Vieux P.1238 Posted February 23, 2018 Share Posted February 23, 2018 If in theory, if next patch does help promote - Build diversity - Skill play from killing passive abilities - & maybe getting rid of the one shot wonders that are the ridiculous EZ play metas -I for one am all for it. What ever you might think. What ever you think this game needs it don't matter. Cuz In balance terms this is what this game needs. YES! across the board your meta build might be killed off for real skill play. Time to L2p!PS:I still believe in getting rid of conquest in RANK replaced by 1v1 to 3v3 deathmatch in RANK is the next step. Link to comment Share on other sites More sharing options...
omgdracula.6345 Posted February 23, 2018 Share Posted February 23, 2018 Minus they are nerfing down good specs without retoolling fundamental flaws in others. You can't just nerf numbers down and think that will make fundamentally crap weapon sets playable. Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted February 23, 2018 Author Share Posted February 23, 2018 @omgdracula.6345 said:Minus they are nerfing down good specs without retoolling fundamental flaws in others. You can't just nerf numbers down and think that will make fundamentally crap weapon sets playable. Well yes, it is in theory a good nerf. & i said IN THEORY! But we never know until we actually play it for at least 2 weeks & exhaust all possible & viable builds. I'm just crossing my fingers that across the board we will have multiple viable build diversity. Link to comment Share on other sites More sharing options...
Ragion.2831 Posted February 23, 2018 Share Posted February 23, 2018 Step in the right direction yeah but two problems. The reason why other builds dont work isnt just because of the damage you take by running them but because of the way the lesser used abilities work. Second thing is with power coefficients being nerfed there is the danger of the bunker meta coming back. I still think that many of the stats should be removed like healing power, boon duration and a couple others then boons and healing numbers readjusted from there. Toughness removed and damage reduction should be ability/protection boon based. If they can simplify a lot of things related to stats and shift stat effects to traits and skills it would be so much easier to test and balance while maintaining build diversity.Wth half the stats gone they can actually set up armor rewards in PvE and WvW to be mostly cosmetic and ability based items. So some armors can change up the F-skill/ Class mechanic or give an extra utility skill. Ive said this before but they dont seem interested in making everyone's life easier including players. This is the 6th year so i guess it really doesnt matter anymore.If they ignore all this its more likely what happens in the end wont be what they expect. Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted February 23, 2018 Author Share Posted February 23, 2018 @Ragion.2831 said:Step in the right direction yeah but two problems. The reason why other builds dont work isnt just because of the damage you take by running them but because of the way the lesser used abilities work. Second thing is with power coefficients being nerfed there is the danger of the bunker meta coming back. I still think that many of the stats should be removed like healing power, boon duration and a couple others then boons and healing numbers readjusted from there. Toughness removed and damage reduction should be ability/protection boon based. If they can simplify a lot of things related to stats and shift stat effects to traits and skills it would be so much easier to test and balance while maintaining build diversity.Wth half the stats gone they can actually set up armor rewards in PvE and WvW to be mostly cosmetic and ability based items. So some armors can change up the F-skill/ Class mechanic or give an extra utility skill. Ive said this before but they dont seem interested in making everyone's life easier including players. This is the 6th year so i guess it really doesnt matter anymore.If they ignore all this its more likely what happens in the end wont be what they expect.I'm sure you might be right on many points. We need to test it out! Especially on the bunker builds. Even with lots of tweaking it might not fix everything. That's why conquest should be removed & replaced by 1v1 to (2v2 , 3v3 -premade teams) deathmatch in rank. Cuz dease build like bunker builds kill's conquest. & makes it boring & redundant. Link to comment Share on other sites More sharing options...
Axl.8924 Posted February 23, 2018 Share Posted February 23, 2018 @Ragion.2831 said:Step in the right direction yeah but two problems. The reason why other builds dont work isnt just because of the damage you take by running them but because of the way the lesser used abilities work. Second thing is with power coefficI ients being nerfed there is the danger of the bunker meta coming back. I still think that many of the stats should be removed like healing power, boon duration and a couple others then boons and healing numbers readjusted from there. Toughness removed and damage reduction should be ability/protection boon based. If they can simplify a lot of things related to stats and shift stat effects to traits and skills it would be so much easier to test and balance while maintaining build diversity.Wth half the stats gone they can actually set up armor rewards in PvE and WvW to be mostly cosmetic and ability based items. So some armors can change up the F-skill/ Class mechanic or give an extra utility skill. Ive said this before but they dont seem interested in making everyone's life easier including players. This is the 6th year so i guess it really doesnt matter anymore.If they ignore all this its more likely what happens in the end wont be what they expect.I'm not sure about removing stats. At this point people are pretty used to the stats, and they seem to work fine as is.The main issue:Some classes like necros have massive core issues which need massive overhaul to fix the amount of issues with some of core necro traits-I'd love to see changes to tempest since weaver is now the ele elite which is kind of dps, or make weaver power and tempest condi or something akin to how druid spec is the healing spec.I think if they keep wvw, spvp and pve separate, and balance them, which is going to be a really long and arduous task to balance, and take many man hours, we can see finally where classes are balanced for pvp and wvw separate from pve, and maintaining them strong in something, hopefully while keeping the class identity.At this point:Things like condi corrupt are part of the class identity for necromancers, and things like elemental themed aoes raining down, while having stability and heals through other elements is theirs.I would also like to know if a dagger warrior is meant only for pvp, and if some of the stuff from the new elite is going to be changed to work for pve for those who like it, or will it be only pvp?I would also like Anet themselves to answer where they plan to go in direction with all these classes and others and every player who's far more experienced than me, so if we get an answer, then those of the community who are more experienced than me can collaborate by pitching in ideas for improving classes for pve and pvp with stastistics. Link to comment Share on other sites More sharing options...
