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Ultimately, the most frustrating problem in this game's pvp is...


Razor.6392

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@Arheundel.6451 said:

@"Ragion.2831" said:I'd forgotten about that. Energy sigil was nerfed by 50%. Also vigor effect was actually nerfed by 50% for a short period (so 50% endurance regen). Then they turn around and give some classes infinite evade. Its actually funny seeing how confused these guys are at balance rofl.

They literally said they wanted to stop thieves from evading so much. Then they release daredevil.

....mesmer and warrior are typical cases of "dev's class"...happens in every MMO, somehow involuntary biased balance when it comes to the profession they enjoy playing, we know who mains a warrior...and we know who mains a warrior

There is also the fact that if you give a poor person $10 they will be so happy but if you give bill gates $10 he wont care. Other classes are so happy to get small buffs that give more viability. But mesmer players are so used to being OP that any nerfs (even that makes then still OP) gets hated on. Anet is basically bad at pvp balance. That is pretty much an objective fact. It probably is because they focus on pve and who can blame them.

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@Lordrosicky.5813 said:

@"Ragion.2831" said:I'd forgotten about that. Energy sigil was nerfed by 50%. Also vigor effect was actually nerfed by 50% for a short period (so 50% endurance regen). Then they turn around and give some classes infinite evade. Its actually funny seeing how confused these guys are at balance rofl.

They literally said they wanted to stop thieves from evading so much. Then they release daredevil.

....mesmer and warrior are typical cases of "dev's class"...happens in every MMO, somehow involuntary biased balance when it comes to the profession they enjoy playing, we know who mains a warrior...and we know who mains a warrior

There is also the fact that if you give a poor person $10 they will be so happy but if you give bill gates $10 he wont care. Other classes are so happy to get small buffs that give more viability. But mesmer players are so used to being OP that any nerfs (even that makes then still OP) gets hated on. Anet is basically bad at pvp balance. That is pretty much an objective fact. It probably is because they focus on pve and who can blame them.

@"Ragion.2831" said:I'd forgotten about that. Energy sigil was nerfed by 50%. Also vigor effect was actually nerfed by 50% for a short period (so 50% endurance regen). Then they turn around and give some classes infinite evade. Its actually funny seeing how confused these guys are at balance rofl.

They literally said they wanted to stop thieves from evading so much. Then they release daredevil.

....mesmer and warrior are typical cases of "dev's class"...happens in every MMO, somehow involuntary biased balance when it comes to the profession they enjoy playing, we know who mains a warrior...and we know who mains a warrior

There is also the fact that if you give a poor person $10 they will be so happy but if you give bill gates $10 he wont care. Other classes are so happy to get small buffs that give more viability. But mesmer players are so used to being OP that any nerfs (even that makes then still OP) gets hated on. Anet is basically bad at pvp balance. That is pretty much an objective fact. It probably is because they focus on pve and who can blame them.

They know exactly how to create synergy between traits and skills ..but only for the classes they want to...I read warrior and mesmer traitlines....these guys definitely know what they're doing, highly unprofessional but they definitely know what they're doing.

I mean confounding suggestion +mental anguish...really?!...Maybe giving mesmers a pocket tactical nuke would have been faster

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@Jace al Thor.6745 said:Rework defender to be defensive phantasm. Lower disenchanter damage on boonless target from 2.200 with power amulet to ~1500-. Return 20s cdShield 4 honestly, high base damage(1900 lol) , with its 'counterplay' part being removed,summoning 2 phantasm is nothing new now.For all those who die to swordsman i advise to stop facetanking him and either dodge once or run straight w/o backpedalling.(may be 10% nerf but its getting CD nerf alrdy)Sympathetic Visage- 3 Phantasm Limit should reduce effectiveness, if not 3 second icd.< I dont support ICD because its hurt everything that doesnt run chrono (not to mention if phantasm denied ,you wont get cleanse)Persistence Of Memory -> Instead of making this trait an empty slot again as you trying to make it , i would rather change this into old minor trait, which was removed . That reduced cooldown on clones/phantasms.Superiority Complex- For full yolo builds without defense to increased critical damage. After CS/Anguish nerf (CS entire removal) no reason to touch it.Chaos BD nerf listed is patch notes.^Took my old thing ,quickly watched yours suggestions, small addition

