Samurro.1463 Posted September 11, 2021 Share Posted September 11, 2021 Anybody noticed very dark character graphics? https://imgur.com/a/KYQpJWI Regardless of graphic settings it seems models have like zero lightning? Link to comment Share on other sites More sharing options...
Nortes.5692 Posted September 12, 2021 Share Posted September 12, 2021 On 9/11/2021 at 1:51 PM, Samurro.1463 said: Anybody noticed very dark character graphics? https://imgur.com/a/KYQpJWI Regardless of graphic settings it seems models have like zero lightning? Not sure about characters, but, personally, my environment has become somewhat "darker" after some last update(not sure witch one), - it is especially noticeable in the caves and other places with low lighting Link to comment Share on other sites More sharing options...
YourOnlyOne.4937 Posted September 19, 2021 Share Posted September 19, 2021 (edited) On 9/13/2021 at 1:47 AM, Nortes.5692 said: Not sure about characters, but, personally, my environment has become somewhat "darker" after some last update(not sure witch one), - it is especially noticeable in the caves and other places with low lighting This is the same in Windows 10 actually, at least on my end. It started with the First EoD Elite Spec Beta. On my end, I have to enter Full Screen mode so I can use the Gamma setting in the game settings. If I stay on Windows-mode Maximize, the Gamma setting is not usable and relies on the OS display settings. Edited September 19, 2021 by Shael.4703 Link to comment Share on other sites More sharing options...
JaneCV.9267 Posted September 19, 2021 Share Posted September 19, 2021 (edited) I thought things seemed more contrasty than usual lately. The Deepstone fractal boss fight is kind of awful, but I just got into fractals recently so I never saw what it was like before. Hopefully it's just temporary, I wonder if it's maybe a bug with a shader that's been modified as part of the upcoming DX11 upgrade or something. Edited September 19, 2021 by JaneCV.9267 Link to comment Share on other sites More sharing options...
jhanschoo.5270 Posted September 20, 2021 Share Posted September 20, 2021 Some discussion on the darkness here https://www.reddit.com/r/Guildwars2/comments/pgwgxj/did_last_patch_mess_up_contrast_or_something/ Link to comment Share on other sites More sharing options...
ArmoredVehicle.2849 Posted September 20, 2021 Author Share Posted September 20, 2021 (edited) New package update 🙂 Changelog: - DXVK updated to 1.9.2-async - For AMD/Intel users running Mesa 21.1.0 or newer, the game will now make use of the new single-file shader cache feature. As opposed to the default shader cache method which creates thousands of files per game, this creates just 3 files per game/application. For non-SSD users this might help reduce stutter. Edited September 20, 2021 by ArmoredVehicle.2849 2 1 Link to comment Share on other sites More sharing options...
garpu.6210 Posted September 20, 2021 Share Posted September 20, 2021 Any rumors how the dx11 test is going to go tomorrow? On the one hand, dx11 works really well with dxvk. On the other...God only knows if there's some unimplemented function that will break things. Link to comment Share on other sites More sharing options...
garpu.6210 Posted September 21, 2021 Share Posted September 21, 2021 Smooth as silk, what little I could try. I did the Svanir Shaman, then a few events in Jahai. My FPS didn't drop below 30 the whole time. Lighting is a bit odd, but I thought I read that they didn't have gamma in yet. 1 Link to comment Share on other sites More sharing options...
zistenz.1945 Posted September 21, 2021 Share Posted September 21, 2021 The game crashes on the character selection screen or right after the first mapload. Using "-dx9" in the script is works as usual. I tried "-dx11" too and it works, but the game became slightly transparent even in full screen mode and keyboard doesn't work. (Arch/XFCE4, NVidia GTX 1660 Ti) I'll try and test other options tomorrow too. Link to comment Share on other sites More sharing options...
garpu.6210 Posted September 21, 2021 Share Posted September 21, 2021 (edited) What version of dxvk and drivers are you using? I"m on 1.9.2 dxvk and 470.74. (Also XFCE4, Slackware-current, Nvidia gtx 1050ti) I'm on wine-staging 6.15 (with PE support.) Edited September 21, 2021 by garpu.6210 Link to comment Share on other sites More sharing options...
zistenz.1945 Posted September 21, 2021 Share Posted September 21, 2021 It seems I'm still on the previous 2.3.1 version. I downloaded the latest package and I'm going to update it later. Link to comment Share on other sites More sharing options...
