HellzGlaDiaToRX.2156 Posted April 22, 2018 Share Posted April 22, 2018 Hi, I used to play gw1 a lot and really loved it but when gw2 I immediately got turned off by the games change. I quit, but now I am returning and I have to say it evolved into a really good game. I don't want this to a rant but more of a "in memory of" and a "how come" discussion. A few features I loved were removed that made guild wars one of the greatest games ever. Even though gw2 is good, it isn't what made guild wars in the first place! It is not by any means as unique of a game it was back then. Firstly, the instanced exploration areas. The fact you can only see people in towns made an incredibly unique gaming structure. Whoever you left town with is all all who you will see. I loved this because compared to now its one big easy cluster of groups of people doing things together. Although I think large group based is essential to a game, having a whole area to yourself to explore made it much more mysterious and awesome to explore. I remember when I got my first black dye from a mob. That was awesome and im not even sure if in gw2 the enemies can even drop anything worthwhile. Also because of these instanced areas, it also brought unique content. For example, the achievements for clearing every single mob in a zone. This was very hard to do because if you died the death penalty would stack. And no matter how op you are, you never know when a mob pull is going to kill you. This was very challenging and rewarding to finally get the area cleared after a long time. Secondly, signet of capture was the most unique thing that really made me enjoy the game. The fact you can see what each unique elite enemy has and collect them all was also fun. Seeing a glowing green elite enemy knowing I can get another cool ranger skill was dope. Nothing more to say, an awesome feature taken away. Missions you can queue up for. It made it feel like an accomplishment rather then something in the open world you can easily spawn and finish again. If you died, you have to start over. There was also hard bonus missions and then you can even play the missions on hard..which were HARD and challenging. Having a red cross with two swords through it on every mission was a huge accomplishment. It is a dang shame to see games dumb down and go easy mode. The point of gw1 was hard content that was rewarding. You didnt have to play hard content if that wasnt your style but it wasnt easy mode like it is today. I am just curious why these features were removed? Why did the devs deviate so much from such a sucessful game. Maybe it is because gw2 is more successful and fun games like this are beat by the idea of the average gamer dishing out money for dyes, skins and other things? I sure miss the good ol days where games like gw1 were beating the market and you can see the passion they put into their ideas. Link to comment Share on other sites More sharing options...
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