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@Odik.4587 said:10 complaint threads not enough ,need a new one..eh...Dont mind going against FA eles? They oneshot you with a macros on full your health in 0.1 second while they run away ,kite and do whatever they want. What a fun thing ! Rev indeed isnt strong right now , after all nerfs he might see some plays. And yes , FA is hard to kill alone because you need to survive his 3s invul and his 2 blocks ,if u dont attack him or hit 6 times before he could take actual damage while its take 0.1s of instant burst that oneshot you FUN. You should think about saying something like that xD

@Aza.2105 said:

Evade is only overpowered when its attached to a offensive skills. And chained with other defensive skills that allow them to easily escape or continue their offense without taking damage.You exactly described a thief here by the way. Frenzy does way less damage than pistol whip, cant be spammed, doesnt have heavy CC there. Good job, lets hammer this pesky theives!Rev chain evades,low cd block and heal that heal him to full hp. Riposte shadows not only evade, remove movement impairing conditons PLUS restore some endurance ,before it was ridiculous ,entire dodge bar ,not even broken in slightest :)WHY NOONE MENTION DAMAGE AUTOPROCS? Its ridiculous ! Its not makin game more stupid than it is ?

put 3 conditions on a rev and he ded son

oh and riposting shadows costs 30 energy, that's a pretty steep cost imo

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For me its unbalanced matches. Even strange no meta build should be fun to play if the level of ennemy is same, some strange build no meta.But atm, put best vs the worst+1or2 good makes pvp frustrating.If people with high pvp lvl want to just have fun and try new build, they cant because they are matched with very bad players.

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@Lincolnbeard.1735 said:

@Aza.2105 said:

@"Razor.6392" said:

There's a reason why people don't mind going against rev or FA ele. They do a lot of damage, but their invuln periods are small and predictable. They're well balanced classes (FA burst a little unfair atm though).

So, Unrelenting Assault 2sec evade + Duelist Preparation 2sec block + Surge of the Mists 1 sec evade + Infuse Light 3sec invu + Riposting Shadows 3/4 evade + 2 evades + endurance gain from riposting shadows is balanced.Obsidian Flesh 4sec + Arcane Shield 3blocks + Lesser Arcane Shield 3blocks + 2 evades and access to vigor is balanced.But Blurred Frenzy 2 1/2sec + Distortion (let's say 4sec even if very rarely you'll get that much) + 1 Mirror from False Oasis 1sec evade + 2 evades and access to vigor isn't.

Good to know.

Duelist preparation no longer exists. It was replaced a few months ago.

Also unrelenting assault is 1 1/2 secs. Infused light has counter play, you don't attack them. Riposting shadows is a defensive skill. It has no offensive component attached to it. Evade is only overpowered when its attached to a offensive skills. And chained with other defensive skills that allow them to easily escape or continue their offense without taking damage.

Scrap the Duelist Preparation then and change values of unrelenting assault. Still as much evade/block/invu as mesmer.Indeed Infuse Light has counter play but it's still invu.

So, the problem now is not the evade/invu/block uptime but doing so and attacking at the same time? So dozens of skills and traits across all professions including the previously mentioned Ele and Rev.

Holy shit mate, are you seriously saying Rev has the same evade/block/invu as mesmer? That's a ridiculous statement.