JaneCV.9267 Posted September 21, 2021 Share Posted September 21, 2021 On 9/20/2021 at 11:18 AM, ArmoredVehicle.2849 said: New package update 🙂 Changelog: - DXVK updated to 1.9.2-async - For AMD/Intel users running Mesa 21.1.0 or newer, the game will now make use of the new single-file shader cache feature. As opposed to the default shader cache method which creates thousands of files per game, this creates just 3 files per game/application. For non-SSD users this might help reduce stutter. I'm having problems getting this working. The previous version works fine but the new one doesn't and debug.sh spits this out: Quote esync: up and running. wine: could not open working directory L"C:\\windows\\system32\\", starting in the Windows directory. 002c:fixme:winediag:LdrInitializeThunk wine-staging 6.10 is a testing version containing experimental patches. 002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org. 002c:err:wineboot:main Cannot set the dir to L"C:\\windows" (2) 002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2). wine: could not open working directory L"C:\\windows\\system32\\", starting in the Windows directory. 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"MountMgr" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"NDIS" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"PlugPlay" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"Eventlog" failed to start: 2 002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1. 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\jane\\AppData\\Roaming". 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\jane". 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\jane\\AppData\\Local". 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\jane\\AppData\\Local\\Microsoft\\W indows\\INetCache". 002c:err:wininet:cache_containers_init Couldn't get path for default container 0 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\jane\\AppData\\Local\\Microsoft\\W indows\\History". 002c:err:wininet:cache_containers_init Couldn't get path for default container 1 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\jane\\AppData\\Local\\Microsoft\\W indows\\INetCookies". 002c:err:wininet:cache_containers_init Couldn't get path for default container 2 wine: could not load kernel32.dll, status c0000135 Just doing a clean install of it, not trying to overwrite my old installation or anything. Went through the exact same steps again with a clean 2.3.1 install and it worked just fine. Link to comment Share on other sites More sharing options...
ArmoredVehicle.2849 Posted September 21, 2021 Author Share Posted September 21, 2021 (edited) 1 hour ago, JaneCV.9267 said: I'm having problems getting this working. The previous version works fine but the new one doesn't and debug.sh spits this out: Just doing a clean install of it, not trying to overwrite my old installation or anything. Went through the exact same steps again with a clean 2.3.1 install and it worked just fine. Thanks for the report, this was an oops on my part during packaging. Re-uploaded packages with fix. Should work fine now 🙂 ------------------- Also: Testing out the DX11 renderer, so far seems to work fine with dxvk. Edited September 21, 2021 by ArmoredVehicle.2849 1 1 Link to comment Share on other sites More sharing options...
Terr.4758 Posted September 21, 2021 Share Posted September 21, 2021 (edited) DX11 is also working fine here. I am a bit puzzled why I'm not noticing any difference in FPS anywhere, from empty areas to combat. It's not higher or lower than before, and I still have the stutters when new pipelines are started (even with DXVK-async). It's like nothing has changed. Also tried it with a new prefix, both with and without DXVK-async, but FPS is the same. I don't think it's my CPU that's holding things back because empty areas also didn't change. Specs: Ryzen 5 1600, GTX 1080 Ti, nVidia drivers 470.63.01, Wine 6.11 I'm glad it's working without problems at least. I was a bit afraid we would have to beg the Wine project to fix things before the DX9 client is retired 😛 Edited September 21, 2021 by Terr.4758 Link to comment Share on other sites More sharing options...
