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A war to me :" I am full zerk, it takes skills"....


Arheundel.6451

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@MithranArkanere.8957 said:

@MithranArkanere.8957 said:I've seen warriors standing still using the /laugh emote without stances on, and still recovering all health under the effects of posion while being hit by 3 other people.

It gets a little ridiculous some times.

Maybe they should consider changing the Passive of Healing signet to heal when hit instead over time.

3 people hitting one warrior using emotes and still not doing damage?

You really think healing signet should be changed because of 3 bad players?

No. Because no one player should not be able to stand still down nothing and still outheal any 3 other players with passive effects without even having to use the defensive stances.

One player can’t do that. To say otherwise is just lying. Either the three people aren’t hitting the warrior at all or the warrior is using all that they have.

Extreme hyperbole never helps anyone’s argument.

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@AliamRationem.5172 said:

@bLind.6278 said:OMG WARRIOR HAS DEFENSIVE SKILLS, OPOPOPOPOP

Skills? A lot is just passive facetank ability inbetween an amount of dodges even a daredevil (who at least can't facetank when get hit) would be jealous of and during random dodges and blocking and maybe a bit of kiting (with a great mobility he has ofc too, because why not have all?) when he is 1v3 he is full hp again for another round of facetanking. At least not as braindead as core guard (just to cause another heartattack by some monkeys grin) but for that more usefull in conq.... oh no wait we talk WvW so you can't even argue about conquest roles balance lame kitten with uselessness in coordinated team matchups, means in 10% of the games PvP/WvW content its balanced (warrior not even there, poor warrior). Let the l2p kitten beginn. Action::astonished:

edit: totally forgot to mention the 2 endure pain, too much to remember here lmao

It's funny you anticipate being told that you got outplayed. I mean, what else do you expect people to say? You lost a fight when it was three against one. At that point it doesn't matter how OP the class is. No class is or ever has been so OP that they can win 1v3 against equally skilled competition playing at a similar level. Congratulations on all of your success, but you must have gone in overconfident if you allowed a warrior to beat you when there were three of you and only one of him!

Neither was i one of the 3 ppl attacking the warrior nor was i refering to this post/story. It is just always the same when ppl complain about a class the mains jump in and call you bad and that is all just a l2p issue. As i also did for mesmer and core guard i cleary argue why i think what i think and most answers of ppl are just totally useless insults, most of the time not a single valid argument or any logic why i'm maybe wrong. Sorry that senselessness can't convince my logic to be wrong. I always try to lock at builds and classes without being influenced by what my own main is or what i personally have issues to beat (some stuff is a counter for example and for that it is very hard to beat but that is not because it is op, same as i know that i maybe don't find something op simply because i play the counter so for me it is still not a problem to beat the op stuff or i know that i just play something as lame and op as the other op stuff so that it doesn't feel op for me, some builds are just a personal weakness that i have problems with it, but i know i should be able to beat it when i play better). Maybe as a multiplayer i have less problems to argue about balance without the narrowed view of a single mainclass player. Simple as it is, when i wanna play without using my brain i switch to guard (except fb), ranger, warrior scourge, sword random dodge/facetank weaver or bunker phantasm spam chrono in the first place.

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@Majirah.5089 said:

@MithranArkanere.8957 said:I've seen warriors standing still using the /laugh emote without stances on, and still recovering all health under the effects of posion while being hit by 3 other people.

It gets a little ridiculous some times.

Maybe they should consider changing the Passive of Healing signet to heal when hit instead over time.

3 people hitting one warrior using emotes and still not doing damage?

You really think healing signet should be changed because of 3 bad players?

No. Because no one player should not be able to stand still down nothing and still outheal any 3 other players with passive effects without even having to use the defensive stances.

One player can’t do that. To say otherwise is just lying. Either the three people aren’t hitting the warrior at all or the warrior is using all that they have.

Extreme hyperbole never helps anyone’s argument.

Maybe it was a Minstrel Mesmer and 2 clones?

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@"The Not so Evil Overlord.6305" said:

@"MithranArkanere.8957" said:

No. Because no one player should not be able to stand still down nothing and still outheal any 3 other players with passive effects without even having to use the defensive stances.

Don't try to normalize abnormal situations. I just ran the math, and quite frankly, if what you're saying happened, it's such a bizarre situation that it's completely irrelevant to the discussion. I've shown my work, but I'll put a TL;DR at the end here.

In order to find if this was even possible, I went to the skill tool, and maximized the amount of armor and healing power a warrior could have. I went with full Cleric's gear, since the focus of what you said was healing. It's possible Minstrel's gear would be a better roadmark, but, eh, I didn't feel like calculating whether or not the extra armor from Minstrel's made up for the less healing power. So, here's what I've got the Warrior in:
I used Rune of Dwayna in order to make it possible for the warrior to have Regeneration going on at the same time as he has three stacks of Adrenal Health, and Healing Signet, while still maximizing the healing power. One stack of Adrenal Health does 2942 healing in 15 seconds. So, 2942
3, and then divided by 15 gives healing per second. So, 587 healing per second. Healing Signet heals 460 per second with this build, and Regeneration does another 325. This comes out to the Warrior regenerating 1372 health per second. The Warrior's total armor is 3411.Now, hitting it, I figured a decent crap damage benchmark would be a Minstrel's Firebrand with a mace. I assumed the random damage from the mace would always be 1000, which is the average. The Firebrand's power would also be 1000, so our equation will be the individual skill's damage co-efficient
1000*1000, which will then be divided by the Warrior's armor of 3411. The mace autoattack takes two seconds, so, I calculated the damage of the entire chain hitting this warrior, and divided by 2.