Ragion.2831 Posted February 23, 2018 Share Posted February 23, 2018 @Axl.8924 said:@Ragion.2831 said:Step in the right direction yeah but two problems. The reason why other builds dont work isnt just because of the damage you take by running them but because of the way the lesser used abilities work. Second thing is with power coefficI ients being nerfed there is the danger of the bunker meta coming back. I still think that many of the stats should be removed like healing power, boon duration and a couple others then boons and healing numbers readjusted from there. Toughness removed and damage reduction should be ability/protection boon based. If they can simplify a lot of things related to stats and shift stat effects to traits and skills it would be so much easier to test and balance while maintaining build diversity.Wth half the stats gone they can actually set up armor rewards in PvE and WvW to be mostly cosmetic and ability based items. So some armors can change up the F-skill/ Class mechanic or give an extra utility skill. Ive said this before but they dont seem interested in making everyone's life easier including players. This is the 6th year so i guess it really doesnt matter anymore.If they ignore all this its more likely what happens in the end wont be what they expect.I'm not sure about removing stats. At this point people are pretty used to the stats, and they seem to work fine as is.Well if you think the balance situation is good as it is then ok. The balance problem is literally because of so many variables affecting damage and sustain. The more complicated the system the more difficult it is to develop for it.The main issue:Some classes like necros have massive core issues which need massive overhaul to fix the amount of issues with some of core necro traits-The cause of necro's problems is that the shroud mechanic is a stand and tank mechanic that is separate from HP. Difficult to balance damage sustain with something like that. Its why necro never gets a block or invuln or escape. Devs seem to be afraid of people being able to abuse the shroud mechanic if they get normal defenses or mesmer type insta bursts. They are also more concerned with thematics than being practical.I'd love to see changes to tempest since weaver is now the ele elite which is kind of dps, or make weaver power and tempest condi or something akin to how druid spec is the healing spec.I think if they keep wvw, spvp and pve separate, and balance them, which is going to be a really long and arduous task to balance, and take many man hours, we can see finally where classes are balanced for pvp and wvw separate from pve, and maintaining them strong in something, hopefully while keeping the class identity.At this point:Things like condi corrupt are part of the class identity for necromancers, and things like elemental themed aoes raining down, while having stability and heals through other elements is theirs.Balancing is problematic now cuz of bad planning. Seems they didnt know how they were going to implement class expansions before they released the game which is why they changed the trait system so late. Build diversity actually dropped contrary to what they said when they talked about the change. So they also didnt know that would happen. They didnt consider the effect of what letting anyone with a deep wallet buy legendaries would have on the perceived value of items. They didnt know what their long term strategy was for progression so they changed it halfway through.An MMORPG isn't like a first person shooter. This is an entire reality you are creating so depth of planning should be different.I would also like to know if a dagger warrior is meant only for pvp, and if some of the stuff from the new elite is going to be changed to work for pve for those who like it, or will it be only pvp?I would also like Anet themselves to answer where they plan to go in direction with all these classes and others and every player who's far more experienced than me, so if we get an answer, then those of the community who are more experienced than me can collaborate by pitching in ideas for improving classes for pve and pvp with stastistics.Short answer is they don't know that much is obvious. They didnt have a final goal for the classes when they first designed gw2 that was made up as they went along. Right now there is a glaring issue with the way they release utilities that i dont think they realized when they dropped HoT and necro especially is suffering for it which you can see if you watched Crinn's latest video. Link to comment Share on other sites More sharing options...
Axl.8924 Posted February 24, 2018 Share Posted February 24, 2018 I think they got obsessed with design or were really into making scourge a pvp spec, and accidentally made it too strong.I think part of it was because necros complained.I'm not sure about the other designs.Warrior with dagger is kinda weird choice.What i'm curious about, is if its nerfed in pvp is it gonna be buffed in pve to double its potential or triple? If its underpowered it should be buffed. Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted February 24, 2018 Author Share Posted February 24, 2018 No matter what, it left all previous builds ranging from core to HoT obsolete. No wonder ppl complained about pay to win. & they wer right. What? every time you have an expansion you go meta or nothing? & this is why it's a step into the right direction. & i,m all for playing with more build diversity then just playing that one meta build over & over. Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted February 24, 2018 Share Posted February 24, 2018 cya passivs, good bye shrink and welcome instant deaths^^ ...ah that low holo nerfs are so refreshing... necros already weak with the last nerfs Link to comment Share on other sites More sharing options...
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