Jump to content
  • Sign Up

New Specialization Ideas (Part 1)


Rimour.9260

Recommended Posts

New Specialization Ideas.I tried to think out side the box on the play styles of the current professions and use skills that aren't shown much love but have potential. I believe in innovating a ideas instead of discarding them for something new.

Guardian -> AvengerGuardians are suppose to be the defenders and support of a team, but what does a Guardian do when he/she fails to support the team. The Guardian puts down the shield for a sword and charges into battle enrage. The Avenger specialization for guardian is about going on the offensive and instead of giving boons to others the Avenger turns the boons into conditions sending them to enemy targets.
The new mechanic will have the Avenger build up stacks of Vengeance (cap 10) whenever they defeat enemies or an ally is downed. When the Avenger activates a virtue the stacks of vengeance are consumed and increase the effects the virtue based on the amount consumed. New weapon is sword off-hand and new skills are Rage.

Thief -> Treasure HunterTreasure Hunters play a bit opposite to a traditional thief. They search for cursed artifacts that only they know how to use without suffering from the side effects. They can also give the artifacts to enemies who will suffer to full effect of the artifact until they figure out how to discard or lose it. Because they spend most of their time underground or in caves, the Treasure Hunter carries a torch with them to light their way. The torch also reveals stealth thieves and show how to remove conditions from allies. Treasure Hunter is more supporting than your average thief since team work makes the dream work.The new mechanic for the Treasure Hunter replaces the steal with search, so the Treasure Hunter searches the area for an artifact. Depending on the environment the treasure Hunter can find a wide variety of artifacts. The F2 skill throws the artifact to a target enemy. New weapon is the torch off-hand and new skills are Gadget.

Ranger -> Beast-MasterWhat do you get when a Ranger becomes the Alpha of the pack......... you get a Beast-Master. This specialization gives the Ranger the ability to command the animals of the wild to fight alongside them. The rangers signature pet will still be there and supports the Beast-Master as it always does.The new mechanic will add a F5 skill which is a tag team attack down by the current pet and the Beast Master. The new weapon is the scepter and the new skills are Minion.

Elementalist -> VanguardSometimes the elementalist are tired of being stuck in the rearguard, maybe just maybe for once they could be the Vanguard. The Vanguard specialization gives the elementalist the chance to be in the front lines and lead the charge. With their elemental banners and hammer in hand the vanguard sets up the field for the team to come in. They gain a bonus to health/defense when wielding a banner which will make them tanky enough to survive the first charge. The banners are infused with elemental energy any expel this energy when placed in the ground.The new mechanic will add a F5 attack/ defense skill that changes effect based on the current attunement. The new weapon is the Hammer and the new skills are Banner.

Link to comment
Share on other sites

Like your guard idea. Its a new twist on the paladin archetype and the utilities and mechanics seem to fit.Thief isnt that bad either. A darkfield on the torch would be funny, so you can steal health via combos. Ele doesnt seems bad either but i am not so sure about the banners. The Hammer idea is quiete funny, but ele has a hammer with the conjure weapons so i dont know if they will choose it as a new weapon.

I am not a fan of the Ranger though. Druid was the Support spec with an added mechanic, Soulbeast is the bruiser/DPS that expanded the mechanic. I want something that completely replaces the old mechanic and a CC oriented Spec. Maybe with Shield OH or double Mace.CC and Mobility Oriented, with barrier capabbilities. With Spiritweapons, concecrations or meditations as utilities.As i said a complete new mechanic, so similar to scourge for necro it will have an F2 equivalent and a petswap equivalent. It will probably tie into the different pet families but i want a complete change how it feels to use it.A spirit themed Mechanic would be interesting. I would call the Spec Warden which would also tie into its role as CC Tank spec.

Link to comment
Share on other sites

I main Ranger since gw1 and I think our next spec should definitely be a two handed and there's only one left: hammer. Used to be very popular with gw1 tourney and it's only right that ANET gives us hammer. Utility should be "preparation" which Ranger had a lot of in gw1. I like the dual pet I think we should have a combo mechanic for this spec. If let's say you have feline and porcine pet your new F5 would be a combination of dual beast attack from the pet archetype if that make sense?

Link to comment
Share on other sites

a few critisisms:

  • a focus on boon corrupt, condi transfer and on death mechanics sound to much like necro

  • the treasure hunter f1 skill sounds like a steal without the shadowstep and nothing else

  • beast-master sounds to much like beastmastery

  • also the f5 sounds like it would be a nightmare to implement/balance

  • vanguard sounds a bit to much like a warr knock-off

Link to comment
Share on other sites

I don't like the Vanguard much cause, first, new F5 button? Isn't Elementalist already spamming buttons like hell, and you wanna add a new one? You wanna kill us, x3. Second, I think Weavers are already enough of a Vanguard to the class, they have enough survivability and their weapon is melee centered. Nah, I think the new Elementalist should have a twist like: Ballisteer, uses Longbows or Shortbows, new skillset would be Projectiles. Projectiles are a set of conjuring weapons that take the off hand of the elementalist and replace the 4 and 5 weapon skill slots for some time, if the utility slot of the projectile is activated again, the elementalist will use that weapon as his ammunition for the bow or throw the weapon if not bow is equipped. The weapon when landing grants boons to the allies and can be picked up by allies temporarily. So he would be a ranged fast dps/boon giver class.

