Swagger.1459 Posted March 17, 2018 Share Posted March 17, 2018 https://wiki.guildwars2.com/wiki/Sand_Swell PLUS https://wiki.guildwars2.com/wiki/Stun_break = Good Skill (1,200 range would make it a GREAT SKILL!) See like- https://wiki.guildwars2.com/wiki/Blink and https://wiki.guildwars2.com/wiki/ShadowstepI don't care if https://wiki.guildwars2.com/wiki/Sand_Swell has to give something up, let's make that happen! Yay! Link to comment Share on other sites More sharing options...
Whitworth.7259 Posted March 17, 2018 Share Posted March 17, 2018 Those classes are supposed to be more mobile, hence the stun break. They removed the stun break from https://wiki.guildwars2.com/wiki/Lightning_Flash Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted March 17, 2018 Share Posted March 17, 2018 Yeah it can give up the teleport/portal, sounds like a fair trade Link to comment Share on other sites More sharing options...
BlackBeard.2873 Posted March 17, 2018 Share Posted March 17, 2018 https://wiki.guildwars2.com/wiki/Lightning_Flash Link to comment Share on other sites More sharing options...
storm.3120 Posted March 17, 2018 Share Posted March 17, 2018 Add 120s cd on it and fine Link to comment Share on other sites More sharing options...
rank eleven monk.9502 Posted March 19, 2018 Share Posted March 19, 2018 Why would you change (buff?) a skill that is already very powerful and meta in most scourge builds? Link to comment Share on other sites More sharing options...
Axl.8924 Posted March 19, 2018 Share Posted March 19, 2018 @Odik.4587 said:Add 120s cd on it and fineUHH NO? thats too long.If we nerfed every mobility thing scourge has, it would be a sitting duck.Why does mesmer get to have infinite buffs and insta kill moves while stealthed? how bout we nerf damage of mesmer while stealthed, like:If you stealth and do a damage attack, you deal 60% less damage.Or:Every time a mesmer uses shatter, it stuns them for 10 seconds. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted March 19, 2018 Share Posted March 19, 2018 I'd rather see a range increase on it before stunbreak. Link to comment Share on other sites More sharing options...
Razor.6392 Posted March 19, 2018 Share Posted March 19, 2018 give stun break to mesmer portal too Link to comment Share on other sites More sharing options...
FyzE.3472 Posted March 19, 2018 Share Posted March 19, 2018 No. You are welcome! Yay! Link to comment Share on other sites More sharing options...
Avigrus.2871 Posted March 19, 2018 Share Posted March 19, 2018 That Scourge portal is awful.Nerf sand savant radius but fix this awful skill. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted March 19, 2018 Share Posted March 19, 2018 Remove Sand Savant and give Stun Break to Sand Well. Link to comment Share on other sites More sharing options...
Axl.8924 Posted March 19, 2018 Share Posted March 19, 2018 @Shirlias.8104 said:Remove Sand Savant and give Stun Break to Sand Well.Pretty sure that would be a nerf, and a bad one.Razor.6392give stun break to mesmer portal tooOnly if you are willing to sacrifice invis Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted March 19, 2018 Share Posted March 19, 2018 @Axl.8924 said:@Shirlias.8104 said:Remove Sand Savant and give Stun Break to Sand Well.Pretty sure that would be a nerf, and a bad one.That would be balancing a broken mechanic which will, however, remain broken because of its concept.Lowering the radius is the best they can do. Link to comment Share on other sites More sharing options...
Lexan.5930 Posted March 20, 2018 Share Posted March 20, 2018 I would take 1200 range and no other changes.A stun break would probably increase the cool down. A better option would be instant cast rather than a cast time. That way necro would have an actual disengage option on scourge which already has worse mobility than reaper Link to comment Share on other sites More sharing options...
Axl.8924 Posted March 20, 2018 Share Posted March 20, 2018 @Lexan.5930 said:I would take 1200 range and no other changes.A stun break would probably increase the cool down. A better option would be instant cast rather than a cast time. That way necro would have an actual disengage option on scourge which already has worse mobility than reaperI dunno about worse.Scourge has a option for mobility and teleport probably on shorter cooldown doesn't it?I mean necros previous to scourge had to trait for it and sacrifice a actual slot, now its not even needed. Link to comment Share on other sites More sharing options...
Khaliel.3918 Posted March 23, 2018 Share Posted March 23, 2018 "hi anet pls gimme this, love ya xoxo" Link to comment Share on other sites More sharing options...
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