, guns, laser swords, purple butterflies of doom, etc...) and it will be much easier to focus your options.

You can also always take a new character into the mists (pvp area), you can test them at level 80 with many stat combinations and all traits and specs unlocked (as long as you got the expansions that contain them).

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@"Arkham Creed.7358" said:My current main, the revenant, is a pretty versatile hybrid class. They are sitting comfortable at the highest armor tier in the game, and the mid range base health range, so if you invest a bit into vitality or toughness you won't have any problem "tanking" in the traditional sense. They even have a spec specifically for that, that grants lots of stability (temporary immunity to control effects) and can taunt foes.

The class also has powerful direct damage, condition, healing, buffing and area control builds. And the best part is you're allowed to actually use two at one time. It gets a bit tricky due to stats being mostly on armor and weapons, but if built right you can play both a powerful DPS AND a traditional tank, and toggle between the two modes by pressing F1.

Those are the pros, but there are cons as well. The class has the lowest skill verity in the entire game, and a lot of it feels unfinished. Plus the inherent hybrid nature can making gearing up a chore. Finally you'll need to own the Heart of Thorns expansion to play this class. If these are deal breakers I actually suggest warrior for your style of play. Having both the highest base armor and health in the game makes it a nice tanky type, great damage options, and support buffs if you want to play that way.

And a little free advice; unless you're playing high end competitive PvP or raids ignore that whole "meta" thing. No joke, completely serious, these are people who act like differences in stats that account for less than 5% more DPS is some huge game defining thing. Trust me, in general PvE, dungeons, events, and World v World PVP nobody is going to notice. Guild Wars, as the name suggests, is a GROUP based game, it is about the overall power of your group, not the individuals within that group. It was literally designed from the ground up so that team work (or just sheer numbers) is more important than a DPS meter. And yeah some people use outside programs to get those meters, but in all seriousness; **** those guys. They still haven't learned the most basic lesson that all us series vets have tried and given up trying to teach them; Guild Wars is NOT Warcraft. You don't need peak perfect efficiency in raids because endgame is not raiding endlessly trying to farm must have gear so you can farm the next raid. That just isn't how this game works and isn't what its about. Raid rewards are pretty much all just cosmetic and don't provide any statistical edge AT ALL over gear you can get just through regular crafting. So those people are literally getting bend out of shape over NOTHING, ignore them and just play what you want.

Thank you so much!I may actually main a revenant because in a current MMORPG I still play called LOTRO I enjoy and main the Beorning (medium armour) class. You stating that the Revenant has all those advantages such as direct damage, condition, healing, buffing and area control is semi-similar to the Beorning. Also, the Revenant sounds exactly like the Beorning regarding having their own resource management system (think building resources up instead of using mana which goes down). Also, you said it feels like an unfinished profession - that's again super similar to the Beorning (it's basically completely riddled with bugs). You may have found me the perfect profession :)

Lastly, just regarding the free advice, eventually I may end up raiding however I will not be doing that for a long while - till I have familiarised myself with the game completely. I've never really followed the meta anyhow so I guess it's a good thing. If anything, I enjoy being anti-meta for self-satisfaction really :P maybe I'm just silly haha. I'll definitely be crafting all my gear then, especially if the raiding gear is just pretty much there for cosmetics.

Thanks for your advice!

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@"Shoridan.2569" said:I believe you are looking at this from a wrong direction. Every profession in GW2 can be played in many ways. You are too focused on underplayed classes.I would suggest you to ask a different question: what concept do you find fun?

You mentioned heavy armor tanks - warrior, guardian and revenant can all be played tanky. It mighr not be "meta" or ideal, but if you can make it work and enjoy playing it, who cares?By going anti-meta you open yourself to immense amount of options, tell us what you like to play (flashy skills, magic, guns, laser swords, purple butterflies of doom, etc...) and it will be much easier to focus your options.

You can also always take a new character into the mists (pvp area), you can test them at level 80 with many stat combinations and all traits and specs unlocked (as long as you got the expansions that contain them).

I do find it fun to be a heavy armour tank and yeah, you're right - if I can make it work and do go anti-meta I will probably have a lot more options.

I may try that - going into the mists (pvp area) and test them out.Appreciate it mate!

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In easier parts of pve you can play whatever you want. In harder there are usualy expected roles.

