TheWolf.1602 Posted September 12, 2017 Share Posted September 12, 2017 Why does the merciless hammer trait apply confusion on interrupts? it feels a bit out of place on a hammer, a few seconds of quickness on interrupts would me much more useful... Link to comment Share on other sites More sharing options...
Mikeskies.1536 Posted September 12, 2017 Share Posted September 12, 2017 They combined traits, but were lazy in considering value. It really should cause weakness instead of confusion. Link to comment Share on other sites More sharing options...
BurrTheKing.8571 Posted September 12, 2017 Share Posted September 12, 2017 When combined with Body Blow, you can actually get a pretty good hybrid build going. For example something like this. Link to comment Share on other sites More sharing options...
TheWolf.1602 Posted September 13, 2017 Author Share Posted September 13, 2017 that looks interesting, might give it a try in WvW when PoF is out, guess I should use viper instead of destroyer stats... Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted September 13, 2017 Share Posted September 13, 2017 weakness is sht. Confusion its perfect as is. Theres a condispam build with hammer. theres another trait on strength that give free bleed on CC Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 13, 2017 Share Posted September 13, 2017 it's an old trait, distracting strikes. it lets you make some awesome hybrid builds.viper mace/sh hammer is very cool in pvp Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted September 13, 2017 Share Posted September 13, 2017 Imagine if it applied a Daze each time instead.Now THAT'D be fun, and somewhat make more sense.;) Link to comment Share on other sites More sharing options...
Jzaku.9765 Posted September 13, 2017 Share Posted September 13, 2017 It's strange but has Synergy with Spellbreaker who gets an innate dazing burst skill. Now if only we could find the will to drop Defense or Discipline, because it shares the slot with Might Makes Right, the only other trait tempting enough to take. Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted September 13, 2017 Share Posted September 13, 2017 Made a viper build when the spellbreaker demo hit in wvw a while back.I tried diff power combos but i had the feeling the damage was incredibly sub-par while being full zerk and having full might stacks besides the dagger 4 it felt pretty weak.I think the combination with dagger/shield - ham on viper albeit lacking in mobility ( You can still combo dagger 2 - dagger burst - hamm burst to get some mobility in a fight ) seems like a fun build.Finally able to get rid of those stabis to apply confu stacks and more ways to do so.The only downside is losing discipline ( Cus i dont see how were able to ditch defense yet ) and grabbing runes of traveler,or maybe they bring in new runes with speed bonus.Confu works really well on hamm though,also dont forget the confu doesnt Only apply on hamm but on every cc you make. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 13, 2017 Share Posted September 13, 2017 @"Oglaf.1074" yeah i guess daze would be cool. but then you lose warriors best condi builds.might based build:http://gw2skills.net/editor/?vJAQNApeSnEdAlkiVhAehAElilgAzYBUCDAvL3q72FpFUDSBA-jZRhAB2VGY0HAginBgNPEAAs/AAmobility:http://gw2skills.net/editor/?vJAQNApeSnEdAldgVhAehAElilgA7d5Wd3uGHgSYAApFUDSBA-jZR6gA8HCg59HkKDYeGAAeAAAArun carrion or wanderers if you like. the trait works really well with skull grinder. 8 stacks of confusion on interrupt is excellent.it's a bummer having to drop discipline, but you get a big damage increase. still, warrior really does need baseline fast hands for the flow. Link to comment Share on other sites More sharing options...