Just to add some more information to better understand the overall situation of Rev regarding these things:

  • UA can be interrupted and also avoided by kitting properly. Damage is spread around "targets" (including shitty things)
  • Infuse Light efficiency is tied to skill, for both Rev and foes attacking. If foes do not attack, you get zero. Also, it's not invul, you can take conditions and die right after using it
  • SOTM is used for its CC, and you need actual skill to land it properly
  • Riposting Shadows as others said costs 30 energy, you can't just spam it and pretend doing actual damage right after
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@allias.1420 said:

@Odik.4587 said:10 complaint threads not enough ,need a new one..eh...Dont mind going against FA eles? They oneshot you with a macros on full your health in 0.1 second while they run away ,kite and do whatever they want. What a fun thing ! Rev indeed isnt strong right now , after all nerfs he might see some plays. And yes , FA is hard to kill alone because you need to survive his 3s invul and his 2 blocks ,if u dont attack him or hit 6 times before he could take actual damage while its take 0.1s of instant burst that oneshot you FUN. You should think about saying something like that xD

@Aza.2105 said:

Evade is only overpowered when its attached to a offensive skills. And chained with other defensive skills that allow them to easily escape or continue their offense without taking damage.You exactly described a thief here by the way. Frenzy does way less damage than pistol whip, cant be spammed, doesnt have heavy CC there. Good job, lets hammer this pesky theives!Rev chain evades,low cd block and heal that heal him to full hp. Riposte shadows not only evade, remove movement impairing conditons PLUS restore some endurance ,before it was ridiculous ,entire dodge bar ,not even broken in slightest :)WHY NOONE MENTION DAMAGE AUTOPROCS? Its ridiculous ! Its not makin game more stupid than it is ?

put 3 conditions on a rev and he ded son

oh and riposting shadows costs 30 energy, that's a pretty steep cost imoExcept he wont die just from 3 conditions ,sonFor what it does its not that much even. Look at mallyx breakstun and resistance and other revenant utilities, imo its the best
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@Odik.4587 said:

@Odik.4587 said:10 complaint threads not enough ,need a new one..eh...Dont mind going against FA eles? They oneshot you with a macros on full your health in 0.1 second while they run away ,kite and do whatever they want. What a fun thing ! Rev indeed isnt strong right now , after all nerfs he might see some plays. And yes , FA is hard to kill alone because you need to survive his 3s invul and his 2 blocks ,if u dont attack him or hit 6 times before he could take actual damage while its take 0.1s of instant burst that oneshot you FUN. You should think about saying something like that xD

@Aza.2105 said:

Evade is only overpowered when its attached to a offensive skills. And chained with other defensive skills that allow them to easily escape or continue their offense without taking damage.You exactly described a thief here by the way. Frenzy does way less damage than pistol whip, cant be spammed, doesnt have heavy CC there. Good job, lets hammer this pesky theives!Rev chain evades,low cd block and heal that heal him to full hp. Riposte shadows not only evade, remove movement impairing conditons PLUS restore some endurance ,before it was ridiculous ,entire dodge bar ,not even broken in slightest :)WHY NOONE MENTION DAMAGE AUTOPROCS? Its ridiculous ! Its not makin game more stupid than it is ?

put 3 conditions on a rev and he ded son

oh and riposting shadows costs 30 energy, that's a pretty steep cost imoExcept he wont die just from 3 conditions ,sonFor what it does its not that much even. Look at mallyx breakstun and resistance and other revenant utilities, imo its the best

ye that was an exaggeration but you get the point, rev is highly susceptible to anything that deals a bit of condi and that's the trade off for all its blocks and evades. Though tbh I think there is too many blocks/evades and that's a problem with the game itself. All classes have too much access to evades, blocks, etc. Some can still dish out stupid dmg while evading (hello mesmer) making pvp an absolute snore fest rn

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@allias.1420 said:

@Odik.4587 said:10 complaint threads not enough ,need a new one..eh...Dont mind going against FA eles? They oneshot you with a macros on full your health in 0.1 second while they run away ,kite and do whatever they want. What a fun thing ! Rev indeed isnt strong right now , after all nerfs he might see some plays. And yes , FA is hard to kill alone because you need to survive his 3s invul and his 2 blocks ,if u dont attack him or hit 6 times before he could take actual damage while its take 0.1s of instant burst that oneshot you FUN. You should think about saying something like that xD

@Aza.2105 said:

