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WvW Field Spamming is Ruining the Game


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What's the point in playing when a gob of players can lay down over 70 fields at once or in rapid succession. I, we have no chance to move: burning, poison, holds, reflecting screens seeming endlessly. At one time I had over 40 friends and double that in followers and contacts playing the game. Now I have one or two that occasionally come on. Few are ever in WvW when they do. I ask them when they do, 'why'. The response is the same, 'the WvW has been ruined by these field spamming's. I agree. I am stopping the WvW until something is done. That's money out of the game owners pockets.

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Time was a smaller group could defeat a larger one if they skilled but with the arrival of the scourge and all that AOE this no longer the case. It purely numbers. Lay down all the fields you can and move towards the enemy. FUN factor of fights has plummeted.

What this has also lead to is even a greater tendency to zerg. The increased power of a group goes up exponentially the more of these fields laid down. 2 guys can maybe handle 5 that are using AOE fields but 20 can not handle 50. Portals, waypoints , choke points are all death sentences. People stand at one side of the same and spam the AOE.

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WvW field spamming has reached brand new heights, but no AOE beats the outrageous meteor storms by the staff ele/weaver. Nobody escapes the huge storm radius and this makes everything very boring, just stand there and pray no meteor hits you. not good at all. In real life, meteor only hits once on the earth, like once in a few million years which caused the dinosaurs to go extinct. Hence, I propose the thinning of ele meteor storm to 1 meteor, but make that a fat one and powerful one. Also, ele has too many skills to bring itself to better positions which does not balance out with the huge damage it inflicts, I propose to limit the number of cantrips that can be used on the utility slots to 1, and to reduce the number of dodges ele can make to 1.

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Lets see.Staff : 4 Aoe´sUtility : Up to 5 Aoe´sScourge F1 : 1 Aoe ( I dont count F2 - F5 because its the same field)Off Hand : 1 or 2 Aoe´s

Thats a max of 12 Aoe´s.

If we dont count the elite , the highest CD is 32 seconds. ( Traited)

I mean having like 10 - 11 aoe fields every 32 seconds is something.

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First of all, it is still possible to kill 50 with 30. It is just incredibly hard. Therefore only the few best guilds are able to achieve that.

I think the real Problem are not the fields. If you have many fields, which are doing only reasonable things, that is not as bad as you may think.

The real Problem is the scourge still being wrongly attuned. All of his abilities are able to do anything without the Need to specialise. The barrier provided only by base stats is so high, you don't even Need to put any extra stats in it. You have boonstrip and damage.

Combine this with the Trailblazer Equipment. You get Maximum offensive stats and Maximum defensive stats.

What i think could solve some things:

Move the main stats on the trailblazer Equipment to tune it down. From Toughness to vitality, and MAYBE to Expertise instead of condition damage. (not sure about that though).

Reduce the damage increase of demonic lore. (in WvW and PvP).

Remove the Torment from manifest sandshade.

Put the Torment into the unending corruption trait instead of corupting boons. Lower the base barrier by at least 50 %. Put a better scaling on it.

Make Sadistic searing and nourishing rot Change place and add boon corrupt to the nourishing rot trait. (Keep the cd for both)

This way you would have to decide between certain gameplay. --> either torch or torment, either barrier, conditions or boonrip. I don't think this would make the scourge too weak but rather would put it in a reasonable place. Maybe then some other skills could be tuned up again.

I really don't get the way Anet is trying to tone down the scourge. Imho they had some serious designing flaws when releasing this spec. But instead of redesigning it they just Keep what is wrong and just try to make it weaker. But all in all this is not really working. They would have to completely gut him to put him on a reasonable powerlevel in WvW.

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@crepuscular.9047 said:pretty much what happened at Blackgate's Alpine at this week's reset, they blocked off the entire Sea of Sorrow population at their home choke

not sure what Yak's was doing when they have the opportunity to overrun BG's territories, but didn't happen... probably all sleeping

You seriously asking why YB didn't look for the fight over easy PPT?

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@Roxanne.6140 said:Hence, I propose the thinning of ele meteor storm to 1 meteor, but make that a fat one and powerful one.

So for it to be realistic as you say, it will vaporize the map you are on (players cant respawn for a couple years), melt the neighbouring maps and cause a tsunami the height of SM on EB?

Well you just better hope no ele log in today then.

Anyway, I dont even see a way out with nerfs. Once again Anet has dug themself into an elite spec hole they cant get out of.

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@Dawdler.8521 said:

@Roxanne.6140 said:Hence, I propose the thinning of ele meteor storm to 1 meteor, but make that a fat one and powerful one.

