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What our flamethrower should be like


Rezzet.3614

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https://wiki.guildwars2.com/wiki/FlamethrowerOur FT 3 knocks back 5 targets AND projectiles.Our FT 5 is extremely useful in close combat.

Only changes I would do to the FT would be:

  • Make Detonate Flame Blast a real burst again. Add an arrow signal like in other newer skills to better determine the path of the ball.
  • Make Napalm fire-field area a wider rectangle irradiating from the engie and forward, not just a narrow line perpendicular to the engie.
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@"Ardid.7203" said:https://wiki.guildwars2.com/wiki/FlamethrowerOur FT 3 knocks back 5 targets AND projectiles.Our FT 5 is extremely useful in close combat.

Only changes I would do to the FT would be:

  • Make Detonate Flame Blast a real burst again. Add an arrow signal like in other newer skills to better determine the path of the ball.
  • Make Napalm fire-field area a wider rectangle irradiating from the engie and forward, not just a narrow line perpendicular to the engie.

oooh nice ideas. I suggested maybe a circular ring of fire fiend, but larger rectangle and having the field spread out in a line from the engi forward is also a nice idea. I think flame blast should also explode on contact as well as being able to be detonated early. FT5, I think should be a pulsing smoke field around the engi for a radius of like 240 for 3s, that can pump blinds per second.

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@"Ardid.7203" said:https://wiki.guildwars2.com/wiki/FlamethrowerOur FT 3 knocks back 5 targets AND projectiles.Our FT 5 is extremely useful in close combat.

Only changes I would do to the FT would be:

  • Make Detonate Flame Blast a real burst again. Add an arrow signal like in other newer skills to better determine the path of the ball.
  • Make Napalm fire-field area a wider rectangle irradiating from the engie and forward, not just a narrow line perpendicular to the engie.

gonna be honest the only change i would like is 5 having aoe blind pulses considering its lenghty cd i'd say pulse for 5 seconds and give it the projectile destruction :vour current 5 is bad even at close range because it is just 1 blind , 1 blind is nothing when almost everything has multi hits or leaves pulsing fields nowadays

FT3 sadly has 300 range and is instant so at best you'll stop 1 projectile so its basically only good vs Killshot or Tru shot and maybe to stop 1/3 of a rapid fire

our kit isnt optimal like the PvE sulfur one is , those two skills's utility alone make a huge impact to the point juggernaut dint feel mandatory (couldnt use it anyways since it aint an FT but the point remains)

i do like the idea of makin napalm be like the revenant stability ground skill

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@Rezzet.3614 said:

@"Ardid.7203" said:
Our FT 3 knocks back 5 targets AND projectiles.Our FT 5 is extremely useful in close combat.

Only changes I would do to the FT would be:
  • Make Detonate Flame Blast a real burst again. Add an arrow signal like in other newer skills to better determine the path of the ball.
  • Make Napalm fire-field area a wider rectangle irradiating from the engie and forward, not just a narrow line perpendicular to the engie.

gonna be honest the only change i would like is 5 having aoe blind pulses considering its lenghty cd i'd say pulse for 5 seconds and give it the projectile destruction :vour current 5 is bad even at close range because it is just 1 blind , 1 blind is nothing when almost everything has multi hits or leaves pulsing fields nowadays

FT3 sadly has 300 range and is instant so at best you'll stop 1 projectile so its basically only good vs Killshot or Tru shot and maybe to stop 1/3 of a rapid fire

our kit isnt optimal like the PvE sulfur one is , those two skills's utility alone make a huge impact to the point juggernaut dint feel mandatory (couldnt use it anyways since it aint an FT but the point remains)

i do like the idea of makin napalm be like the revenant stability ground skill

I can agree with making FT 5 better and pulsing blind (Personally I would like it to simply give a Smoke Field). Also a larger time to reflect projectiles on FT3 would be good.I still don't think the sulfur bundle is optimal at all. It doesn't work well with my playstyle at least.

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