Malavian.4695 Posted March 24, 2018 Posted March 24, 2018 Just a quality of life complaint/continuity of story critique as far as game narrative goes. It bewilders me that a game called Guild Wars does not have guild matches as one of it's integral features impacting multiple aspects of the game. PvP, Team Matches and WvW are not connected directly to the PvE world. It seems like they should have a more central role in the game plan in some manner. Couldn't you unveil an area of the game Map say...in the Deldrimor Front or Unending Ocean (now submerged) that links directly to the setup that is seen in WvW? Maybe the battle between the Guilds is something that was so tumultuous that it punched a hole through time itself and the battle in the Mists is an eternal battle amongst the Guilds that still has a direct impact on structures in Tyria. It would be interesting to find that Stonemist is actually a continuing feature in the world. Similarly, you could link certain areas in the PvP battles to regions that actually occur in the PvE instances. Events available could actively change in the regions based on how the battles are fairing in the Mists. I think it would make for some interesting connections.
infrequentia.3465 Posted March 24, 2018 Posted March 24, 2018 https://wiki.guildwars.com/wiki/The_Guild_Warsits not named for having guild warring each otherits named after a ''historical event''
Just a flesh wound.3589 Posted March 24, 2018 Posted March 24, 2018 They are going to remake WvW servers so that it’s more guild based. Being on a server will depend on your guild. Maybe that will help.
Justine.6351 Posted March 24, 2018 Posted March 24, 2018 Not to mention the fact that guilds do fight eachother in wvw.
robertthebard.8150 Posted March 24, 2018 Posted March 24, 2018 Maybe it's because I'm relatively new, and haven't gotten to the point where I just skip to the end of the cutscene dialogs yet, but there's a awful lot of discussion about the historical Guild Wars, and the aftermath in the part of the Personal Story where you go on the Vision Quest to Orr.
Malavian.4695 Posted March 24, 2018 Author Posted March 24, 2018 @"infrequentia.3465" said:https://wiki.guildwars.com/wiki/The_Guild_Warsits not named for having guild warring each otherits named after a ''historical event''Yes, I understand it's a historical event. But when you go to WvW there are set regions. Why those? What if Stonemist was actually a central location before the Guild Wars commenced. Maybe each of the areas has some real world connection to Tyria. That's all I'm really proposing here is to work those areas into future areas reflected in the PvE environment.
Inculpatus cedo.9234 Posted March 24, 2018 Posted March 24, 2018 I'm not sure I understand. If the Mists were in PvE areas, they would not be PvE areas. There are portals (connections) to the Mists in PvE areas, already.
Linken.6345 Posted March 24, 2018 Posted March 24, 2018 the guilds are everywere in guildwars the wars however are only in wvw
Orthonen.9470 Posted March 24, 2018 Posted March 24, 2018 You just missed the first season ever of the GvG tournament dude. It ended last weekend with TAG as the Victor for NA. Alot of the wvw guilds are also in constant fueds with each other I think you're excluding yourself to a bubble.
Orthonen.9470 Posted March 24, 2018 Posted March 24, 2018 https://en-forum.guildwars2.com/discussion/24889/season-1-wvw-gvg-na-tournament
GrubySzymek.1362 Posted March 24, 2018 Posted March 24, 2018 @"infrequentia.3465" said:https://wiki.guildwars.com/wiki/The_Guild_Warsits not named for having guild warring each otherits named after a ''historical event''which was created only because of GvG mode
mercury ranique.2170 Posted March 24, 2018 Posted March 24, 2018 @Malavian.4695 said:@"infrequentia.3465" said:https://wiki.guildwars.com/wiki/The_Guild_Warsits not named for having guild warring each otherits named after a ''historical event''Yes, I understand it's a historical event. But when you go to WvW there are set regions. Why those? What if Stonemist was actually a central location before the Guild Wars commenced. Maybe each of the areas has some real world connection to Tyria. That's all I'm really proposing here is to work those areas into future areas reflected in the PvE environment.The Mists have always been the location where (some) PvP formats where settled.Guild vs Guild like it was in GW1 is not adopted into GW2 in favor of other formats. I do think there where too many competitive formats in GW1 (GvG, codex, alliance battles, random arena's, heroes ascent, Fort Aspenwood, Jade Quarry, topped with the tournaments and the automated tournaments).They actually added an arena in obsidian sanctum for Guild vs Guild battles. Further, it is perfectly possible to do GvG battles in the Guild Hall arena. But bottom line is that it never got very popular. I also think that the upcoming chances to WvW are much more suiting for this game and moves towards GvG type of gaming.
