coro.3176 Posted March 17, 2018 Share Posted March 17, 2018 It wasn't Line of Warding or the DH pull. Link to comment Share on other sites More sharing options...
SteepledHat.1345 Posted March 17, 2018 Share Posted March 17, 2018 Several skills hit mid dodge now. I always thought it was a soft nerf to daredevil. Of course, mirage is not effected. Link to comment Share on other sites More sharing options...
coro.3176 Posted March 17, 2018 Author Share Posted March 17, 2018 Doesn't it sort of go against the fundamental combat design of GW2 to have a skill hit mid-dodge? I get why DH pull hits (because you were already hit by the spear in the first place and are tethered) and I get why Line of Warding hits (because it's a physical obstacle that you can't go through), but this appears to be some normal mesmer attack... Link to comment Share on other sites More sharing options...
bq pd.2148 Posted March 17, 2018 Share Posted March 17, 2018 that one is shockaura. you hit someone that has a shockaura with a mine. that is why rune of surging is pretty good in some cases. so its not them hitting you but you stunning yourself by hittim him. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted March 17, 2018 Share Posted March 17, 2018 Well was that mid dodge? You even slowed down the footage and it's clearly hitting just as your feet touch the ground again. Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted March 17, 2018 Share Posted March 17, 2018 shcoking aura has 240 range, that looks way further than that but i could be wrong, Link to comment Share on other sites More sharing options...
coro.3176 Posted March 17, 2018 Author Share Posted March 17, 2018 @Dawdler.8521 said:Well was that mid dodge? You even slowed down the footage and it's clearly hitting just as your feet touch the ground again. That was mid-dodge. The evade frames last a bit longer than the landing jump animation.@MUDse.7623 said:that one is shockaura. you hit someone that has a shockaura with a mine. that is why rune of surging is pretty good in some cases. so its not them hitting you but you stunning yourself by hittim him.Hmm. That could be it, although I think I was far enough away. If so, I still don't think it should be interrupting my dodge. IMO, you ought to be able to dodge procs like that. Link to comment Share on other sites More sharing options...
Hitman.5829 Posted March 18, 2018 Share Posted March 18, 2018 It looks like you got hit precisely at the end of dodge.You can also see that you got hit precisely at the start of the dodge too.It is as if they timed your movements to the micro seconds. Link to comment Share on other sites More sharing options...
coro.3176 Posted March 18, 2018 Author Share Posted March 18, 2018 It's close, but it's still within the dodge frames. The evade lasts slightly longer than the asura flip animation. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted March 18, 2018 Share Posted March 18, 2018 some skills are bugged aswell, i have footage of hitting eviscerate on thiefes mid dodge, made me chuckle everytime, but i cant stand thief players so they deserve it Link to comment Share on other sites More sharing options...
DerJoker.9081 Posted March 18, 2018 Share Posted March 18, 2018 Yeah, that's shock aura on any of the enemy players, either shared by an Ele or with rune of surging. If you hit them while it's up, you get stunned. It will also interrupt skills like Blurred Frenzy from mesmers and unrelenting assault from revs, even though that's supposed to evade :)Is a bit annoying... -. - Link to comment Share on other sites More sharing options...
No One.3716 Posted March 18, 2018 Share Posted March 18, 2018 If you watch the tempest you have targeted; he has shock aura up, takes damage (probably from hitting a mine) and loses that aura as you get hit. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted March 18, 2018 Share Posted March 18, 2018 Sounds like it was figured out above (mine + Shocking), but also worth noting that Eviscerate (as mentioned above) and Mantra of Distraction often hit through dodge rolls as well. Link to comment Share on other sites More sharing options...
apharma.3741 Posted March 19, 2018 Share Posted March 19, 2018 @coro.3176 said:It's close, but it's still within the dodge frames. The evade lasts slightly longer than the asura flip animation.Wouldn’t have made a difference as shocking aura is a 1s stun, you’d be dead regardless. Also shocking aura works through evades, classic example is using shocking aura to interrupt blurred frenzy even though you’re evading in blurred frenzy which is yet another very crucial difference between a true invulnerability and evades, invulnerability gives 0 fudge what is going on, you’re immune to it, end of. Link to comment Share on other sites More sharing options...
guildabd.6529 Posted March 19, 2018 Share Posted March 19, 2018 Dodge has short delay before actual evade frames. Only mirage dodge is truly instant. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted March 19, 2018 Share Posted March 19, 2018 @guildabd.6529 said:Dodge has short delay before actual evade frames. Only mirage dodge is truly instant.Is this true? I always thought it was lag on my side.I see stuns and bursts coming but often get hit start/mid of my dodge.My dodge animation seems to have begun on my screen but i get hit.Also like the warrior's greatsword 5 rush, I often have to dodge way before he reaches me to avoid the damage. If I dodge just as he reach me before the upswing, I get hit. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted March 19, 2018 Share Posted March 19, 2018 @EremiteAngel.9765 said:@guildabd.6529 said:Dodge has short delay before actual evade frames. Only mirage dodge is truly instant.Is this true? I always thought it was lag on my side.No, dodges are instant, the internet is not.What you're seeing is a laggy players successful strike arrive late. As in they hit you before you dodged, but the server notifies you late so animations aren't synched.I personally ran into this a ton during HoT playing Dragonhunter. I'd oftimes pull someone off a wall, see them land, but then leash back up to the wall. Reason? successful evade/stabo from a laggy player. Link to comment Share on other sites More sharing options...
Sierra.5724 Posted March 20, 2018 Share Posted March 20, 2018 Your passive trait called "Bunker Down" activated and dropped a landmine then exploded and hit a person with a shocking aura while you are in the middle of dodge so it interrupted you. Link to comment Share on other sites More sharing options...
coro.3176 Posted March 20, 2018 Author Share Posted March 20, 2018 Yeah. I get that. I guess I take issue with the "interrupts dodge" effect of shocking aura.It used to be a sort-of unwritten rule of GW2 combat that dodge evades ALL attacks (except the aforementioned pull and line, but again, 1 you were already hit by, and 2 is a physical obstacle). Combat used to be more tactical in that you could plan a few steps ahead and make decisions like:"okay, I'm under attack 1vs4, but I have 2 dodges and heal up. I'm going to dodge twice, put some distance between me and the opponents, then use healing turret, then blast the water field for a bit more heal. That should keep me alive long enough to rocket boots toward the keep."Instead, that plan is interrupted by something I don't really have control over - a ground aoe. I'm guessing this also happens with any other pre-existing ground aoe, like traps or pulsing ground fields.I don't know. It just strikes me as wrong, like it goes against how GW2 combat was supposed to work in the first place. Link to comment Share on other sites More sharing options...
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