Evade is only overpowered when its attached to a offensive skills. And chained with other defensive skills that allow them to easily escape or continue their offense without taking damage.You exactly described a thief here by the way. Frenzy does way less damage than pistol whip, cant be spammed, doesnt have heavy CC there. Good job, lets hammer this pesky theives!Rev chain evades,low cd block and heal that heal him to full hp. Riposte shadows not only evade, remove movement impairing conditons PLUS restore some endurance ,before it was ridiculous ,entire dodge bar ,not even broken in slightest :)WHY NOONE MENTION DAMAGE AUTOPROCS? Its ridiculous ! Its not makin game more stupid than it is ?

put 3 conditions on a rev and he ded son

oh and riposting shadows costs 30 energy, that's a pretty steep cost imoExcept he wont die just from 3 conditions ,sonFor what it does its not that much even. Look at mallyx breakstun and resistance and other revenant utilities, imo its the best

ye that was an exaggeration but you get the point, rev is highly susceptible to anything that deals a bit of condi and that's the trade off for all its blocks and evades. Though tbh I think there is too many blocks/evades and that's a problem with the game itself. All classes have too much access to evades, blocks, etc. Some can still dish out stupid dmg while evading (hello mesmer) making pvp an absolute snore fest rn

The funny thing here is that Anet is still so staunchly against giving Necro any blocks or evades because of shroud (which has gotten nothing but nerfs). It made sense before the expansions. Now it's just getting silly. Obviously core and reaper is where this is an issue... but I'd much rather avoid huge damage spikes all together rather than have a very bad way of just soaking it.

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Here imho the point is that Evade could be part of the problem but not the problem

We do have many skills which TRADE DAMAGE FOR EVADE/INVUL/BLOCK

I am not saying that the current amount is right, but just that it is nice to have the choice to trade all dmg for defense.

We do have 3 tier of skills

TIER 1 SKILLS: which grants invul but disable all your damage for the whole duration

  • the normal dodge ( not upgraded )
  • Shield stance ( warrior )
  • Elixir S ( engineer )
  • Crystal Hibernation ( Revenant )
  • Renewed focus ( guardian )
  • etc...

Then we have TIER 2 SKILLS which has dodge/evade + damage.

  • Flanking strike/Disablind Shot ( thief )
  • Whirlwind Attack/Full Counter ( warrior )
  • Unrelenting assault ( revenant )
  • Blurred frenzy ( mesmer )
  • Burning speed ( elementalist )
  • Swoop ( ranger )
  • etc...

And at last, TIER 3 SKILLS which allows you to be invul while using all your abilities.

  • Mirage Cloak ( mesmer ) and any crystal you step into.
  • Distortion ( mesmer )
  • Endure pain ( warrior ) and it's passive version
  • Signet of Stone ( ranger ) and it's passive version
  • Obsidian Flesh ( elementalist )
  • etc...

I am up for 2 modifies:

  • abilities which grant invul while allowing you to use skills needs to go, or converted into TIER 1 invul

  • Skills which has evade as part of the damage could be reworked in order to remove the evadeBut since there are not so many per class ( thief, and currently mirage because of cloak, apart ) they could leave 1 evade/damage skill per class.

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Something Alias.1420 hints at is that not all avoidance uptime is created equally. Some professions are mostly self-cc'd while they chain their defenses (Rev, Engi, Ranger), and some professions are free casting for full effect while they chain defensives (Mirage, Spellbreaker, Scepter Ele's few defenses).

Instead of removing active defense uptime from Mesmer I'd rather see Mirage Cloak edit: not allow casting of any sort. I'd like to see phantasm summons be negated by dodging like how Chrono shield4 was/is.

