Konig Des Todes.2086 Posted February 28, 2018 Share Posted February 28, 2018 @"Gilburt.9146" said:If you're going to make instabilities random, can you consider removing some of the instabilities that aren't particularly fun?Social Awkwardness: This one is really frustrating, especially in fights that have a lot of zoning. If you have to move a lot to avoid damage, it's very annoying having to constantly check that you're not standing too close to an ally. It's especially frustrating when playing with pugs that constantly run on top of you. I just want to be able to focus on the fight rather than constantly monitoring my position relative to 4 other players.Mists Convergence: This one is just too random and feels like it gets in the way rather than adding anything meaningful.Last Laugh: This isn't hard to deal with most of the time, but it just makes cleaving trash more annoying. In most boss fights this doesn't add too much challenge anyway.At the very least can Social Awkwardness removed? It's just so annoying being able to stack perfectly in every single raid encounter, but then not being allowed to do so in many of the Fractals.Edit: Removed salt/fixed grammar.I'm of the opposite opinion.Social Awkwardness can be annoying on certain fractals where placement and movement matters (Volcanic for example), but otherwise I think it's a good for a randomly showing instability. The entire purpose of it is to force people into tactics other than stacking, and I fully support this. With how often stacking is used, it more often feels like exploiting the game's mechanics than being an actual tactic.Mists Convergence is my all time favorite instability, since it mixes the fractals together a bit. I've been downed by the rabbit but I've never had an "FFS THAT STUPID RABBIT" moment, or the same for the others, but rather it's been "Ah! Bunny! lol" moments.And I think Last Laugh is good because it makes the non-boss fights more interactive. Otherwise they just feel like mindless "kill the red dots" situations more often than not.The whitelisting may need alteration (some decent points here and there in this thread), but I advocate against complete removal. I don't find that any instability is unfun in every circumstance - just some. Unless you find everything that prevents "the most optimal method in any other situation" to be unfun (I don't; variety is the spice of life as they say).That said, I will say that there are certain combinations that should never happen, and for that purpose I am hopeful that the devs go the same route that bounty effects seem to be - where there's two or three (or in the case of fractals, one, two, or three) slots which have a random set, so you could never get a dupe but also so that you never get two that function similarly together (e.g., you'll never get both Exploiter and Phaser on bounties). Link to comment Share on other sites More sharing options...
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