RabbitUp.8294 Posted March 22, 2018 Share Posted March 22, 2018 This trait has a fundamental problem in its current implimentation. It's a damage-increasing trait, that requires taking other traits/skills that hurt your damage output to work.My suggestion:"Gain additional critical-hit chance while affected by quickness. Critical hits deal additional damage to slowed enemies."With this change, you can more safely rely on the crit chance, while the second part is a nice side bonus for when you do apply slow to an enemy. It works better that way, because crit chance affects your gearing choices, while increased damage is always appreciated even in small windows, regardless of your gear.Plus, when chrono was revealed, the devs said they wanted to push a duality theme for the spec. This change would enhance that theme. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted March 22, 2018 Share Posted March 22, 2018 I would rather redesign Chrono's access to slow personally. I rather like the concept of a line of traits that gets really strong when taken together, and thematically this line works but falls flat in implementation. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted March 22, 2018 Share Posted March 22, 2018 I like this idea. Link to comment Share on other sites More sharing options...
Daishi.6027 Posted March 22, 2018 Share Posted March 22, 2018 I don't like how Chrono Slow design is damage based on crit scale, but relies on a condi that is kind of unreliable which makes the entire thing underwhelming.They've tried to add more, but the bits don't make it good enough, and it forces you to play hybrid unless they ever come out with a Power/Precision/Ferocity/Expertiese ammy xD Link to comment Share on other sites More sharing options...
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