There are dps and support classes. Dps class do damage as their main job. Some of them do very high damage but thats alk they do, others do slightly lower damage but can bring some ultility (like cc or reflection) if needed without sacrificing nuch dps.

Support class have specific job they are focusing on and when its done they do damage. This include buffs, cc, heals, aoe blocks and pulling boss/mobs to correct area. If something is support class it doesnt mean that it diesnt do damage but rather that they are mainly taken for something else. Right now 3 supports are chronomancer, druid and warrior. Warrior is basicaly dps class that is taken for 3 semi pasive buffs (banners and EA) that are huge boost to ofensive power of group but mostly play as dps class. Druid and chrono on the other hand stack offensive buffs that takes good portion of their time.

There are no tanks in 99 percent of content. Sone raid bosses require tank and that is dome exclusively by chrono because he has acces to huge number of evades, blocks and invulnabilities. Also you will take him anyway and the fact that he needs to survive doesnt lower his performance like dps class because hiss buffs cover mire then 100% uptime

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@StevenGaming.8125 said:

@"Arkham Creed.7358" said:My current main, the revenant, is a pretty versatile hybrid class. They are sitting comfortable at the highest armor tier in the game, and the mid range base health range, so if you invest a bit into vitality or toughness you won't have any problem "tanking" in the traditional sense. They even have a spec specifically for that, that grants lots of stability (temporary immunity to control effects) and can taunt foes.

The class also has powerful direct damage, condition, healing, buffing and area control builds. And the best part is you're allowed to actually use two at one time. It gets a bit tricky due to stats being mostly on armor and weapons, but if built right you can play both a powerful DPS AND a traditional tank, and toggle between the two modes by pressing F1.

Those are the pros, but there are cons as well. The class has the lowest skill verity in the entire game, and a lot of it feels unfinished. Plus the inherent hybrid nature can making gearing up a chore. Finally you'll need to own the Heart of Thorns expansion to play this class. If these are deal breakers I actually suggest warrior for your style of play. Having both the highest base armor and health in the game makes it a nice tanky type, great damage options, and support buffs if you want to play that way.

And a little free advice; unless you're playing high end competitive PvP or raids ignore that whole "meta" thing. No joke, completely serious, these are people who act like differences in stats that account for less than 5% more DPS is some huge game defining thing. Trust me, in general PvE, dungeons, events, and World v World PVP nobody is going to notice. Guild Wars, as the name suggests, is a GROUP based game, it is about the overall power of your group, not the individuals within that group. It was literally designed from the ground up so that team work (or just sheer numbers) is more important than a DPS meter. And yeah some people use outside programs to get those meters, but in all seriousness; **** those guys. They still haven't learned the most basic lesson that all us series vets have tried and given up trying to teach them; Guild Wars is NOT Warcraft. You don't need peak perfect efficiency in raids because endgame is not raiding endlessly trying to farm must have gear so you can farm the next raid. That just isn't how this game works and isn't what its about. Raid rewards are pretty much all just cosmetic and don't provide any statistical edge AT ALL over gear you can get just through regular crafting. So those people are literally getting bend out of shape over NOTHING, ignore them and just play what you want.

Thank you so much!
I may actually main a revenant because in a current MMORPG I still play called LOTRO I enjoy and main the Beorning (medium armour) class. You stating that the Revenant has all those advantages such as direct damage, condition, healing, buffing and area control is semi-similar to the Beorning. Also, the Revenant sounds exactly like the Beorning regarding having their own resource management system (think building resources up instead of using mana which goes down). Also, you said it feels like an unfinished profession - that's again super similar to the Beorning (it's basically completely riddled with bugs). You may have found me the perfect profession :)

Lastly, just regarding the free advice, eventually I may end up raiding however I will not be doing that for a long while - till I have familiarised myself with the game completely. I've never really followed the meta anyhow so I guess it's a good thing. If anything, I enjoy being anti-meta for self-satisfaction really :P maybe I'm just silly haha. I'll definitely be crafting all my gear then, especially if the raiding gear is just pretty much there for cosmetics.

Thanks for your advice!

Glad to be of help, now here; play with this. http://gw2skills.net/editor/?vlAQBAA-e And if you have any questions about the revanant feel free to ask, and of course stop by the class' own sub-forum for tips, discussion, and build advice.

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