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Group roaming build?


Gadzooks.4687

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So im looking for a roaming build that would work well with a small group of other players. Its doubtful id be spending much time in stealth as the rest of the group would be on the move most of the time. Ive seen plenty of zerg builds, and solo roaming builds, but those dont seem very suited for smaller, mobile group play. Any ideas/suggestions/experience?

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@Gadzooks.4687 said:When is the rework happening? Is there info out yet?no specific date posted, only that depending on feedback there might be future adjustments wich might be an indicator that its still quite a while till we get that. tho no word if they want to adjust their plans before or after the inital patch.

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If you're looking to actually support your group as a Thief, you'd probably want to try Daredevil Sword/Dagger. Acro/Trick/DD. Your main focus would be to boonrip the enemy support (tempest/fb/druid) so your group can kill them off easier.

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in theory deadeye should have the option to buff alot, but currently he doesnt do that well - that might be changed, so if you look for more of a support build you got to wait.

with trickeries bountiful theft, thief has i think the only boon rip with priority on the most important defensive boons, wich helps alot for your group to kill a specific target. you option for more boonrip with a s/d build if your group doesnt have more boonhate. or for more single target pressure with d/p (+bonus field for group stealth stacking) and ofc you can use rifle as deadeye or p/p as off set for range pressure if melee is too deadly , but always have at least one set that is not projectile based.as for equipment the usual rule 'as defensive as needed, as offensive as possible' but in a group setting you do not have to kill a target on your own so you can play a bit more defensive, so when your group faces bigger numbers you dont drop instantly on random AoEs.

but what exactly you choose to run is soo much depended on personal playstlye and your group setting, its hard to give you the right build. if you overextending alot you might want the IR from acro to tell you to back off a little or you prefer to pin your target faster down and go for DA or take both and give up daredevil evades etc. baiscally you can play anything you want, the only things that are consistent are always run trickery and never run SA in a group play unless you play a full stealth heavy group like currently 5 SA deadeyes, you could do that to be super annoying to your opponents - not really efficient but fun.

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