ZeftheWicked.3076 Posted March 21, 2018 Share Posted March 21, 2018 Retaliation. A boon so weak on one instance (1v1, hard single hits) while too dangerous for dev team's tastes in other (zerg vs aoe spammers);.Thing is it feels to passive and unflexible for me.Here's my proposal:stacking in intensity - each stack is consumed when enemy attacks, dealing damage back. So 5 stacks counter 5 next attacks, and nothing more.stronger - naturally it would be in return stronger then current one - both a meanignful punishement and a deterrent to attacker.activated with blocked hits - it's about time block punishment style started being a thing again. Especially vs full burst classes like mesmers.I can understand last point is a problem with certain broken block guardian profession that shall almost remain unnamed, but that's a thing that should be addressed on the guardian itself and not thrown out the window cause guardian, while there are many other professions that could really benefit from it. Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted March 21, 2018 Share Posted March 21, 2018 Why am I certain that such a PvP-centered change would ruin at least one class in PvE again? So, no thanks. Link to comment Share on other sites More sharing options...
infrequentia.3465 Posted March 21, 2018 Share Posted March 21, 2018 gaurdian is finally in a good state thanks to retaliation.and retaliation used to be so broken it got nerfed to this stage.what you should do is suggest it on the Pvp boards for a pvp splitted changein pve its good as it is Link to comment Share on other sites More sharing options...
CptAurellian.9537 Posted March 21, 2018 Share Posted March 21, 2018 @infrequentia.3465 said:what you should do is suggest it on the Pvp boards for a pvp splitted changeThere's one problem: a change of such fundamental nature to the way reta works will not be split. We've seen it with confusion and that change was less far-reaching than this one. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted March 21, 2018 Share Posted March 21, 2018 No thanks.Passive stuff like confusion is already ruining the game ( mostly because it works on AA too ), and there's no need to feed unskilled players with passive stuff which kill other enemies without playing. Link to comment Share on other sites More sharing options...
Laila Lightness.8742 Posted March 21, 2018 Share Posted March 21, 2018 I am not happy with confusion still doing dmg over time confusiin should be only the skill on utillity bar is used Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted March 21, 2018 Author Share Posted March 21, 2018 @"Shirlias.8104" said:No thanks.Passive stuff like confusion is already ruining the game ( mostly because it works on AA too ), and there's no need to feed unskilled players with passive stuff which kill other enemies without playing.Confusion is not passive, it's ways that it's applied that may or not be passive. On rev you have banish enchantment which deals serious amount of stacks in competitive, but is very short lasting - so it's not fire & forget, only "use it at right time, or waste 20 energy easy."If other profession have spammy, easy 24/7 confusion, then that's subject of balancing their skills, not condition itself. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted March 21, 2018 Share Posted March 21, 2018 @ZeftheWicked.3076 said:@"Shirlias.8104" said:No thanks.Passive stuff like confusion is already ruining the game ( mostly because it works on AA too ), and there's no need to feed unskilled players with passive stuff which kill other enemies without playing.Confusion is not passive, it's ways that it's applied that may or not be passive. On rev you have banish enchantment which deals serious amount of stacks in competitive, but is very short lasting - so it's not fire & forget, only "use it at right time, or waste 20 energy easy."If other profession have spammy, easy 24/7 confusion, then that's subject of balancing their skills, not condition itself.Confusion is passive and it's applied throuh active skills, but is brainless since allows players to get rewarded because reasons.There is no way to defend a condition which works like confusion, sorry.And it works somehow like retalietion, but retalietion needs the target to be hit ( so you take part of the damage only if you hit. confusion deals you damage whenever you use a skill ). Link to comment Share on other sites More sharing options...
Khaliel.3918 Posted March 21, 2018 Share Posted March 21, 2018 Retal and aegis are fine. Aegis punishes single hit skills, retal punishes multi hit. No point buffing or nerfing it. Link to comment Share on other sites More sharing options...
Leo G.4501 Posted March 21, 2018 Share Posted March 21, 2018 I feel there is room in the game for traits to exist to change mechanics like this.I don't think it's a matter of buffing or nerfing things, just expand the game to keep things interesting. Link to comment Share on other sites More sharing options...
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