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Upcoming Bug Fixes


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  • ArenaNet Staff

Thanks to player reports and our own observations, we've identified a few bugs we're going to be correcting later this month. The list below is not comprehensive, but we wanted to give you a heads up about a few known issues:

  • Mount Maelstrom Mastery Point currently is inaccessible.
    • This was not intended, of course, and we'll make this Mastery Point accessible again.
  • Marmoxes in the wrangling event in Sandswept Isles can be killed using mount engage skills.
    • Again, not intended. Soon, marmoxes will be wrangled in more marmox-friendly ways.
  • A couple of gates in the Sandswept Isles races may not always turn green when properly crossed.
    • We'll get that fixed so you know you've successfully hit the gates.
  • The Position Rewinder currently is able to mark aerial locations.
    • This is not a good thing, and we'll correct it to eliminate possible exploitation.
  • Some players report that they have not being able to earn the Three Golem Monte achievement.
    • We'll ensure that everyone who earns the achievement gets credit.
  • Awakened ambushes currently occur too frequently
    • Because too-frequent spawns can impact your ability to complete other objectives, we'll adjust the rate of these ambushes.
  • Certain Awakened mummies spawn too often in the Damos Isle lab.
    • This can be exploited for unintended rewards, so we'll ensure that mobs are spawning at anticipated rates.
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@Gaile Gray.6029 said:

  • The Position Rewinder currently is able to mark aerial locations.
    • This is not a good thingHow so? I don't see your point here, do you want to say that an item which encourages people to be creative is somehow not a good thing? Whatever happened to "allowing the users a lot of flexibility"?

@Gaile Gray.6029 said:and we'll correct it to eliminate possible exploitation.Such as? This seems to be based on unfunded speculations.

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@Olvendred.3027 said:

  • The Position Rewinder currently is able to mark aerial locations.
    • This is not a good thing, and we'll correct it to eliminate possible exploitation.

It takes you back to a location you already reached. How can that possibly be exploited?Preventing fall damage is the first thing that comes to mind, but I wouldn't be surprised if that's not the only way to exploit it.

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@Ayakaru.6583 said:What about the graphical bug that makes the fire of the Destroyer Wings backpack look green instead of normal fire-red?

Just gonna point out, they are not bugged, their full name is Vine Touched Destroyer Wings. You would know exactly what that means and why they are Green if you played Rising Flames, in which these wings first released.

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@Gaile Gray.6029 said:

  • A couple of gates in the Sandswept Isles races may not always turn green when properly crossed.

From what I noticed it's always the first gate and same thing happens in Istan race too; either it doesn't light up until player dismounts, mounts again, sometimes talks to the npc anchor - mostly in Istan case or it lights up in half when player rounds one pillar - loosing race time in all cases

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@Haleydawn.3764 said:

@Ayakaru.6583 said:What about the graphical bug that makes the fire of the Destroyer Wings backpack look green instead of normal fire-red?

Just gonna point out, they are not bugged, their full name is
Vine Touched
Destroyer Wings. You would know exactly what that means and why they are Green if you played Rising Flames, in which these wings first released.

(I know, it's called sarcasm.I just hate the fact anet made the silly version of the wings and didn't release a normal version first)

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