witcher.3197 Posted September 13, 2017 Share Posted September 13, 2017 @Oglaf.1074 said:Imagine if it applied a Daze each time instead.Now THAT'D be fun, and somewhat make more sense.;)How? I wouldn't want someone I just knocked down for 2 seconds to be freed because a Daze immediately cancelled the kd. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted September 13, 2017 Share Posted September 13, 2017 @Caedmon.6798 said:Made a viper build when the spellbreaker demo hit in wvw a while back.I tried diff power combos but i had the feeling the damage was incredibly sub-par while being full zerk and having full might stacks besides the dagger 4 it felt pretty weak.I think the combination with dagger/shield - ham on viper albeit lacking in mobility ( You can still combo dagger 2 - dagger burst - hamm burst to get some mobility in a fight ) seems like a fun build.Finally able to get rid of those stabis to apply confu stacks and more ways to do so.The only downside is losing discipline ( Cus i dont see how were able to ditch defense yet ) and grabbing runes of traveler,or maybe they bring in new runes with speed bonus.Confu works really well on hamm though,also dont forget the confu doesnt Only apply on hamm but on every cc you make.for open world? if it is, remenber that mounts will make the need of speed boost obsolete. Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted September 13, 2017 Share Posted September 13, 2017 @ugrakarma.9416 said:@Caedmon.6798 said:Made a viper build when the spellbreaker demo hit in wvw a while back.I tried diff power combos but i had the feeling the damage was incredibly sub-par while being full zerk and having full might stacks besides the dagger 4 it felt pretty weak.I think the combination with dagger/shield - ham on viper albeit lacking in mobility ( You can still combo dagger 2 - dagger burst - hamm burst to get some mobility in a fight ) seems like a fun build.Finally able to get rid of those stabis to apply confu stacks and more ways to do so.The only downside is losing discipline ( Cus i dont see how were able to ditch defense yet ) and grabbing runes of traveler,or maybe they bring in new runes with speed bonus.Confu works really well on hamm though,also dont forget the confu doesnt Only apply on hamm but on every cc you make.for open world? if it is, remenber that mounts will make the need of speed boost obsolete.No it's for WvW mainly. Link to comment Share on other sites More sharing options...
Ghotistyx.6942 Posted September 14, 2017 Share Posted September 14, 2017 I, for one, am glad we have hybrid Mace and Hammer builds in Strength. Before HoT, those weapons were exclusively Power based for all professions. Link to comment Share on other sites More sharing options...
Sartharina.3542 Posted September 14, 2017 Share Posted September 14, 2017 It's not strange at all. You just have to look at the full traitline. Part of the problem may be the locations, though, preventing the chain from being clear. Body Blow should be moved to the bottom of the Master traits, pushing the other two up.It combines with Body Blow, and, being a condition that discourages skill use, also fits well into the strong CC theme. Peak Performance, Body Blow, and Merciless Hammer synergize to create a character that will ruthlessly beat down an opponent and leave them helpless before a brutal onslaught. Link to comment Share on other sites More sharing options...
Cerby.1069 Posted September 14, 2017 Share Posted September 14, 2017 the confusion does subpar damage though. Its really only viable in sustain/control builds that utilize condi hybrid builds. But you probably weren't taking hammer for damage to begin with....right? If you were......you have to come to the realization that it no longer has any role in power or condi damage builds. It doesn't even hit the thing you use the f1/f2/5/3 attacks on half the time if they are on even slightly uneven terrain.The damage values for the confusion need to scale better. Your Bleeding stacks, that you never asked for, still do more damage....which is sad. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 14, 2017 Share Posted September 14, 2017 @Cerby.1069 said:the confusion does subpar damage though. Its really only viable in sustain/control builds that utilize condi hybrid builds. But you probably weren't taking hammer for damage to begin with....right? If you were......you have to come to the realization that it no longer has any role in power or condi damage builds. It doesn't even hit the thing you use the f1/f2/5/3 attacks on half the time if they are on even slightly uneven terrain.The damage values for the confusion need to scale better. Your Bleeding stacks, that you never asked for, still do more damage....which is sad.dude go play those vipers builds I linked. the damage is nuts. and it's so easy to reach over 20 confusion stacks. it's a merciless build as soon as you get good at landing the cc.hammer still crits big too. sure earthshaker can be janky, but that's more a WvW than a PvP issue.still skullgrinder is the best F1 to use. so many condis on interrupt. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted September 14, 2017 Share Posted September 14, 2017 There used to be a really nice condition hammer build ages ago long before HoT, actually. Though I haven't given it a try, I feel like it could be pretty good with all the changes since then and having the two traits combined.Hammer is a bit of a strange weapon for a condition build no doubt, but don't rule it out just because it seems odd. Link to comment Share on other sites More sharing options...
