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[Suggestion] Make raids scale up


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So, make raids scale up from 10 people but not so that people would be disadvantaged if there was a sub-optimum person in a group of 10 optimized people and allow up to the maximum people in a squad to enter a raid in any one group. This makes PUBGs accessible to more people even if they are the best at everything.

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@"Linken.6345" said:what is pubgs?

Not sure whether he mistyped "PuGs" (pick-up groups) or he meant "PlayerUnknown's BattleGrounds", although I refuse to be drawn into a debate about that game's quality. (I haven't played it at all, and whatever anyone says about a thing on Internet forums needs to be accompanied by rather more than just a single grain of salt.)

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@Bob bobington.9057 said:So, make raids scale up from 10 people but not so that people would be disadvantaged if there was a sub-optimum person in a group of 10 optimized people and allow up to the maximum people in a squad to enter a raid in any one group. This makes [PUGs] accessible to more people even if they are the best at everything.

ANet has been very clear that they like the current raid structure, designed for 10, and doable by fewer. Their metrics (and ours) show a huge variety of comps clearing wings. They have also been clear that adding any sort of scaling adds immensely to the workload, without improving the content for its target audience: those interested in challenging, instanced content. There's no special benefit to ANet between scaling raids down for less DPS, fewer than 10, or more than 10 (and especially not 50, the max open-world squad size) — any of that means rethinking the entire way in which they set up the encounters for that amount of diversity in player ability.

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