nicknamenick.2437 Posted May 8, 2018 Share Posted May 8, 2018 Its still 10% less dmg in pvp? High risk low reward skill in pvp. Link to comment Share on other sites More sharing options...
Conscript.3657 Posted May 9, 2018 Share Posted May 9, 2018 It isn't really high risk since you can cancel the channel at any time. The damage hurts quite a bit if you chain it off a stun. Link to comment Share on other sites More sharing options...
nicknamenick.2437 Posted May 9, 2018 Author Share Posted May 9, 2018 @Conscript.3657 said:It isn't really high risk since you can cancel the channel at any time. The damage hurts quite a bit if you chain it off a stun. Yeahhh except that every builds have allot of stunbreaks these days.. so 100b is high risk low reward because you will never deliver all hits while being vulnerable for attacks Link to comment Share on other sites More sharing options...
Conscript.3657 Posted May 9, 2018 Share Posted May 9, 2018 If you're using 100 Blades on a stunned opponent while being pummeled by another player that is a Player awareness issue. If your opponent stun breaks shortly after you start channeling 100 Blades on them you can press any directional key to stop the channel, this is a Player knowledge issue. Link to comment Share on other sites More sharing options...
mPascoal.4258 Posted May 10, 2018 Share Posted May 10, 2018 Not like 10% on 100b is gonna make much of a difference tbh, skill fine as isAnd I dont see the high risk, most times I use it I wont even finish the cast because ppl just move away (unless its to cleave downs) Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted May 10, 2018 Share Posted May 10, 2018 The high risk is that you're planting yourself there to use 100b. Moving targets are harder to kill and here we are planting ourselves in 1 spot for 3.5 seconds thats a pretty good way to get yourself killed. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted May 13, 2018 Share Posted May 13, 2018 id still say its low reward, even with full zerker i so often try to cleave downed enemies while another one rezzes and after full 100b enemy even has more hp than before Link to comment Share on other sites More sharing options...
nicknamenick.2437 Posted May 13, 2018 Author Share Posted May 13, 2018 @RedShark.9548 said:id still say its low reward, even with full zerker i so often try to cleave downed enemies while another one rezzes and after full 100b enemy even has more hp than beforeTrue... it used to be good at cleaving downed ppl.. but the fact is that ressing is allot stronger these days. You even set yourself into a risk position where other whil drop everything on you.. Thats why its a high risk low reward skill.The damage per second is very low.. while it may seem allot over 3.5 sec. But standing there 3.5 sec is enough to get yourself killed and bombed.100b should be faster like 2.5 sec. Link to comment Share on other sites More sharing options...
TotallyNotJazzie.1493 Posted May 15, 2018 Share Posted May 15, 2018 If it didn’t root you in place it’d be fine. But if they wanna keep the root then it should have more to the skill than just damage, and even in that department it’s lacking without quickness and an immobile target. Maybe a boon on activation, fury or protection but I could see it becoming a little too strong that way so maybe 3 boons if the final strike lands. Thereby increasing the incentive to set the thing up in the first place. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted May 15, 2018 Share Posted May 15, 2018 @TotallyNotJazzie.1493 said:If it didn’t root you in place it’d be fine. But if they wanna keep the root then it should have more to the skill than just damage, and even in that department it’s lacking without quickness and an immobile target. Maybe a boon on activation, fury or protection but I could see it becoming a little too strong that way so maybe 3 boons if the final strike lands. Thereby increasing the incentive to set the thing up in the first place.That's about 3.25-3.5 seconds to the last strike (whole skill takes 3.5s), you'll never get to see the yourself getting the boon in any sort of competitive play unless you're using it on the downed. Honestly it needs to get rid of the rooting or completely re-work the skill, although they'd have to re-work something if they got rid of the rooting because the current 100b animation would look weird if it weren't rooted. Link to comment Share on other sites More sharing options...