Sartharina.3542 Posted September 14, 2017 Share Posted September 14, 2017 If you're running Hammer, you should be running a control build. The confusion adds a condi component to the Hammer's control pressure. Link to comment Share on other sites More sharing options...
Ghotistyx.6942 Posted September 15, 2017 Share Posted September 15, 2017 @Mikeskies.1536 said:They combined traits, but were lazy in considering value. It really should cause weakness instead of confusion. Body Blow already causes Weakness? Link to comment Share on other sites More sharing options...
Cerby.1069 Posted September 20, 2017 Share Posted September 20, 2017 @choovanski.5462 said:@Cerby.1069 said:the confusion does subpar damage though. Its really only viable in sustain/control builds that utilize condi hybrid builds. But you probably weren't taking hammer for damage to begin with....right? If you were......you have to come to the realization that it no longer has any role in power or condi damage builds. It doesn't even hit the thing you use the f1/f2/5/3 attacks on half the time if they are on even slightly uneven terrain.The damage values for the confusion need to scale better. Your Bleeding stacks, that you never asked for, still do more damage....which is sad.dude go play those vipers builds I linked. the damage is nuts. and it's so easy to reach over 20 confusion stacks. it's a merciless build as soon as you get good at landing the cc.hammer still crits big too. sure earthshaker can be janky, but that's more a WvW than a PvP issue.still skullgrinder is the best F1 to use. so many condis on interrupt.How the heck are you hitting 20 stacks on a single player? Assuming you take a general 20% condition duration increase, It means you are interrupting them 5 times over 10 seconds. If you can interrupt some1 THAT many times I have no idea why the heck you would even consider wasting cc on them, just cleave the kitten. This is the most embellished posting I've read the past month.I run vipers with it in pvp. I generally get just over 1k confusion ticks, without skullgrinder's +4 confusion, assuming no resistance with might and other buffs up. Most of the time its hundreds."it's so easy to reach 20 confusion stacks" - This implies you hit past 20 confusion stacks on most enemies.... ...WUT? That implies 6 interrupts over 10 seconds. Or it implies running something stupid that increases confusion duration specifically.Stop making up numbers, its only hurting your argument. Link to comment Share on other sites More sharing options...
Jzaku.9765 Posted September 20, 2017 Share Posted September 20, 2017 @Cerby.1069 said:@choovanski.5462 said:@Cerby.1069 said:the confusion does subpar damage though. Its really only viable in sustain/control builds that utilize condi hybrid builds. But you probably weren't taking hammer for damage to begin with....right? If you were......you have to come to the realization that it no longer has any role in power or condi damage builds. It doesn't even hit the thing you use the f1/f2/5/3 attacks on half the time if they are on even slightly uneven terrain.The damage values for the confusion need to scale better. Your Bleeding stacks, that you never asked for, still do more damage....which is sad.dude go play those vipers builds I linked. the damage is nuts. and it's so easy to reach over 20 confusion stacks. it's a merciless build as soon as you get good at landing the cc.hammer still crits big too. sure earthshaker can be janky, but that's more a WvW than a PvP issue.still skullgrinder is the best F1 to use. so many condis on interrupt.How the heck are you hitting 20 stacks on a single player? It means you are interrupting them 5 times over 10 seconds. If you can interrupt some1 THAT many times I have no idea why the heck you would even consider wasting cc on them, just cleave the kitten. This is the most embellished posting I've read the past month.I run vipers with it in pvp. At most I get 1k confusion ticks assuming no resistance. Most of the time its hundreds.Stop making up numbers, its only hurting your argument.It's a WvW Player so you have to take into account Runes of Perplexity and the ability to freely run any trash build you want and still beat up uplevels and feel like a god. Link to comment Share on other sites More sharing options...