So for it to be realistic as you say, it will vaporize the map you are on (players cant respawn for a couple years), melt the neighbouring maps and cause a tsunami the height of SM on EB?

Well you just better hope no ele log in today then.

Anyway, I dont even see a way out with nerfs. Once again Anet has dug themself into an elite spec hole they cant get out of.

Realistically, a meteor is supposed to cause extinction and evolution so your suggestion does make sense.

Gamewise, I guess the size of the meteor can be the size of pyroclastic blast, the cast length remains the same but the meteor can drop faster than poop into a bowl and only at the end of the cast time.

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Playing as a ranger last night, had no issue picking off all those bulldozing renegade scourges running around the battlefield. The group was about 5 times our size and was being pushed back because their scourges were completely useless.

This is an ongoing thing, because it doesn't matter what server we play, it's always the same. I'm not even going to single out scourges here because they are easy targets for ranged classes, but Rev's, ele's, and even firebrands (if they are caught off guard), get mowed down pretty quick. So what's the story here, am I just that good, or are the players we face are just that bad (including those in well known guilds that have been running for years). This includes guilds that form up in their own little might stack melee ball are getting picked off and pushed back.

Am I just that much better than everyone else? Hardly, I can't 1v1 to save my life, so what does this say about players who can't handle class with no mobility spitting out easily avoidable AoE's?

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@DeadlySynz.3471 said:Playing as a ranger last night, had no issue picking off all those bulldozing renegade scourges running around the battlefield. The group was about 5 times our size and was being pushed back because their scourges were completely useless.

This is an ongoing thing, because it doesn't matter what server we play, it's always the same. I'm not even going to single out scourges here because they are easy targets for ranged classes, but Rev's, ele's, and even firebrands (if they are caught off guard), get mowed down pretty quick. So what's the story here, am I just that good, or are the players we face are just that bad (including those in well known guilds that have been running for years). This includes guilds that form up in their own little might stack melee ball are getting picked off and pushed back.

Am I just that much better than everyone else? Hardly, I can't 1v1 to save my life, so what does this say about players who can't handle class with no mobility spitting out easily avoidable AoE's?

What it says it that rangers are OP in the zerg. Clearly.

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Yep there's definitely too much AoE spam. There always has been imo, but now it just got completely out of hand. Additionally with all the shade and bubble effects nowadays it's almost impossible to see what's even going on on the battlefield...

They are aware of the massive AoE spam, I do know that, but I do not understand that despite it, they went ahead and created the most aoe-spammy class ever.Either way, because of all that I just went back to roaming. Zerg fights currently are just not enjoyable. Basically anything that involves more than 10 people fighting I usually simply walk away from, especially if I see a bunch of them are scourges.

And maybe that's really the point of scourges - make us all hate zerg fights so much that we scatter around the map and everyone starts roaming in up to 5 man groups :)Tricky tricky Anet!

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@Roxanne.6140 said:WvW field spamming has reached brand new heights, but no AOE beats the outrageous meteor storms by the staff ele/weaver. Nobody escapes the huge storm radius and this makes everything very boring, just stand there and pray no meteor hits you. not good at all. In real life, meteor only hits once on the earth, like once in a few million years which caused the dinosaurs to go extinct. Hence, I propose the thinning of ele meteor storm to 1 meteor, but make that a fat one and powerful one. Also, ele has too many skills to bring itself to better positions which does not balance out with the huge damage it inflicts, I propose to limit the number of cantrips that can be used on the utility slots to 1, and to reduce the number of dodges ele can make to 1.

Have you played a weaver? I can almost guarantee the reason Weaver isn't nerffed is because it's so risky to play. Good luck not getting 1-shot in zerg fights by rangers and revs, and better not join in sieging a keep, because if you stand in siege for longer than it takes to move out of you're dead.

Weavers don't need to be nerffed. In fact, I'm of the opinion they don't even need a buff to defenses. I'd rather keep this class skill based.

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@Roxanne.6140 said:

@Roxanne.6140 said:Hence, I propose the thinning of ele meteor storm to 1 meteor, but make that a fat one and powerful one.

So for it to be realistic as you say, it will vaporize the map you are on (players cant respawn for a couple years), melt the neighbouring maps and cause a tsunami the height of SM on EB?

Well you just better hope no ele log in today then.

Anyway, I dont even see a way out with nerfs. Once again Anet has dug themself into an elite spec hole they cant get out of.

Realistically, a meteor is supposed to cause extinction and evolution so your suggestion does make sense.