Phantasm spam summoning needs another degree of nuance to pull off, imo

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@pah.4931 said:

@Odik.4587 said:10 complaint threads not enough ,need a new one..eh...Dont mind going against FA eles? They oneshot you with a macros on full your health in 0.1 second while they run away ,kite and do whatever they want. What a fun thing ! Rev indeed isnt strong right now , after all nerfs he might see some plays. And yes , FA is hard to kill alone because you need to survive his 3s invul and his 2 blocks ,if u dont attack him or hit 6 times before he could take actual damage while its take 0.1s of instant burst that oneshot you FUN. You should think about saying something like that xD

@Aza.2105 said:

Evade is only overpowered when its attached to a offensive skills. And chained with other defensive skills that allow them to easily escape or continue their offense without taking damage.You exactly described a thief here by the way. Frenzy does way less damage than pistol whip, cant be spammed, doesnt have heavy CC there. Good job, lets hammer this pesky theives!Rev chain evades,low cd block and heal that heal him to full hp. Riposte shadows not only evade, remove movement impairing conditons PLUS restore some endurance ,before it was ridiculous ,entire dodge bar ,not even broken in slightest :)WHY NOONE MENTION DAMAGE AUTOPROCS? Its ridiculous ! Its not makin game more stupid than it is ?

put 3 conditions on a rev and he ded son

oh and riposting shadows costs 30 energy, that's a pretty steep cost imoExcept he wont die just from 3 conditions ,sonFor what it does its not that much even. Look at mallyx breakstun and resistance and other revenant utilities, imo its the best

ye that was an exaggeration but you get the point, rev is highly susceptible to anything that deals a bit of condi and that's the trade off for all its blocks and evades. Though tbh I think there is too many blocks/evades and that's a problem with the game itself. All classes have too much access to evades, blocks, etc. Some can still dish out stupid dmg while evading (hello mesmer) making pvp an absolute snore fest rn

The funny thing here is that Anet is still so staunchly against giving Necro any blocks or evades because of shroud (which has gotten nothing but nerfs). It made sense before the expansions. Now it's just getting silly. Obviously core and reaper is where this is an issue... but I'd much rather avoid huge damage spikes all together rather than have a very bad way of just soaking it.

i think reaper will be alright after the next patch, we have to wait and see

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@Lincolnbeard.1735 said:

Stealth isn't neither a block nor evade nor immunity.Excepting portal, thief has a lot more mobility.Infinite stunbreakers - dependent on the level of endurance which is already getting axe'd.Dealing damage with no telegraph - See the giant flying greatsword coming at you, now that's the time to dodge. And again can we count the amount of professions that do the same?

I'll correct you on stealth - it does prevent you from being attacked by targetted abilities. Though I personally think stealth is fine, you aren't doing anything useful while you're in stealth.As for thief having more mobility, that's false. Used to be true, but now mesmer actually keeps pace with thief. Portal actually gives mesmer more mobility than thief - they can keep pace with thief without using portal, with portal they are basically more mobile now.

True, it doesn't prevent other skills tho.As for thief mobility vs mirage:dash x 6 (3 + 2 from signet +1 from channeled vigor) + shadowstep + infiltrator's arrow x2 + a lot of swiftnessmirage thrust x3 (1 from crystal oasis) + phase retreat + blink + 3 x jaunt + 3sec superspeed

As I said exclude portal and thief still wins.If you're talking about in combat mobility it's even worse.

They roughly dash the same (Mirage can actually dash nearly indefinitely), shadowstep = blink and 2x infil arrow roughly = 3x jaunt

Mirage thrust and phase retreat have basically no counter from thief in open land unless you are chasing a specific target. Thief is better at chasing a specific target, not necessarily at general mobility. For example mirage is capable of chasing down thief because steal and infil strike need a target.

I'm not sure how you look at that list and say thief comes out ahead tbh. Thief can chase more with steal and infil strike, but that doesn't necessarily equate to mobility. Mirage is ahead. There was a thread recently on thief forum where we discussed this.

Mirage is essentially the most mobile class in gw2 right now especially considering portal.

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The high amount of defense in the game is there because of how ridiculous the overall damage of classes have become.For most classes right now, it's "either you have a defense active or you're dead."I'm all for tuning down defenses, but in order to do that, we also need to be able to facetank attacks without dying in less than a second.

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@Lincolnbeard.1735 said:

There's a reason why people don't mind going against rev or FA ele. They do a lot of damage, but their invuln periods are small and predictable. They're well balanced classes (FA burst a little unfair atm though).