Cerby.1069 Posted September 20, 2017 Share Posted September 20, 2017 @Jzaku.9765 said:@Cerby.1069 said:@choovanski.5462 said:@Cerby.1069 said:the confusion does subpar damage though. Its really only viable in sustain/control builds that utilize condi hybrid builds. But you probably weren't taking hammer for damage to begin with....right? If you were......you have to come to the realization that it no longer has any role in power or condi damage builds. It doesn't even hit the thing you use the f1/f2/5/3 attacks on half the time if they are on even slightly uneven terrain.The damage values for the confusion need to scale better. Your Bleeding stacks, that you never asked for, still do more damage....which is sad.dude go play those vipers builds I linked. the damage is nuts. and it's so easy to reach over 20 confusion stacks. it's a merciless build as soon as you get good at landing the cc.hammer still crits big too. sure earthshaker can be janky, but that's more a WvW than a PvP issue.still skullgrinder is the best F1 to use. so many condis on interrupt.How the heck are you hitting 20 stacks on a single player? It means you are interrupting them 5 times over 10 seconds. If you can interrupt some1 THAT many times I have no idea why the heck you would even consider wasting cc on them, just cleave the kitten. This is the most embellished posting I've read the past month.I run vipers with it in pvp. At most I get 1k confusion ticks assuming no resistance. Most of the time its hundreds.Stop making up numbers, its only hurting your argument.It's a WvW Player so you have to take into account Runes of Perplexity and the ability to freely run any trash build you want and still beat up uplevels and feel like a god.Soooooo....you are saying there is more skill in pvp builds? ur a funny guy Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 20, 2017 Share Posted September 20, 2017 @Cerby.1069 said:@choovanski.5462 said:@Cerby.1069 said:the confusion does subpar damage though. Its really only viable in sustain/control builds that utilize condi hybrid builds. But you probably weren't taking hammer for damage to begin with....right? If you were......you have to come to the realization that it no longer has any role in power or condi damage builds. It doesn't even hit the thing you use the f1/f2/5/3 attacks on half the time if they are on even slightly uneven terrain.The damage values for the confusion need to scale better. Your Bleeding stacks, that you never asked for, still do more damage....which is sad.dude go play those vipers builds I linked. the damage is nuts. and it's so easy to reach over 20 confusion stacks. it's a merciless build as soon as you get good at landing the cc.hammer still crits big too. sure earthshaker can be janky, but that's more a WvW than a PvP issue.still skullgrinder is the best F1 to use. so many condis on interrupt.How the heck are you hitting 20 stacks on a single player? Assuming you take a general 20% condition duration increase, It means you are interrupting them 5 times over 10 seconds. If you can interrupt some1 THAT many times I have no idea why the heck you would even consider wasting cc on them, just cleave the kitten. This is the most embellished posting I've read the past month.I run vipers with it in pvp. I generally get just over 1k confusion ticks, without skullgrinder's +4 confusion, assuming no resistance with might and other buffs up. Most of the time its hundreds."it's so easy to reach 20 confusion stacks" - This implies you hit past 20 confusion stacks on most enemies.... ...WUT? That implies 6 interrupts over 10 seconds. Or it implies running something stupid that increases confusion duration specifically.Stop making up numbers, its only hurting your argument.skullgrinder hits for 8 stacks on interrupt dude. it's not hard to land a few of those and other interrupts on someone.if I play power I can get 3 f1s per Berserk mode, same for condi. that's 24 stacks from f1 alone. throw in mace daze, shield bash, etc and it's very easy to hit over 20. no reason to cleave when you can condi bomb.most players in PvP spam auto attacks, and you can interrupt those. both of my builds have a ton of cc, and you can even take kick instead of bulls charge/outrage if you want more. no real need to tho, the build is already overkill on cc.hitting a high condi stack is super easy if you just land your interrupts and skull grinders. like two skull grinders and the mace daze is 20 stacks if you interrupt. and that's not even half of your cc.like just play either of my two builds and land interrupts, the damage is great. Link to comment Share on other sites More sharing options...
Cerby.1069 Posted September 21, 2017 Share Posted September 21, 2017 bro i said in that quoted post that skullgrinder gives +4, so its +4 +4 = 8 on interrupt as you restated again, u don't have to repeat that. I'll try your build out tho and see what happens.build is gud. still not getting 20 stacks tho. build is gud tho Link to comment Share on other sites More sharing options...
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