Gamewise, I guess the size of the meteor can be the size of pyroclastic blast, the cast length remains the same but the meteor can drop faster than poop into a bowl and only at the end of the cast time.

Meteor: The light phenomena which results when a meteoroid enters the Earth's atmosphere and vaporizes; a shooting star.

Source: https://www.nasa.gov/mission_pages/asteroids/overview/fastfacts.html

The reality is that meteors are far more common than once every few million years, you’re referring to extinction level events, however most burn up in the atmosphere before they hit the earth however at least once a year a car sized meteor falls and creates an impressive fireball and it wouldn’t be too much to expect some to hit the earth causing minor damage to buildings and cars or killing a random giraffe every few years.

I don’t think ele and meteor is that big of an issue, it’s on a long cool down, takes over 3s to get a full cast and you can’t move while doing it. 2 half decent mesmers can shut them down easily, I’d say thief but it would be horrible trying to get near an ele with that much AoE around and rifle is easily reflected.

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@Dawdler.8521 said:

@DeadlySynz.3471 said:Playing as a ranger last night, had no issue picking off all those bulldozing renegade scourges running around the battlefield. The group was about 5 times our size and was being pushed back because their scourges were completely useless.

This is an ongoing thing, because it doesn't matter what server we play, it's always the same. I'm not even going to single out scourges here because they are easy targets for ranged classes, but Rev's, ele's, and even firebrands (if they are caught off guard), get mowed down pretty quick. So what's the story here, am I just that good, or are the players we face are just that bad (including those in well known guilds that have been running for years). This includes guilds that form up in their own little might stack melee ball are getting picked off and pushed back.

Am I just that much better than everyone else? Hardly, I can't 1v1 to save my life, so what does this say about players who can't handle class with no mobility spitting out easily avoidable AoE's?

What it says it that rangers are OP in the zerg. Clearly.

No, it says that those scourges weren't being protected. Rangers aren't OP, they are supposed to counter the necro - but what happens when you have some FB countering the counter to the Necro?

@Dawdler.8521 said:

@Gondolph.7201 said:btw., the scourges are not rooting you in the field, thats done by other classes.Swiftness is converted to cripple which what will be on you 100% of the time, resistance is converted to immobilize and stability is converted to fear. Ie you are constantly getting cc:ed by scourges.

Precisely. The only way to mitigate an AOE is to avoid / dodge it, but when you can't actually move...feelsbad.

Early this morning we had some great Zerg vs. Zerg action. The usual back and forth, poke and parry, each group trying to get the other to overextend. Our zerg had theirs backed to their keep, and they would retreat hoping to draw us in, we would feint and poke, hoping to draw them in.

Finally our Commander ordered us to charge, but it was again a feint, and had one of our Mesmers lay down a portal. When we retreated and the enemy zerg chased, half of us ported back, surround, and completely wiped them out.

I relate this story because the reason it happened, and that it was fun, was neither side was laying down blobs, which would have killed any chance of this epic event from unfolding.

It is what it is, but even NECROS complain about this mechanic because it pigeonholes them into playing one single build for WvW. It clearly needs to be addressed, if nothing than putting some kind of DR so multiple blobs cant just melt an enemy player before they can react.

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@Roxanne.6140 said:WvW field spamming has reached brand new heights, but no AOE beats the outrageous meteor storms by the staff ele/weaver. Nobody escapes the huge storm radius and this makes everything very boring, just stand there and pray no meteor hits you. not good at all. In real life, meteor only hits once on the earth, like once in a few million years which caused the dinosaurs to go extinct. Hence, I propose the thinning of ele meteor storm to 1 meteor, but make that a fat one and powerful one. Also, ele has too many skills to bring itself to better positions which does not balance out with the huge damage it inflicts, I propose to limit the number of cantrips that can be used on the utility slots to 1, and to reduce the number of dodges ele can make to 1.

Literally every Scourge beats Meteor Shower in at least sheer area covered.

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AOE is out of control.

To many skills and classes aoe based , some to strong when stacked, it becomes a balance issue.The numbers AOE of skills with low CD being casted, the generation alot of visual clutter is a issue.The visuals of some AOE skills are a issueThe range and LoS of some AOE skills is a issueExpect more aoe spam based classes on next expantion... the adition of more aoe spam is and will become another issue,

@Dawdler.8521 said:70 fields? Thats barely anything. Even if the zerg only has 20 scourges, thats 100+ AoE circles in a couple of seconds.

How do u dare to take the casuals easy gameplay, u want the game to be that hard for casuals and bad players?How they would survive w/o that much scourges and fb's...??????

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