foxtrot.6902 Posted March 15, 2018 Share Posted March 15, 2018 Running rifle holo & elixir build for wvw-Any point to use firearms anymore? The rifle skill cd & cast time reduction was awesome but no longer...So it's Firearms:High cal > no scope / (thermal vision? 5% increase but waste on expertise?) > modified ammunition?VS Raw stats from ExplosivesBlasting zone > Big Boomer > mine trail?Maybe if your build is light on crit so you can invest stats elsewhere use Firearms? It has some % damage increase but so does Explosives (10% minor vs vuln foes).Just curious what you guys think or if anyone's done some napkin math Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted March 15, 2018 Share Posted March 15, 2018 Firearms right now for Holo is kinda useless. I’d recommend Tools (with Static Discharge) or Explosives (with Aim-Assisted Rocket and Minesweeper) whichever fits you. Link to comment Share on other sites More sharing options...
Ghos.1326 Posted March 15, 2018 Share Posted March 15, 2018 keep in mind, firearms is more for critical damage. If you are planning on dealing damage from your criticals, then definitely roll firearms. Just pure damage outright, roll explosives. Also, a few of the holo's skills synergize with the explosives trait line since they are explosives. Link to comment Share on other sites More sharing options...
Ardid.7203 Posted March 15, 2018 Share Posted March 15, 2018 If you run FT, use firearms. If you run bombs or nades, explosives. Link to comment Share on other sites More sharing options...
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