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New to Guild wars 2 and cant decide what class to stick with. Some guidance would be great.


Alpen.8217

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So I am coming from a strong PvE raiding background in WoW where i played as Rogue and Resto Druid.I understand there are no dps,healers, tanks roles specific so I am wondering what to play. I am open minded and generally like a lot of classes in MMO's so I'm not that picky.I want something that is very useful in groups as I will be engaging with guilds and not solo mostly. I am happy to be a support role or full DPS role, but if DPS wondering which DPS are very strong and in demand as i hear Engineer which i was going to play, is meant to have the lowest DPS in the game, so where I know I need to play something fun that I enjoy, I dont want to have a sucky class either.Can anyone suggest a few classes that I should try out and meet my needs above?

Thanks all

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Chrono Mesmer is more or less the “tank” with Druids being the “healer” in raids. Other classes are dps but some classes do more dps than other. If you don’t mind spending the gold Mesmer might be the best option as it has both support and dps builds.Outside of that my PvE knowledge is limited.

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I guess you would like to play harder group contemt (t4 fractals and raids)

In these there are support clases and healers too.Druid (ranger) is usualy healer that also provide some passive buffs.Chrono (mesmer) provides many buffs (cd reduction, quicker casting, blocks and many cc) in raids he is also the tankWarrior is the 3rd meta support. Its basicaly dps that take banners for huge pasive buffs.

As a dps spec there are many options. If you want to challange yourself try elementalist. Highest potential damage and complex rotations but whenever you have to cancel your casts becausr of bad position you lose quite abit of dps

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I don't think there are many people these days who "stick" to one profession as such. Many people have one (or more!) of everything and definitely raiders usually have multiple geared correctly. It isn't really that difficult or time consuming so I wouldn't worry about picking one. That said, others have given a reasonable idea of what's what. Just know that you'll probably have multiple characters within a few months. It just kind of happens.

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I’ll list them as well as I can. Note that this list is for high-end PvE content.

Core Warrior, isn’t used.Berserker, taken as conditionDPS or Bannerslave. METASpellbreaker, used as powerDPS. META

Core Guardian, isn’t used.Dragonhunter, used as powerDPS. METAFirebrand, used as a buffbot or conditionDPS. META

Core Revenant, isn’t used.Herald, isn’t used, but has a bit of powerDPS.Renegade, used as buffsupport or conditionDPS. META

Core Thief, isn’t used.Daredevil, used as both powerDPS and conditionDPS. METADeadeye, isn’t used much. Viable

Core Engineer, was in META, but recent nerfs made it a bit bad. ViableScrapper, useless.Holosmith, used as powerDPS. META

Core Ranger, isn’t used.Druid, has a Healer role or damage-support role. METASoulbeast, has a conditionDPS role. META

Core Necromancer, useless.Reaper, meh. ViableScourge, meh. Viable

Core Elementalist, isn’t used, but does work as powerDPS. ViableTempest, isn’t used as much as Weaver, but does work as powerDPS. Has a healer role too. ViableWeaver, used as powerDPS, the best damage dealer around. META

Core Mesmer, isn’t used.Chronomancer, the tank of the game. Has a lot of buff-support and some heals. Has a powerDPS role too. METAMirage, used as conditionDPS. META

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@"Oglaf.1074" said:Engineers are not so bad these days. I mean, core and Scrapper are garbage but Holosmith came in like a Mileyesque wrecking ball and kinda saved the class as far as DPS is concerned.

‘Course it requires having the PoF expansion.

What kind of bothers me about holo is that it feels like a completely different profession. Like, it could easily be a core class instead of an engi elite spec, and I feel like that's why people are saying it "saved" engi, because it introduced mechanics completely different than core engineer. That's a problem imo

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@Echoherb.6528 said:

@"Oglaf.1074" said:Engineers are not so bad these days. I mean, core and Scrapper are garbage but Holosmith came in like a Mileyesque wrecking ball and kinda saved the class as far as DPS is concerned.

‘Course it requires having the PoF expansion.

What kind of bothers me about holo is that it feels like a completely different profession. Like, it could easily be a core class instead of an engi elite spec, and I feel like that's why people are saying it "saved" engi, because it introduced mechanics completely different than core engineer. That's a problem imo

Pretty much.

Not to mention that it is paywalled behind PoF, too.

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90% of a class is class mechanic and weapon options. Builds and traits just shift around the emphasis from one set of abilities to another. So really, you can play every class to 20-30 or so, use all of the weapons and get used to the class mechanic, and have a good idea of how it will play for the rest of the game. So do that with 3-4 classes you're interested in, then pick the one that matches your style the best. Also keep in mind that raids are a tiny part of GW2 and you really shouldn't bother making your class decisions based on them alone.

Only one warning, really, if you're interested in endgamge PVE the Thief and Necro are the least desirable for the moment, as they bring very little group synergy. That's liable to change though, Anet swings it's nerf bat more or less indiscriminately, and the meta can change literally overnight. So if you like those classes enough don't feel bad about rolling them. Their day will come. Again. Eventually.

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