JaneCV.9267 Posted September 22, 2021 Share Posted September 22, 2021 2.3.2 works fine now, thanks! On my Ryzen 3600 / GTX 1060 6GB... I've been dual booting lately for GW2 because d912pxy was such a framerate boost it was worth the extra trouble. The two areas I try to benchmark when I'm messing around are a point in LA near the Trader's Forum WP overlooking the fountains and facing south, and the ledge at Shipwreck Point looking out over Verdant Brink. I use the "best appearance" preset, reflections on terrain & sky, with medium/medium for characters. Unfortunately, it's hard to get reliably consistent results because the framerate can change a lot depending on how many people are nearby and what retina-scorching cosmetics they have on, but generally on DX11 I'm looking at 50-60 FPS at my spot in LA, and 60-70 FPS at the VB ledge on Windows 10. Using ArmoredVehicle's 2.3.2 package and DX11 on Kubuntu 21.04 I'm getting around 45-55 in LA and 50-55 in VB. At least for me, WINE and DXVK still runs noticeably worse than natively on Windows 10, but this is a substantial improvement over the last time I really tried to compare a few months ago, where I was seeing 40 FPS or so on the VB ledge in WINE and 60-70 with d912pxy. How much of that is DX11 and how much of that is just ArmoredVehicle's hard work? I couldn't say. 1 Link to comment Share on other sites More sharing options...
Keyur.2587 Posted September 22, 2021 Share Posted September 22, 2021 (edited) On gentoo with wine staging 6.17, i7-770k, gtx-1060 and dxvk 1.9.1. For me both dxvk and esync were worth setting up. I found with esync disabled dx11 gives me higher fps than dx9. I am not seeing much difference in fps between dx9 and dx11 with esync enabled. Both dx9 & 11 give me higher fps with esync. My final set up is dxvk 1.9.1, dx11, esync. So far so good. Edited September 22, 2021 by Keyur.2587 Link to comment Share on other sites More sharing options...
ArmoredVehicle.2849 Posted September 22, 2021 Author Share Posted September 22, 2021 19 hours ago, JaneCV.9267 said: 2.3.2 works fine now, thanks! On my Ryzen 3600 / GTX 1060 6GB... I've been dual booting lately for GW2 because d912pxy was such a framerate boost it was worth the extra trouble. The two areas I try to benchmark when I'm messing around are a point in LA near the Trader's Forum WP overlooking the fountains and facing south, and the ledge at Shipwreck Point looking out over Verdant Brink. I use the "best appearance" preset, reflections on terrain & sky, with medium/medium for characters. Unfortunately, it's hard to get reliably consistent results because the framerate can change a lot depending on how many people are nearby and what retina-scorching cosmetics they have on, but generally on DX11 I'm looking at 50-60 FPS at my spot in LA, and 60-70 FPS at the VB ledge on Windows 10. Using ArmoredVehicle's 2.3.2 package and DX11 on Kubuntu 21.04 I'm getting around 45-55 in LA and 50-55 in VB. At least for me, WINE and DXVK still runs noticeably worse than natively on Windows 10, but this is a substantial improvement over the last time I really tried to compare a few months ago, where I was seeing 40 FPS or so on the VB ledge in WINE and 60-70 with d912pxy. How much of that is DX11 and how much of that is just ArmoredVehicle's hard work? I couldn't say. Those are interesting results, I wonder how does the game perform without d912pxy vs the current state of Linux, however those numbers are still closer to Windows than I thought. I occasionally play the game on an old laptop i3-5005U CPU and Intel HD graphics and it's quite playable with a few graphics options lowered (not totally potato mode). As far as performance optimizations go, so far I've implemented all possible switches I could think of. However I'm looking forward to see what the futex2 Kernel feature will bring in a few months (this will hopefully replace esync and perform better). 🙂 1 Link to comment Share on other sites More sharing options...
JaneCV.9267 Posted September 22, 2021 Share Posted September 22, 2021 Oh, those Windows numbers I gave are plain DX11 on Windows vs. DX11 on your 2.3.2 setup, I removed d912pxy and all addons for the beta. My GPU usage does generally seem to be higher on Windows which I take to mean that the CPU bottleneck is more pronounced on Linux, which I suppose makes sense since WINE will naturally incur a performance penalty translating some calls. There's a lot more performance being left on the table just by the game's poor optimization than anything else though, which is why I'm sitting here with 50 FPS at 35% CPU (2/6 cores) and 45% GPU usage, haha. Link to comment Share on other sites More sharing options...