So, Unrelenting Assault 2sec evade + Duelist Preparation 2sec block + Surge of the Mists 1 sec evade + Infuse Light 3sec invu + Riposting Shadows 3/4 evade + 2 evades + endurance gain from riposting shadows is balanced.Obsidian Flesh 4sec + Arcane Shield 3blocks + Lesser Arcane Shield 3blocks + 2 evades and access to vigor is balanced.But Blurred Frenzy 2 1/2sec + Distortion (let's say 4sec even if very rarely you'll get that much) + 1 Mirror from False Oasis 1sec evade + 2 evades and access to vigor isn't.

Good to know.

@"Takashiro.8701" said:The high amount of defense in the game is there because of how ridiculous the overall damage of classes have become.For most classes right now, it's "either you have a defense active or you're dead."I'm all for tuning down defenses, but in order to do that, we also need to be able to facetank attacks without dying in less than a second.

Yeah buddy but your active defenses don't need to also allow you to to nuke people out of the map without fear of interruption or punishment.

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@Chaith.8256 said:Something Alias.1420 hints at is that not all avoidance uptime is created equally. Some professions are mostly self-cc'd while they chain their defenses (Rev, Engi, Ranger), and some professions are free casting for full effect while they chain defensives (Mirage, Spellbreaker, Scepter Ele's few defenses).

Instead of removing active defense uptime from Mesmer I'd rather see Mirage Cloak lock everything but ambush skills and interaction keybind. I'd like to see phantasm summons be negated by dodging like how Chrono shield4 was/is.seeing mirage cloak was introduced as being able to use skills while dodging this is highly unlikely. As is phantasm summons being negated by dodge. Because then you’ll have to make it were invulns, blind, blocks, etc prevent them and I doubt Anet will want to code them to do so.

Phantasm spam summoning needs another degree of nuance to pull off, imo

Phantasms need a hard limit of 3 just like clones. This will prevent them from being spammed as you can overwrite them before they attack which does nothing for the player. It also eliminates the Chrono spam and solves the issue of people complaining about “perma every boon” as it all has to be used with some degree of skill rather than blow all the cd’s.

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@Razor.6392 said:Yeah buddy but your active defenses don't need to also allow you to to nuke people out of the map without fear of interruption or punishment.

Doesn't earth scepter 5 and arcane shield allow you to do the same?

@Legatus.3608 said:They roughly dash the same (Mirage can actually dash nearly indefinitely), shadowstep = blink and 2x infil arrow roughly = 3x jaunt

Mirage thrust and phase retreat have basically no counter from thief in open land unless you are chasing a specific target. Thief is better at chasing a specific target, not necessarily at general mobility. For example mirage is capable of chasing down thief because steal and infil strike need a target.

I'm not sure how you look at that list and say thief comes out ahead tbh. Thief can chase more with steal and infil strike, but that doesn't necessarily equate to mobility. Mirage is ahead. There was a thread recently on thief forum where we discussed this.

Mirage is essentially the most mobile class in gw2 right now especially considering portal.

Actually I said something wrong it was 5 dashes instead of 6 (saw the pve version of signet).In a short run, meaning blow off everything and the one that gets farther wins, mirage gets the edge, in the long run thief wins.Wasn't taking infil strike into account since s/d doesn't use dd.

Again, I was saying excluding portal.

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@Chaith.8256 said:I'd like to see phantasm summons be negated by dodging like how Chrono shield4 was/is.There is many counterplays to phantasms exist , go figure them out (no,dont try to mention chronophantasma,ty)Instead of removing active defense uptime from Mesmer I'd rather see Mirage Cloak lock everything but ambush skills and interaction keybind.Mirage would offer downgraded dodge mechanic instead of upgraded , good idea !

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@Odik.4587 said:

Instead of removing active defense uptime from Mesmer I'd rather see Mirage Cloak lock everything but ambush skills and interaction keybind.Mirage would offer downgraded dodge mechanic instead of upgraded , good idea !

