Jump to content
  • Sign Up

[New Prof] The Golem-Creating "Sculptor" Elementalist Profession


Recommended Posts

||| Elementalist - Sculptor Profession - Minion / Mesmer Hybrid |||(NOTE: All values, effects, and mechanics are not final and are prone to change)

>>> Shatter Bar Skills <<<

Start From Scratch (F1):Shatter your Golems to deal damage to a foe.

  • 1 Golem = 405
  • 2 Golems = 510
  • 3 Golems = 615
  • 4 Golems = 720

Spilling Elements (F2)Shatter your Golems to create fields of pulsing effects, based on the element of the Golem.

  • Fire = 320 Damage, Burning (1 Stack, 3 seconds)
  • Water = Healing, 1 Condition Removed
  • Earth = Bleeding ( 1 stack, 5 Seconds), Slow (1 second)
  • Lightning = Dazing (2/4 seconds), Blind (3 seconds)

Room For Improvement (F3):Shatter your Golems and gain boons based on the element of the Golem.

  • Damage = 205
  • Fire = Retaliation (3 seconds)
  • Water = Vigor (5 seconds)
  • Earth = Resistance ( 3 seconds)
  • Lightning = Swiftness ( 5 seconds)

Intentional Accident (F4):Shatter your Golems, and inflict a control effect based on the element of the Golem.

  • Fire = Knockdown
  • Water = Float
  • Earth = Blowout
  • Lightning = Knockback

>>> Hammer Skills <<<

Fire Attunement:Skill 1 Chain - Flame Smash, Empowered Bash, Create Flame Golem

  • Strike your foes
  • Bash your foes, and empower you and your Golems with Might (2 stacks, 5 Seconds)
  • Hit your foes, and summon a Flame Golem

Skill 2 - Elemental Circle

  • Smash a magical circle into the ground, damaging enemies and pulsing Fury (4 Seconds) to you and allies inside. Golems inside gain Might (2 Stacks, 4 Second).

Skill 3 - Chiseling Strike

  • Accurately strike your foe, inflicting vulnerability (5 Stacks, 5 Seconds) and summoning a Flame Golem.

Skill 4 - Fiery Shroud

  • Strike the ground with the power of fire, damaging enemies in the area and granting you and your Golems a Fire Aura.

Skill 5 - Mighty Creations

  • Strike the earth with great force dealing heavy damage, gain Might (10 Stacks, 6 Seconds), and create a Flame Golem.

Water Attunement:Skill 1 Chain - Frozen Strike, Healing Bash, Create Ice Golem

  • Strike your foes and chill them (2 Seconds)
  • Bash your foes, and heal for 203 in an area around you
  • Hit your foes, and summon a Ice Golem

Skill 2 - Elemental Circle

  • Smash a magical circle into the ground, damaging enemies and healing allies with every pulse. Golems inside gain Resistance (2 Seconds).

Skill 3 - Rippling Waters

  • Strike an area and graint allies regenration, and summon a Ice Golem.

Skill 4 - Crashing Waves

  • Smash the earth and release three waves of water that heals and removes a condition in the area and pushes back foes.

Skill 5 - Avalanche

  • With a heavy strike to the area, release a continuous avalanche that damages foes standing in the area, and create an Ice Golem.

Earth Attunement:Skill 1 Chain - Painful Strike, Crippling Bash, Create Earth Golem

  • Strike you foes and inflict bleed (1 Stack, 6 Seconds)
  • Bash your foes and inflict Bleed (1 Stack, 6 Seconds) and cripple (2 Seconds)
  • Hit your foes, and summon a Earth Golem

Skill 2 - Elemental Circle

  • Smash a magical circle into the ground, Inflicting Bleed (1 Stack, 5 Seconds) to enemies and granting Allies with Protection (3 Seconds) with every pulse. Golems inside gain Aegis (3 Seconds).

Skill 3 - Rumbling Artwork

  • Smash a large boulder that inflicts bleeding (3 Stacks, 10 Seconds) to foes in the area, and summon a Earth Golem.