Terr.4758 Posted September 23, 2021 Share Posted September 23, 2021 (edited) On 9/21/2021 at 11:04 PM, Terr.4758 said: [...] It's a few days later now and while I still don't think my FPS is higher, I think the stuttering when loading into a busy map and looking around is a lot less than with DX9. I did have two crashes in a row during the Seneb bounty in Sandswept Isles with DX11, so I quickly switched to DX9 and that's when the stuttering was really noticeable. Maybe it was the patch from yesterday that changed things (I didn't see if there was a patch today [edit: a new build just became available]) or maybe I didn't notice it before, but I think the game is more pleasant to play now. Edited September 23, 2021 by Terr.4758 Link to comment Share on other sites More sharing options...
Madara.7435 Posted September 24, 2021 Share Posted September 24, 2021 11 hours ago, Terr.4758 said: It's a few days later now and while I still don't think my FPS is higher, I think the stuttering when loading into a busy map and looking around is a lot less than with DX9. before, with v-sync turned off, the stuttering was a big pain and the fps jumped around like crazy. with vsync a lot of frames are lost, but the stuttering was ok. I have the same, smooth experience now with dx11 on and vsync off. fps are a little bit higher overall, but not much - I guess dx11 can only do so much. BUT it was worth it. also new 2.3.2 package works fine (manjaro stable) Link to comment Share on other sites More sharing options...
draconicrose.6213 Posted September 24, 2021 Share Posted September 24, 2021 Installed the new package, got on the dx11 beta and I gotta report around the same FPS, maybe a little higher, but a lot less FPS drops which results in a buttery smooth game for me, even in areas with a lot of players (Palawadan for me). The only thing I've noticed is some floor textures going black, like the Astralarium floors. Unrelated to dx11, does anyone else have the bug report feature fail to take screenshots? Link to comment Share on other sites More sharing options...
Hell Nirvana.9045 Posted September 24, 2021 Share Posted September 24, 2021 1 hour ago, draconicrose.6213 said: Unrelated to dx11, does anyone else have the bug report feature fail to take screenshots? Can confirm. It's been erroring out as long as I can remember. 1 Link to comment Share on other sites More sharing options...
NdranC.5107 Posted September 25, 2021 Share Posted September 25, 2021 Anybody else failing to use the new Arcdps with dx11? Installing it both as dxgi or d3d11 results on the character selection screen loading then everything turning pitch black after 3 seconds. I can still see the mouse and click/hear the game on the background but the game is completely black. Works perfectly fine without arcdps. I even have gshade running on dx11. Link to comment Share on other sites More sharing options...
EvilBanana.9645 Posted September 25, 2021 Share Posted September 25, 2021 (edited) Hey, I also have problem mentioned before, i used 2.3.2 nvidia package: Quote esync: up and running. wine: could not open working directory L"C:\\windows\\system32\\", starting in the Windows directory. 002c:fixme:winediag:LdrInitializeThunk wine-staging 6.10 is a testing version containing experimental patches. 002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org. 002c:err:wineboot:main Cannot set the dir to L"C:\\windows" (2) 002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2). wine: could not open working directory L"C:\\windows\\system32\\", starting in the Windows directory. 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"MountMgr" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"NDIS" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"PlugPlay" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 2 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"Eventlog" failed to start: 2 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\elim\\AppData\\Roaming". 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\elim". 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\elim\\AppData\\Local". 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\elim\\AppData\\Local\\Microsoft\\Windows\\INetCache". 002c:err:wininet:cache_containers_init Couldn't get path for default container 0 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\elim\\AppData\\Local\\Microsoft\\Windows\\History". 002c:err:wininet:cache_containers_init Couldn't get path for default container 1 002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\elim\\AppData\\Local\\Microsoft\\Windows\\INetCookies". 002c:err:wininet:cache_containers_init Couldn't get path for default container 2 wine: could not load kernel32.dll, status c0000135 EDIT: I fixed the issue by reformatting the drive from ntfs to ext4. Edited September 25, 2021 by EvilBanana.9645 Link to comment Share on other sites More sharing options...
