Bob bobington.9057 Posted April 21, 2018 Share Posted April 21, 2018 So, make raids scale up from 10 people but not so that people would be disadvantaged if there was a sub-optimum person in a group of 10 optimized people and allow up to the maximum people in a squad to enter a raid in any one group. This makes PUBGs accessible to more people even if they are the best at everything. Link to comment Share on other sites More sharing options...
Linken.6345 Posted April 22, 2018 Share Posted April 22, 2018 what is pubgs? Link to comment Share on other sites More sharing options...
InvaGir.9158 Posted April 22, 2018 Share Posted April 22, 2018 @Linken.6345 said:what is pubgs?A very broken game people like to play on steam. Link to comment Share on other sites More sharing options...
Linken.6345 Posted April 22, 2018 Share Posted April 22, 2018 @InvaGir.9158 said:@Linken.6345 said:what is pubgs?A very broken game people like to play on steam.So OPs second sentence have nothing to do with gw2 then? Link to comment Share on other sites More sharing options...
Steve The Cynic.3217 Posted April 22, 2018 Share Posted April 22, 2018 @"Linken.6345" said:what is pubgs?Not sure whether he mistyped "PuGs" (pick-up groups) or he meant "PlayerUnknown's BattleGrounds", although I refuse to be drawn into a debate about that game's quality. (I haven't played it at all, and whatever anyone says about a thing on Internet forums needs to be accompanied by rather more than just a single grain of salt.) Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted April 22, 2018 Share Posted April 22, 2018 @Bob bobington.9057 said:So, make raids scale up from 10 people but not so that people would be disadvantaged if there was a sub-optimum person in a group of 10 optimized people and allow up to the maximum people in a squad to enter a raid in any one group. This makes [PUGs] accessible to more people even if they are the best at everything.ANet has been very clear that they like the current raid structure, designed for 10, and doable by fewer. Their metrics (and ours) show a huge variety of comps clearing wings. They have also been clear that adding any sort of scaling adds immensely to the workload, without improving the content for its target audience: those interested in challenging, instanced content. There's no special benefit to ANet between scaling raids down for less DPS, fewer than 10, or more than 10 (and especially not 50, the max open-world squad size) — any of that means rethinking the entire way in which they set up the encounters for that amount of diversity in player ability. Link to comment Share on other sites More sharing options...
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