Hey.

Hey buddy.

Then they might have to play like the rest of us who can't do anything when we use our temp invulns. The difference is that mirage would offer temp invulns more frequently with a shorter duration.

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@Vagrant.7206 said:

Instead of removing active defense uptime from Mesmer I'd rather see Mirage Cloak lock everything but ambush skills and interaction keybind.Mirage would offer downgraded dodge mechanic instead of upgraded , good idea !

Hey.

Hey buddy.

Then they might have to play like the rest of us who can't do anything when we use our temp invulns. The difference is that mirage would offer temp invulns more frequently with a shorter duration.

Otherwise Mirage wouldnt be nothing in particular,this traits are worse copies of existing traits(not every ,but most)?Mirage gameplay would feel handicaped because EVERYTHING would be locked except ambush?Why Mirage players must be punished for choosing this elite spec while others can use their instant skills whenever they want ?I would prefer to play core(or chrono) rather than handicap myself with elite spec which is worse than any other trait line.All i see is just ridiculous suggestions a. how to make mesmer a new renegade .b make Mirage unplayble with this changes

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@Odik.4587 said:

Instead of removing active defense uptime from Mesmer I'd rather see Mirage Cloak lock everything but ambush skills and interaction keybind.Mirage would offer downgraded dodge mechanic instead of upgraded , good idea !

Hey.

Hey buddy.

Then they might have to play like the rest of us who can't do anything when we use our temp invulns. The difference is that mirage would offer temp invulns more frequently with a shorter duration.

Otherwise Mirage wouldnt be nothing in particular,this traits are worse copies of existing traits(not every ,but most)?Mirage gameplay would feel handicaped because EVERYTHING would be locked except ambush?Why Mirage players must be punished for choosing this elite spec while others can use their instant skills whenever they want ?I would prefer to play core(or chrono) rather than handicap myself with elite spec which is worse than any other trait line.All i see is just ridiculous suggestions a. how to make mesmer a new renegade .b make Mirage unplayble with this changes

Wait.

You see it as punishment that you can still dodge when CC'd? Get that sweet temporary invuln while CC'd that the rest of us don't get without burning a utility slot?

Or is it punishment that that sweet temp invuln wouldn't be able to attack when CC'd too?

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2 things that should not be in this game or any other......

  1. traited invulnerablities
  2. Weapon skills that give evade frames.

    If weapons skills do give evade frames they need to be on a long long cd.....12 seconds for blured frenzy is broke asf. I can give a few more examples but im sure the community is aware of them.

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@Lincolnbeard.1735 said:

@Razor.6392 said:Yeah buddy but your active defenses don't need to also allow you to to nuke people out of the map without fear of interruption or punishment.

Doesn't earth scepter 5 and arcane shield allow you to do the same?

@Legatus.3608 said:They roughly dash the same (Mirage can actually dash nearly indefinitely), shadowstep = blink and 2x infil arrow roughly = 3x jaunt

Mirage thrust and phase retreat have basically no counter from thief in open land unless you are chasing a specific target. Thief is better at chasing a specific target, not necessarily at general mobility. For example mirage is capable of chasing down thief because steal and infil strike need a target.

I'm not sure how you look at that list and say thief comes out ahead tbh. Thief can chase more with steal and infil strike, but that doesn't necessarily equate to mobility. Mirage is ahead. There was a thread recently on thief forum where we discussed this.

Mirage is essentially the most mobile class in gw2 right now especially considering portal.

Actually I said something wrong it was 5 dashes instead of 6 (saw the pve version of signet).In a short run, meaning blow off everything and the one that gets farther wins, mirage gets the edge, in the long run thief wins.Wasn't taking infil strike into account since s/d doesn't use dd.

Again, I was saying excluding portal.

Yeah, once every 40 seconds. While mesmer can chain invulns with frenzy, dodges, deception utility skills (the ones that grant cloak), blocks (shield or sword or chaos storm), distortion, mirage mirrors.

Add stealth on top for the ultimate fun package :3

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