Addicted.2456 Posted September 26, 2021 Share Posted September 26, 2021 Hi, Beta update made things go bad for me. After loading the character menu, frames dropping to 3-5 fps. Also without activated dx11. Any idea why? https://imgur.com/a/14oEgjn This is my debug log: Quote esync: up and running. 002c:fixme:winediag:LdrInitializeThunk wine-staging 6.10 is a testing version containing experimental patches. 002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org. 010c:fixme:heap:RtlSetHeapInformation 0000000000120000 0 000000000011FD60 4 stub 010c:fixme:heap:RtlSetHeapInformation 00000000013B0000 0 000000000011FD40 4 stub 010c:fixme:heap:RtlSetHeapInformation 00000000013B0000 1 0000000000000000 0 stub 0110:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 00000000020AFE10 011c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 00000000023EFE10 0114:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 00000000021CFE10 0118:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 00000000022DFE10 010c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION ATTENTION: default value of option mesa_glthread overridden by environment. 010c:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0. ATTENTION: default value of option mesa_glthread overridden by environment. 010c:fixme:gameux:GameExplorerImpl_VerifyAccess (0000000001C9C5C0, L"C:\\GW2\\GW2.exe", 000000000011F430) 0170:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4 018c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub 018c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub 018c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 028CF6F4, 00000000 028CF6F0 018c:fixme:nls:get_dummy_preferred_ui_language (0x38 028CF6F4 00000000 028CF6F0) returning a dummy value (current locale) 018c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 028CF6F4, 03AF0B90 028CF6F0 018c:fixme:nls:get_dummy_preferred_ui_language (0x38 028CF6F4 03AF0B90 028CF6F0) returning a dummy value (current locale) 018c:fixme:winsock:WSALookupServiceBeginW (0x28cf760 0x00000ff0 0x28cf7a8) Stub! 018c:fixme:iphlpapi:NotifyAddrChange (Handle 0x28cf638, overlapped 0x3af7888): stub 018c:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 018c:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 018c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 01c8:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000000} 018c:fixme:winsock:WSALookupServiceBeginW (0x28cdc70 0x00000ff0 0x28cdcb8) Stub! 01f4:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub 01f4:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub 01f4:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000000} 01f4:fixme:gdi:GdiInitializeLanguagePack stub 01e0:fixme:file:NtLockFile I/O completion on lock not implemented yet 018c:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x3af7888): stub 01a4:err:esync:__esync_wait_objects Polling on fd 50 returned 0x20. 0170:fixme:wtsapi:WTSRegisterSessionNotification Stub 0000000000020080 0x00000000 0170:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4 ATTENTION: default value of option mesa_glthread overridden by environment. WARNING: lavapipe is not a conformant vulkan implementation, testing use only. 02c0:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",000000001CDFFDB8): stub 02b0:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work. 02dc:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub 02dc:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub 02dc:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 028CF6F4, 00000000 028CF6F0 02dc:fixme:nls:get_dummy_preferred_ui_language (0x38 028CF6F4 00000000 028CF6F0) returning a dummy value (current locale) 02dc:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 028CF6F4, 03AF0B90 028CF6F0 02dc:fixme:nls:get_dummy_preferred_ui_language (0x38 028CF6F4 03AF0B90 028CF6F0) returning a dummy value (current locale) 02dc:fixme:winsock:WSALookupServiceBeginW (0x28cf760 0x00000ff0 0x28cf7a8) Stub! 02dc:fixme:iphlpapi:NotifyAddrChange (Handle 0x28cf638, overlapped 0x3af7888): stub 02dc:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 02dc:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented. 0170:fixme:win:FlashWindowEx 00000000042EF030 - semi-stub 02dc:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 0170:fixme:keyboard:LoadKeyboardLayoutW name L"00000409", flags 0, semi-stub! 0170:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub! 0170:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000001D21330) 0170:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000001D21330) 02f0:err:esync:__esync_wait_objects Polling on fd 136 returned 0x20. 02dc:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x3af7888): stub 02f0:err:esync:__esync_wait_objects Polling on fd 62 returned 0x20. 0170:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000020080 010c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000011FD70 /mnt/g/GW2 00a8:err:rpc:I_RpcReceive we got fault packet with status 0x1c010003 Link to comment Share on other sites More sharing options...
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