Looking up the co-efficient for each skill on the Wiki gives us this: (1000
1000
0.8/3411)+(1000
1000
1/3411) + (1000
1000
1.4/3411) = 938 damage in one chain. Dividing by 2 to get the average damage per second gives 469 damage. Multiplied by 3 Firebrands gives us 1407. Which is more than the Warrior's healing. And this isn't even factoring in the burning that the Firebrands would be doing from Justice.

TL;DR

A Warrior specced into doing nothing but passively regenerating isn't able to out heal even three Minstrel's Firebrands autoattacking with maces, without Justice triggering every five attacks. Mithran's claims to this being a plausible situation are completely without merit.

Yeah I fucking knew it was bullshit.

He was prolly thinking about sword art online in wich kirito outhealed the damage of some player killers.

https://www.youtube.com/watch?v=1IHqdHQXDMc

fucking sad really.

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Neeeh,

Since the nerf of passive traits, Warri is more balanced than ever. I agree that a few skills are still too much powerfull (aka FC, 10 sec CD and do 10 differents things + dmgs) but it's not such a big pain.

Warrior is designed to be challeging, and the things you have to do to counter it are pretty simple. Avoid to trigger full counter, use unblockable skills when it blocks, use a breakstun when he stuns (or simply dodge it), and also, temporize a little.

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@"Xanctus The Dragonslayer.2318" said:

@"The Not so Evil Overlord.6305" said:

@"MithranArkanere.8957" said:

No. Because no one player should not be able to stand still down nothing and still outheal any 3 other players with passive effects without even having to use the defensive stances.

Don't try to normalize abnormal situations. I just ran the math, and quite frankly, if what you're saying happened, it's such a bizarre situation that it's completely irrelevant to the discussion. I've shown my work, but I'll put a TL;DR at the end here.

In order to find if this was even possible, I went to the skill tool, and maximized the amount of armor and healing power a warrior could have. I went with full Cleric's gear, since the focus of what you said was healing. It's possible Minstrel's gear would be a better roadmark, but, eh, I didn't feel like calculating whether or not the extra armor from Minstrel's made up for the less healing power. So, here's what I've got the Warrior in:
I used Rune of Dwayna in order to make it possible for the warrior to have Regeneration going on at the same time as he has three stacks of Adrenal Health, and Healing Signet, while still maximizing the healing power. One stack of Adrenal Health does 2942 healing in 15 seconds. So, 2942
3, and then divided by 15 gives healing per second. So, 587 healing per second. Healing Signet heals 460 per second with this build, and Regeneration does another 325. This comes out to the Warrior regenerating 1372 health per second. The Warrior's total armor is 3411.Now, hitting it, I figured a decent crap damage benchmark would be a Minstrel's Firebrand with a mace. I assumed the random damage from the mace would always be 1000, which is the average. The Firebrand's power would also be 1000, so our equation will be the individual skill's damage co-efficient
1000*1000, which will then be divided by the Warrior's armor of 3411. The mace autoattack takes two seconds, so, I calculated the damage of the entire chain hitting this warrior, and divided by 2.

Looking up the co-efficient for each skill on the Wiki gives us this: (1000
1000
0.8/3411)+(1000
1000
1/3411) + (1000
1000
1.4/3411) = 938 damage in one chain. Dividing by 2 to get the average damage per second gives 469 damage. Multiplied by 3 Firebrands gives us 1407. Which is more than the Warrior's healing. And this isn't even factoring in the burning that the Firebrands would be doing from Justice.

TL;DR

A Warrior specced into doing nothing but passively regenerating isn't able to out heal even three Minstrel's Firebrands autoattacking with maces, without Justice triggering every five attacks. Mithran's claims to this being a plausible situation are completely without merit.

Yeah I kitten knew it was kitten.

He was prolly thinking about sword art online in wich kirito outhealed the damage of some player killers.

kitten sad really.

I really enjoyed this show until it turned into fairy tentacle porn.

