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Issues with Models and Textures in Tuesday's patch crashing the game


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Let me preface this post with the following:

1) I have a potato for a computer and I have an even larger spud in the 32bit XP Pro OS.2) I do not have any 3rd party stuff running on my game. (no arcdps, reshade, taco, etc.)3) I have already tried deleting my local.dat file – did not help4) I have already run the –repair command line argument (that’s a LOT of files!) – did not helpand..yes, I've put in a support ticket. ;)

Putting this up here in the hopes that I’m not the only one with this issue. And if it turns out I am, I really hope Uncle Sam comes through with that refund, ‘cause mama Charr needs a new computer!

Aside from some dismal FPS in large group events, the game played fine. So, with Tuesday’s patch, I’m getting crashes in core Tyria maps, and in PoF maps. Haven’t been in HoT, so can’t speak to whether this will happen there or not. It’s happened in as little as 10 minutes of play, to as much as an hour or more. Pertinent details below.

--> Crash <--*OOM: Heap, bytes=26973904,App: Gw2.exePid: 1240Cmdline:BaseAddr: 00400000ProgramId: 101Build: 87006When: 2018-03-08T04:53:10Z 2018-03-07T22:53:10-06:00Uptime: 0 days 0:40:56Flags: 0

--> Error Logs <--s.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x08223f': Failed to resolve AimIK bone indices.Texture '0x03539b' dimensions too smallLoading '0x03539b' texture failedTexture missing mip chain: 0x1b61f5Texture missing mip chain: 0x19d40bTexture missing mip chain: 0x19d40cModel '0x1db936': Permutation 'ummidlelong' not found, auto selecting permutationTexture '0x03539b' dimensions too smallLoading '0x03539b' texture failedModel '0x00645e': Failed to resolve AimIK bone indices.Model '0x1ad337': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x00645e': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Texture missing mip chain: 0x011f2eTexture missing mip chain: 0x011f30Model '0x080b24': Failed to resolve AimIK bone indices.Texture missing mip chain: 0x19d40bTexture missing mip chain: 0x19d40cDebug token '0x000266FA': Lightning ran out of space for new bolts.Model '0x08223a': Failed to resolve AimIK bone indices.Texture missing mip chain: 0x1a1ed9Texture missing mip chain: 0x1a1edbModel '0x1ad337': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x082240': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Texture '0x1de902' dimensions too smallLoading '0x1de902' texture failedTexture '0x1de903' dimensions too smallLoading '0x1de903' texture failedModel '0x08223a': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.

--> DirectX Device Info <--VendorId = 0x1002DeviceId = 0x9440Version = 6.14.0010.7164Description = ATI Radeon HD 4800 Series
Compat = 0x00000000VidMem = 512 MB

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Beginning with HoT, the new areas practically doubled how much memory is used, which quickly hit the 32-bit limit. With PoF, 64-bit officially became the new minimum requirement, and this is why. It's crashing because you don't have enough memory, and due to the limitations of 32-bit, it's not possible to fix it without upgrading.

You can only try to prevent it by lowering your settings, the model limit and quality especially. Keep in mind that the more that is loaded, the more likely you are to crash, so you will want to restart the game after entering the map for example and every so often while playing in it. Whenever you encounter a large group of players, restart the game afterwards, or if you're planning on doing a large event, restart the game first.

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@Healix.5819 said:Beginning with HoT, the new areas practically doubled how much memory is used, which quickly hit the 32-bit limit. With PoF, 64-bit officially became the new minimum requirement, and this is why. It's crashing because you don't have enough memory, and due to the limitations of 32-bit, it's not possible to fix it without upgrading.

You can only try to prevent it by lowering your settings, the model limit and quality especially. Keep in mind that the more that is loaded, the more likely you are to crash, so you will want to restart the game after entering the map for example and every so often while playing in it. Whenever you encounter a large group of players, restart the game afterwards, or if you're planning on doing a large event, restart the game first.

Indeed...I'm well aware that I have a borderline system and have been mitigating the memory issues using the methods you've mentioned above. I've played all the way through core, HoT & PoF content with minimal trouble. Until Tuesday's patch, that is. I am puzzled at what's showing in the error log, though. Too little memory may be the problem with the AimIK bone Indices failing to resolve, and possibly the texture too small error, but missing mip chains (or mipmaps) are something that should be coming from the download, not something that my comp would generate client side...at least that's how I've understood textures are created for games.

Anyhow...thank you for taking the time to post...you too, Inculpatus cedo. I'll keep stumbling along...waiting on Uncle Sam to come through with my refund! :)

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