Skill 4 - Invocational Shielding

  • Bash the earth in an area, Dealing damage and granting protection (4 Seconds) for each foe struck.

Skill 5 - Landslide

  • With a heavy strike to the area, release a continuous landslide of rocks and boulders that damages foes standing in the area, and create an Earth Golem.

Lightning Attunement:Skill Chain 1 - Swift Strike, Quickened Bash, Create Lightning Golem.

  • Strike your foes and gain Swiftness (6 Seconds)
  • Bash your foes and gain Quickness ( 2 Seconds)
  • Hit your foes, and Summon a Lightning Golem

Skill 2 - Elemental Circle

  • Smash a magical circle into the ground, damaging and dazing foes ( 2/4 Seconds) while granting Swiftness to allies standing in the circle with each pulse. Golems inside gain Quickness (2 Seconds).

Skill 3 - Electric Field

  • Smash the area and release a field of lightning, pulsing damage to foes inside with a chance 25% chance to stun (2 Seconds) and summon a Lightning Golem.

Skill 4 - Shocking Winds

  • Smash the earth and release a gust of electrified wind, that knockback foes and inflicts Weakness (6 Seconds)

Skill 5 - Winds of Creation

  • With a heavy strike to the area, create a field of continuous wind that damages foes inside and grants allies inside Alacrity (3 Seconds) with every pulse. Also creates a Lightning Golem.

>>> Utility Skills <<<

Creative Magnificence (Heal Skill) - Heal yourself based on the number of golems current present.

  • 0 Golems = 3400
  • 1 Golem = 4200
  • 2 Golems = 5000
  • 3 Golems = 6800
  • 4 Golems = 7600

Elemental Inspiration - Based on your attunement, give you and your minions an effect based on your current attunement.

  • Fire = Fury (10 seconds)
  • Water = Healing for 1800
  • Earth = Resistance (5 Seconds)
  • Lightning = Super Speed (10 Seconds)

Golem Assault - Break from control effects, and summon two Golems granted with Super Speed (5 Seconds).

Rushing Charge - Command your Golems to charge at your target, and inflict a condition based on the element of the Golem.

  • Fire = Burning (1 stack, 4 seconds)
  • Water = Vulnerability (1 stack, 5 seconds)
  • Earth = Bleeding ( 1 stack, 6 seconds)
  • Lightning = Immobilize ( 1 Second)

Imperfect Teleport - You and your Golems teleport to a target, then inflict Vulnerability (5 Stacks, 5 Seconds) on yourself.

Cannot Stop Genius (Elite Skill) - Break out of stuns. For the next 8 seconds all weapon skills and attunements have no cooldown. At the end of the effect, you gain Exhaustion (8 Seconds).

>>> Passive Skill Tree Abilities <<<

Artistic Mind - Gain access to the Shatter Bar and Golem Skills. Sacrifice Golems to use your Shatter Abilities. Gain access to the Hammer Weapon.

Pure Skill - Your Golem Skills have reduced 20% recharge.

Blank Canvas - When no golems are present, your next Golem Skill has 75% reduced cooldown.

Love In Each Stroke - Golems created gain 50% more Health.

Artful Mastermind - When you Shatter a Golem, all Utility Skills lose 1 second of Cooldown per Golem Shattered.

To Much Stone - Gain 180 Toughness for each active Golem

Influencing Greatness - When you use "Room For Improvement", it also affects nearby allies in a 600m radius.

Infuriating Imperfection - When you shatter a Golem, they inflict Torment (2 Stacks, 5 Seconds)

Strength In Numbers - For each active Golem you gain 2% more damage

A Second Chance - When you shatter a Golem, they become a Pebble and continue to attack your foes. These Golems do not count towards your Golem Limit, and cannot be shattered. Lasts for 10 Seconds.

Master of the Chisel - Golems you create now have 50% more strength.

And One For You - When you create a Golem, you also create a Golem for a nearby ally that follows them. An ally can only have one Golem at a time.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...