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@"MUDse.7623" said:most of the roamers got 1-2 things they dont like in an opponents build and if an opponent utilizes it , he is a noob. for some it is guardians blockspamm, or condis in gernal, mesmers clone spamm, stealth, superior mobility or warriors passive sustain. mostly it is what their favourite toon has issues fighting with. with this mindset they often refuse to learn fighting such builds but rather think themselves superior even if they get defeated by a build using any of those.if you got issues fighting a warrior in WvW you just need to practise a bit more, they dont need to implode as they cant even touch most opponents.

oh and if he really is full zerk, i can backstab onehit him - already did that to some warriors, id say that is squishy enough.Stating this let's you look like an idiot and I tell you why:

You play the cheesiest of all cheese builds which is perma stealth one shot deadeye - simply a no skill build - the only misplay that punishes you with defeat you could do is overextend. At the same time you deny the fact that gw2 is full of balancing issues and that almost every meta build carries its user super hard. I wvw a lot and 95% of the players I run into do not stand a chance against me and 4 other players of my skillevel in a pvp match. I am seeing this everytime we roam in small scale. Gunnars hold (actual fotm bandwagon wannabe pro gamer server in EU), vaabi, deso, FSP... all the same noobs with their 1v1 carry builds, which are neutralized in an 2 vs 2 or 3 vs 3 encounter.

Talking about 1v1:

Warrior has has a huge misbalance between damage and sustain. For the first ~10 seconds of the fight it mitigates everything while hitting hard, reflecting and gap closing.

Dragonhunter has a huge misbalance between damage and sustain. For the first ~10 seconds of the fight it is only countered by unblockables. And this counter it can negate with Renewed Focus.

Dire/TB scourge has a huge misbalance between damage and sustain. Barrier becomes ridiculously overpowered with this gear.

Dire/TB thief...Full berserk LB soulbeast...Mesmer...Deadeye...

The only common classes that hit hard while giving its opponent the feeling that skill matters are holo (after recent damage nerf), power daredevil (after recent damage nerf) and reaper (since forever).

Now please don't tell me this game is not balanced around 1v1. I know that. But if you do tell me, then don't argument that winning 1v1s in this game is a matter of skill and people just "refuse to learn". Because this does not make sense. A non balanced 1v1 can't be a matter of skill.

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@KrHome.1920 said:

@"MUDse.7623" said:most of the roamers got 1-2 things they dont like in an opponents build and if an opponent utilizes it , he is a noob. for some it is guardians blockspamm, or condis in gernal, mesmers clone spamm, stealth, superior mobility or warriors passive sustain. mostly it is what their favourite toon has issues fighting with. with this mindset they often refuse to learn fighting such builds but rather think themselves superior even if they get defeated by a build using any of those.if you got issues fighting a warrior in WvW you just need to practise a bit more, they dont need to implode as they cant even touch most opponents.

oh and if he really is full zerk, i can backstab onehit him - already did that to some warriors, id say that is squishy enough.Stating this let's you look like an idiot and I tell you why:

You play the cheesiest of all cheese builds which is perma stealth one shot deadeye - simply a no skill build - the only misplay that punishes you with defeat you could do is overextend. At the same time you deny the fact that gw2 is full of balancing issues and that almost every meta build carries its user super hard. I wvw a lot and 95% of the players I run into do not stand a chance against me and 4 other players of my skillevel in a pvp match. I am seeing this everytime we roam in small scale. Gunnars hold (actual fotm bandwagon wannabe pro gamer server in EU), vaabi, deso, FSP... all the same noobs with their 1v1 carry builds, which are neutralized in an 2 vs 2 or 3 vs 3 encounter.

Talking about 1v1:

Warrior has has a huge misbalance between damage and sustain. For the first ~10 seconds of the fight it mitigates everything while hitting hard, reflecting and gap closing.

Dragonhunter has a huge misbalance between damage and sustain. For the first ~10 seconds of the fight it is only countered by unblockables. And this counter it can negate with Renewed Focus.

Dire/TB scourge has a huge misbalance between damage and sustain. Barrier becomes ridiculously overpowered with this gear.

Dire/TB thief...Full berserk LB soulbeast...Mesmer...Deadeye...

The only common classes that hit hard while giving its opponent the feeling that skill matters are holo (after recent damage nerf), power daredevil (after recent damage nerf) and reaper (since forever).

Now please don't tell me this game is not balanced around 1v1. I know that. But if you do tell me, then don't argument that winning 1v1s in this game is a matter of skill and people just "
refuse to learn
". Because this does not make sense. A non balanced 1v1 can't be a matter of skill.

for some reason you didnt quote all i said. again: most roaming builds are build around gimmicks, because it is simply better in a 1 vs X against noobs.roaming has for most part nothing to do with 1 vs 1 skill anymore, because you have to kill your opponent way faster than in a duel. else they will reset or someone will join the fight, this aswell makes gimmick builds for roaming superior.i dont know why you now get personal, i know my build requires little in terms of mechanical skill and can be played very safe, in return i dont need to use the wp every 5 min like you because you roam on a nekro, you require an opponent unable to kite you, i require an opponent unable to avoid my oneshot. now you require more skill because you die if your opponent does play right?what i said is that warrior is IMO in roaming very weak as it has only highly telegraphed skills and there is enough space to kite them. so if someone dies while roaming to a warrior, he needs to practise. sure the first seconds they wont take damage, but then they drop dead. and it has allways been like that. the OPs post is about warriors thats what i posted about. and no sweetheart, no practise will make your reaper kill my deadeye, its simply hardcountered just get over it that was only 2 kills months ago.

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