TotallyNotJazzie.1493 Posted May 15, 2018 Share Posted May 15, 2018 @Red Haired Savage.5430 said:@TotallyNotJazzie.1493 said:If it didn’t root you in place it’d be fine. But if they wanna keep the root then it should have more to the skill than just damage, and even in that department it’s lacking without quickness and an immobile target. Maybe a boon on activation, fury or protection but I could see it becoming a little too strong that way so maybe 3 boons if the final strike lands. Thereby increasing the incentive to set the thing up in the first place.That's about 3.25-3.5 seconds to the last strike (whole skill takes 3.5s), you'll never get to see the yourself getting the boon in any sort of competitive play unless you're using it on the downed. Honestly it needs to get rid of the rooting or completely re-work the skill, although they'd have to re-work something if they got rid of the rooting because the current 100b animation would look weird if it weren't rooted.I know i can count on 1 hand the amount of times I’ve full 100b’d a player in actual PvP who wasn’t rezzing or being rezzed.Maybe a combo of my boon reward idea plus the quicker channel time would help offset the root. Slightly lower the total damage (if required after testing), half the channel time to ~2s, gain Protection and Fury if final hit lands. Rename skill to “50 blades” as a tongue in cheek and grab a beer while calling it a day. But I’m not a member of the balance tea so what do I know. This idea in practice could be terrible, who knows as we’ll never find out. But it defo needs some attention as it’s clunky as hell to use just like Sword Core F1 is. Link to comment Share on other sites More sharing options...
nicknamenick.2437 Posted May 15, 2018 Author Share Posted May 15, 2018 I am OK with the rooting part.. and i know you never get al the strikes..But with that it should deal high punishing damage... OR it should be faster but that could maby create problems in combination with quickness.So just increase its dmg by 20% more (+ unsplit!)This will:-punish ppl for eating it.. (some classes do more AA damage compared to 100b)-atleast outdamage ressing ppl.. so they cant just ignore you.-always good for power warr in pve Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted May 15, 2018 Share Posted May 15, 2018 Possible movement during channel would be nice and on flurry too. Would atleast in PvE give better chances to evade AoEs. Link to comment Share on other sites More sharing options...
Noz.4650 Posted May 16, 2018 Share Posted May 16, 2018 I wouldn't be against a remake of the skill to be a bit more active/fun, but it has its uses still. It works nicely against other melee classes to punish them for staying close to you. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted May 16, 2018 Share Posted May 16, 2018 I don't want to punish them for staying near me though, I want to reward them with their death. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted May 16, 2018 Share Posted May 16, 2018 @InsaneQR.7412 said:Possible movement during channel would be nice and on flurry too. Would atleast in PvE give better chances to evade AoEs.atleast in pve? do you know how dangerous that thing is to use in a zergfight in wvw? even in small scaling fights ppl will pile dmg on you if you just stand there at one spot Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted May 16, 2018 Share Posted May 16, 2018 @RedShark.9548 said:@InsaneQR.7412 said:Possible movement during channel would be nice and on flurry too. Would atleast in PvE give better chances to evade AoEs.atleast in pve? do you know how dangerous that thing is to use in a zergfight in wvw? even in small scaling fights ppl will pile dmg on you if you just stand there at one spotWell in WvW roaming/PvP its less a buff than mora QoL.In zerging its rather difgicult IMO to see AoEs but ofc in all gamemodes it would be nic if we could move during 100b. Link to comment Share on other sites More sharing options...
Girth.9731 Posted May 18, 2018 Share Posted May 18, 2018 LOL sigil of agility Link to comment Share on other sites More sharing options...
nicknamenick.2437 Posted May 22, 2018 Author Share Posted May 22, 2018 @Girth.9731 said:LOL sigil of agilitySigils or runes or any other stuff has nothing to do with its skill alone.. 100b is outdated.. they even nerfed its damage back in 2013.. and now they slighlty buffed its dmg only in some modes.. not even close to what is was before.. That while there are tons of skills that are much much stronger since the start or because of the elite specs. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted May 23, 2018 Share Posted May 23, 2018 @Girth.9731 said:LOL sigil of agility1sec if quickness woow, now you hit 3 instead of 2 strikes clapclap Link to comment Share on other sites More sharing options...
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