But you know, your Vanguard skill could work for Mesmers. Yeah. A specialization of mesmers that uses illusory barriers to protect himself and his team mates in the Vanguard. His shields could do stuff when hit a lot, so he finds more pleasing to go Melee, and his new weapon could be the hammer?

Link to comment
Share on other sites

@Lance Von Alden.8415 said:I don't like the Vanguard much cause, first, new F5 button? Isn't Elementalist already spamming buttons like hell, and you wanna add a new one? You wanna kill us, x3. Second, I think Weavers are already enough of a Vanguard to the class, they have enough survivability and their weapon is melee centered. Nah, I think the new Elementalist should have a twist like: Ballisteer, uses Longbows or Shortbows, new skillset would be Projectiles. Projectiles are a set of conjuring weapons that take the off hand of the elementalist and replace the 4 and 5 weapon skill slots for some time, if the utility slot of the projectile is activated again, the elementalist will use that weapon as his ammunition for the bow or throw the weapon if not bow is equipped. The weapon when landing grants boons to the allies and can be picked up by allies temporarily. So he would be a ranged fast dps/boon giver class.

But you know, your Vanguard skill could work for Mesmers. Yeah. A specialization of mesmers that uses illusory barriers to protect himself and his team mates in the Vanguard. His shields could do stuff when hit a lot, so he finds more pleasing to go Melee, and his new weapon could be the hammer?

Or Spellslinger with double pistol would be sweet too. On the otherhand: Ele has already all ranged roles covered. Double mace CC spec would nice IMO. With Physical skills that Imbue the elements.Could be really funny to use.

Link to comment
Share on other sites

not a fan of your thief spec

would rather have something that adds to thiefs unique weapon skills when they only have one weapon equipped ,, thief is the only class to get a unique weapon skill when having just one pistol sword or dagger equipped.

I think it would be cool if they built on to that with a new specialization that would fill out the missing weapon skills call it the weapon specialist or something and when using a single weapon u get 3 new skills in the # 3 , 4 and 5 slotand if u want to take it one step further allow access to all the other thief specialization weapon sets so the thief could truly be a weapons master

Link to comment
Share on other sites

i'm sure this will be unpopular but I would love to see an elementalist thats a specialist in one element only. You would specialise in one element only again weapon swap back and replace all of your f1-4 abilities with an element specific super ability.

Would also love too see a dervish class come into play for the Revenant where they gain access too all of the human gods as stances and choose too specialise in two of them only.

Link to comment
Share on other sites

@funbuket.1378 said:i'm sure this will be unpopular but I would love to see an elementalist thats a specialist in one element only. You would specialise in one element only again weapon swap back and replace all of your f1-4 abilities with an element specific super ability.

Would also love too see a dervish class come into play for the Revenant where they gain access too all of the human gods as stances and choose too specialise in two of them only.

Or just instead if a god just something like an elemental form were you get something like necro shroud just for the element you chose.

Give it rage/spectral skills to generate focus energy for the elemental form you have.

Actually would be a cool spec if they make it more CC oriented and close combat AoE skills /aerial denial. I know weaver got something like this but its more dps focused than CC oriented.

I am personally against your idea. I mean necro got a conpletely new mechanic too with scourge.

Link to comment
Share on other sites

  • 2 weeks later...

@derd.6413 said:a few critisisms:

  • a focus on boon corrupt, condi transfer and on death mechanics sound to much like necro

  • the treasure hunter f1 skill sounds like a steal without the shadowstep and nothing else

  • beast-master sounds to much like beastmastery

  • also the f5 sounds like it would be a nightmare to implement/balance

  • vanguard sounds a bit to much like a warr knock-off

PoF elites were all about making 1 class play like another, so I don't see the problem with a guard elite making them play like a necro (even though it doesn't sound like a necro to me. Just cause you gain points when someone dies doesn't make it a necro)

Treasure hunter F1 - personally I find it uninspired. But deadeye already introduced a steal that doesn't have a shadowstep, so this isn't unprecedented for ANet

Agree on the your 3rd and 4th points though. And I just don't like the vanguard idea.

Link to comment
Share on other sites

@OriOri.8724 said:

@derd.6413 said:a few critisisms:
  • a focus on boon corrupt, condi transfer and on death mechanics sound to much like necro
  • the treasure hunter f1 skill sounds like a steal without the shadowstep and nothing else
  • beast-master sounds to much like beastmastery
  • also the f5 sounds like it would be a nightmare to implement/balance
  • vanguard sounds a bit to much like a warr knock-off

PoF elites were all about making 1 class play like another, so I don't see the problem with a guard elite making them play like a necro (even though it doesn't sound like a necro to me. Just cause you gain points when someone dies doesn't make it a necro)

Treasure hunter F1 - personally I find it uninspired. But deadeye already introduced a steal that doesn't have a shadowstep, so this isn't unprecedented for ANet

Agree on the your 3rd and 4th points though. And I just don't like the vanguard idea.

when elite specs 'copy' things from other classes at least they need to give them a new twist.

deadeye was a long range spec so it made sense to remove the shadowstep and at least deadeye has malice

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...