Ashen.2907 Posted March 24, 2018 Posted March 24, 2018 @"Kheldorn.5123" said:@"infrequentia.3465" said:https://wiki.guildwars.com/wiki/The_Guild_Warsits not named for having guild warring each otherits named after a ''historical event''which was created only because of GvG modeThis.The name was created for a game mode and the lore added after the fact.
Rhyse.8179 Posted March 24, 2018 Posted March 24, 2018 Because it's a sequel to a game that DID have that game mode.
GrubySzymek.1362 Posted March 24, 2018 Posted March 24, 2018 @Rhyse.8179 said:Because it's a sequel to a game that DID have that game mode.GW2 should be called D&D - Dragons & Dramas
Ayrilana.1396 Posted March 24, 2018 Posted March 24, 2018 @Ashen.2907 said:@"Kheldorn.5123" said:@"infrequentia.3465" said:https://wiki.guildwars.com/wiki/The_Guild_Warsits not named for having guild warring each otherits named after a ''historical event''which was created only because of GvG modeThis.The name was created for a game mode and the lore added after the fact.There a source to this?
Talindra.4958 Posted March 24, 2018 Posted March 24, 2018 @"Linken.6345" said:the guilds are everywere in guildwars the wars however are only in wvwThe "everywhere" guilds are dying .. Many dead bcos there's no update for guild oriented activities.. Guild missions long outdated.etc
infrequentia.3465 Posted March 24, 2018 Posted March 24, 2018 @"Kheldorn.5123" said:@"infrequentia.3465" said:https://wiki.guildwars.com/wiki/The_Guild_Warsits not named for having guild warring each otherits named after a ''historical event''which was created only because of GvG modegot a source for that?
infrequentia.3465 Posted March 24, 2018 Posted March 24, 2018 @Ashen.2907 said:@"Kheldorn.5123" said:@"infrequentia.3465" said:https://wiki.guildwars.com/wiki/The_Guild_Warsits not named for having guild warring each otherits named after a ''historical event''which was created only because of GvG modeThis.The name was created for a game mode and the lore added after the fact.got a source for that?
Kossage.9072 Posted March 26, 2018 Posted March 26, 2018 While the Guild Wars were a series of conflicts in the past, the present narrative might slowly be leading us towards a troubling direction. ;)We supposedly learned from that totally reliable gossiping lady-in-waiting in "Regrouping with the Queen" instance from Episode 4: The Head of the Snake in Season 3 that "Anybody who's anybody knows that the Orders have been at odds of late." How truthful this gossip really is remains to be seen, but we notably saw the Vigil acting as its own organization in Episode 5's Draconis Mons rather than having all of the Pact represented there as a single operation headed by a commander (then again, this could've also been because of game mechanics rather than being any lore hint).Whether the Orders are indeed bickering and continue to do so, or the Pact remains as a shadow of its former self while rebuilding itself and pleading for funding, remains to be seen. I don't expect them to mount any large-scale offense/defense like the Orr and Maguuma campaigns anytime soon, though.That's the justification for why guilds and mercenary companies (see e.g. raiders, Balthazar's Mercenaries or the folks Evon Gnashblade threatened to hire to protect his interests in Lion's Arch if the Lionguard are unable to) are becoming more prominent as sort of private military contractors with the blessing of the five major Tyrian nations in the Guild Initiative. We've also met self-serving guilds like Modus Sceleris who could end up causing trouble in the future if they're ever brought back to the narrative.All of this development is potentially veering us closer towards a potential Fourth Guild War should the goals of these various competing guilds and mercenary companies begin to clash at some point while the Pact is too weak to stop their ambitions...
Malavian.4695 Posted April 4, 2018 Author Posted April 4, 2018 @Kossage.9072 said:All of this development is potentially veering us closer towards a potential Fourth Guild War should the goals of these various competing guilds and mercenary companies begin to clash at some point while the Pact is too weak to stop their ambitions...And THAT is what I've been trying to talk about. I like the idea that the different segments of the game are related in some coherent narrative. If that is the direction they are going I think it would be absolutely wonderful. I personally didn't do WvW for the 1st year. Now, I don't want to skip over it as it has been more interesting at times than PvE. And I didn't do PvP until THIS year and love it. If the different areas were tied in some manner at least in representation with developments going along side one another it would encourage everyone to experience the whole game not just their particular comfort zone. Thanks Kossage
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