Swagger.1459 Posted May 8, 2018 Share Posted May 8, 2018 @"Ben Phongluangtham.1065" 1- Change Manifest Shade to a ground target movement skill, and remove Shades and AoE damage function from the equation. This would provide the much needed mobility for necro and reduce some of the unhealthy AoE ranged damage spam in wvw. Let’s call this new skill “Shifting Sands”... “Shifting Sands uses some of your life force to move around the battle field... Blah blah blah”-Damage: 177 (0.666)-Cripple (2s): -50% Movement Speed-Number of Targets: 1-Radius: 130-Range: 900*All other shroud skills remain the same, sans the now gone Shades. 2- Change https://wiki.guildwars2.com/wiki/Sand_Swell to 1,200 range. Remove the damage and boon conversion function. Reduce the cooldown. Make it break stun when used. Similar to skills like https://wiki.guildwars2.com/wiki/Shadowstep and https://wiki.guildwars2.com/wiki/Blink“Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Break Stun.”-Barrier: 1,618 (0.75)-Duration: 8s-Radius: 180-Range: 1,200-Break Stun-Recharge 30sI know some traits can change to accommodate this, and I’ll look at those later.Thanks! Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted May 8, 2018 Share Posted May 8, 2018 I would like this idea it could but mesmers would have a feild day arguing that the f1 is their elite in a nutshell.Ideally you want to turn the f1 into jaunt Link to comment Share on other sites More sharing options...
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