Shin Ryu.5802 Posted April 25, 2018 Share Posted April 25, 2018 Following a few basic guidelines for previous elite specializations:-No completely new weapon types not already in game--but re-skins (staff as a scythe) or re-imaginations of how to use existing ones (how a revenant uses a hammer) are fine.-It has been expressly stated that new elite specs are often one profession seen through the "lens" of another, such as spellbreaker being a warrior with a thief/mesmer twist.-Function, animation, or graphic-wise, use and modify what exists instead of begging for something that has to be built from the ground up.Going out on a limb, I'll guess any upcoming expansion would see a return to Cantha, so new elite specializations should reflect that Far East "flavor." The current thief profession seems to be the great-grandchild of the assassin from the original "Guild Wars," having access to many of the same skills and abilities. So the challenge is to modify that profession in a way that still fits in with its in-game cultural ancestry AND gives players something they have expressed interest in already--greatsword as a thief weapon. "Shinobi" comes to mind...For a new weapon, the greatsword has competed with the rifle at the top of player wish lists for new thief elite specialization options since the earliest days of these discussions, and the rifle wish was already granted with the deadeye. Skinning the exotic starter greatsword (and later, the optional hard-earned ascended version) as a katana isn't even much of a stretch; Belinda's Greatsword Skin already exists as a katana variant. To maintain the thief's "feel," greatsword skills should have more movement built into them. For instance, an attack that momentarily evades while moving or shadowstepping behind an enemy to attack, or perhaps a counterattack skill that shadowsteps above an enemy and delivers a sudden somersaulting strike downward (much like the springer's Cannonball engage skill, animation-wise), optionally leaving a log behind where the skill was initiated. To differentiate between how thief and other professions, thief greatsword skills should be generally faster and have lower cooldowns, and reward good situational reactive timing over spamming a set skill rotation. The idea is not to necessarily replace the current dps metas, but to have something that looks awesome in motion and is just plain fun to play.A thief in the role of a shinobi opens up the possibility of clone skills, meditations, mantras, or a new category invented from scratch a la "Physical" or "Rage." "Jutsu?" Whatever.In my humble opinion, this is a rare case where the new weapon being granted will eclipse any other new addition to the profession. Thief already has a wide variety of "ninja" mechanics, traits, and skills--it's just been waiting for access to THE weapon. Link to comment Share on other sites More sharing options...
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