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Rating Too Volatile


shadowpass.4236

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Even after the supposed "volatility" of rating settles down, 2-3 losses shouldn't be able to move a player up an down an entire tier in a division.

A string of losses shouldn't be able to move a player down a division, and it shouldn't require 2-20 times as many games won to return to that same level.

In other games, the amount of matches needed to actually influence placement in a division/leaderboard is much higher. I think reducing the amount of rating gained/lost would stop this from occurring.

Currently, at very high rating, players win 2-8 and lose 16-40 per match. The gap should be reduced significantly imo. The current system could potentially set you back for a single loss out of 9 wins. It's insane.

Any thoughts?

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System is fine. You're being overly dramatic.

Some volatility is fine. Maybe you didn't play so well one night. Maybe the role or spec you play had more counters playing that night. Another night, you could be taking advantage of it. Going up or down 50 or even 100 rating is fine and normal.

For the top, small gains and large losses is expected as well. Since most of the time you're playing people you should beat, you don't get much for that. When you lose to people you should beat, you lose more. But the wins will happen more often than losses and even out.

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@"Exedore.6320" said:System is fine. You're being overly dramatic.

Some volatility is fine. Maybe you didn't play so well one night. Maybe the role or spec you play had more counters playing that night. Another night, you could be taking advantage of it. Going up or down 50 or even 100 rating is fine and normal.

For the top, small gains and large losses is expected as well. Since most of the time you're playing people you should beat, you don't get much for that. When you lose to people you should beat, you lose more. But the wins will happen more often than losses and even out.

I don't know of any ranked system where 2-3 losses is enough to move a player from Diamond 1 to Diamond 2 or 3. Usually it takes around 10 games to make an impact.

The current system punishes good players heavily for quing more. The more you que, the less you earn and the more you lose.

Also, keep in mind that the current system is luck based. Even though you might be playing against people you "should" beat, winning comes down to the RNG of whose pugs are worse.

Instead of winning 2-8 and losing 16-40, the amount lost should be lowered greatly.

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it's not fine, and you shouldn't worry about rating in this game it doesn't hold value as much as it use to.

anywhere in the 1650-1700+ rating you can lose over 20points and gain somewhere along the lines of 6-9 it's common and it's stupid however this game damages those who spam rank ALL game long eventually your rating gonna always go down if you had a 50% win ration because your loses are always going to cost more then what you win.

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This is not a competitive game, whatsoever. Literally NOTHING about PvP in this game is even remotely competitive. There's a reason that the entire tournament/esports scene fell apart in the midst of teams giving up mid-match, or outright announcing post-game how the entire team was looking for a new game to move to. Anet has done effectively nothing to correct the mistakes they made over the last four years, and the result is the current state of PvP.

It's a shame, too, because Anet built an amazing foundation for amazing combat, and then just took a giant deuce all over the scene and left it to rot in the sun.

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@bLind.6278 said:This is not a competitive game, whatsoever. Literally NOTHING about PvP in this game is even remotely competitive. There's a reason that the entire tournament/esports scene fell apart in the midst of teams giving up mid-match, or outright announcing post-game how the entire team was looking for a new game to move to. Anet has done effectively nothing to correct the mistakes they made over the last four years, and the result is the current state of PvP.

It's a shame, too, because Anet built an amazing foundation for amazing combat, and then just took a giant deuce all over the scene and left it to rot in the sun.

You throw out things way out ot context, you know.The thing that killed esports in the game is the bunker meta of season 1, and the slow response of anet to fix it in time. Proleague was laughable during that meta, with literally whoever got the cap is gonna hold it because no one ever died.

Also what made the teams so frustrated was the refusal of anet for any communication for when the next event is gonna be if at all.You can’t expect people to actually be pro and have being good at your game as a job if they don’t know that they are not doing it for potentially nothing.

However towards the world championships people and after it there was a lot of excitement from many people and season 5 had a population spike compared to anything from hot launch till now.You could watch old sindrener and helseth streams and see there was plenty of competitive aspects to the game.They also hosted the tournament of groucharoo and Jebro was hosting his own tournaments aswell. But 0 communication from anet eventually took its toll.

The reason the population did not hold is they confirmed the esports is not returning (by again, not saying anything) and it was dropped because the viewership dropped after the season 1 disaster.There was no ATs back then either so not any way for teams to legit compete.

They did the same mistake of season1 now with pof by not fixing anything for 6 months, but they’re finally getting to it, sort of. We’ll see about that.

Gw2 might not be an esport anymore, but there’s potential for competition in this game for sure, and there are still some teams in mAT having some good fights. But the damage has been done as I said.

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The main reason is that there aren't many players in the higher ratings, so you are playing against mainly Gold players in Plat. As a result, the game thinks you should win (hence losing more rating when you lose). However, the actual skill disparity between Gold and Plat isn't as wide as the loss in rating would indicate.

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@shadowpass.4236 said:I don't know of any ranked system where 2-3 losses is enough to move a player from Diamond 1 to Diamond 2 or 3. Usually it takes around 10 games to make an impact.You can't look at rating as an absolute number. It has to be viewed as a range. Some days you may be on the upper end, some days on the lower.

What are you looking at for a worst-case loss: 20-25 points? GW2 ratings go 0 to 2400, so that means you're losing at most 1%. A 3% error in rating isn't that bad. And that only happens at the very top.

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@Exedore.6320 said:

@shadowpass.4236 said:I don't know of any ranked system where 2-3 losses is enough to move a player from Diamond 1 to Diamond 2 or 3. Usually it takes around 10 games to make an impact.You can't look at rating as an absolute number. It has to be viewed as a range. Some days you may be on the upper end, some days on the lower.

What are you looking at for a worst-case loss: 20-25 points? GW2 ratings go 0 to 2400, so that means you're losing at most 1%. A 3% error in rating isn't that bad. And that only happens at the very top.

Realistic ratings go from 800-1900, where a 25 point loss is quite a bit more significant. That also doesn't take into account then potentially massive skill disparity seen between even Gold 2 and Plat 1.

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