Sillytune.1580 Posted May 9, 2018 Share Posted May 9, 2018 Hey.So, i'd like to start with introduction.I've been playing guild wars 2 for 3 years now, and there's one thing that's been kind of bothering me and i'd like to start a discussion about it. It's the - as you can read in the title - lack of communication between developers and the player base, when it comes to balancing and gameplay issues.Now hear me out: I kinda "get it" that "majority" of players that visit [and this word's important] gw2 forums, don't really care that much apart from the occasional "Nerf /split difficulty in raids" [Which i personally find meh, but yknow to each its own] However, even those posts have a point to them.How? There's never really a serious answer on why anet as company is choosing to go with the ambiguous direction that they are, or - kinder surprise patches, as i like to call them -. Sure, you could argue that they do not owe us anything, and that developers are free to go with the direction of their game as they choose and will.But, i strongly believe that there lies the problem, i kinda "believe" that "you" who's reading this, might be thinking the same thing as well. There're so many "posts" [be they gw2forum or gw2reddit ones] that're being overlooked by "anet" - and when i say overlooked, i don't mean what you'll say next."We do read them, please rest assured that your feedback is appreciated and will be considered in the future development" Because in all honesty, that's the customer support bullshit 101: When there is no beneficial change to the game.It's just like "bhaam" here's a patch, we've tinkered with stuff, now you go play, figure it out.Does that feel wrong to you? I'll talk about PvE skills, because that's the area i'm familiar with,There's one "spell" in the game, that's been insanely OP since beginning of time and that one's called "Epidemic"Majority of the raidselling guilds, and players in general, are using so many scourges it's disgusting - and i do play scourge - on dhuum CM, or lets say, Deimos CM/Xera, because the"Epidemic" is insanely effectiveThus, it's hindering "Scourge" to be properly fixed as either a DPS spec, or support.[However, again in my personal opinion, you can't really have a PvE spec, be a "support" one, when it's dealing insane amount of condition damage, on no matter what it does" Then we have the "Confusion" issue.In all honesty, i'm most likely the worst chrono/mesmer, in the game, the only thing that i do know how to do is tank and that's enough for me,However i'd say on a one to two week basis, there's a post about Confusion not being properly adjusted in "any" scenario, and again there're no comments regarding any of that.And now with the Weaver nerf as well - which okay, i do understand - it had it coming -But "not like this"And that's the problem. I really do wish, there was a better communication between the players and the developers, and that the feedback was actually appreciated.Picture a patch note, in which there's not just "changed this, changed that"But their detailed insight on why the change was made the way it is,Even if it was done with little words as possible: read LoL patch note changes: OP/UPOr the "dream" like WoW/Overwatch ones.We would have a better insight on why the changes are done the way they are - and i believe they'd make you feel more appreciated as a player/customer [to the souls that're purchasing gems with money]I personally have never bought gems with money, and never will, and in all honesty i'm playing this game as a sort of escape because i consider it to be a free to play one.And do know, that with the ambiguous state the game is in, i'd never buy the monthly sub, and i'm asking "you" the same question who's reading this, would you? But back to the point.I'd like to leave this post with a bit of "what could be changed" Better communication in the future patches, regarding the development/customisation of professions with the playerbase, if not all of them, at least open a "beta" client, that players can apply to in which the changes can be OPENLY, before they're shipped.[A personal thought, we wouldn't have 2 days of figuring out how to kill normal Dhuum, and more on CM, if there was a beta-test, the difficulty could be scaled or worked at - during that period] Weekly/monthly, thread made by anet, in which they ask us our thoughts on whatever they're working at.And i'm sure there's plenty of more beneficial words that can be said here.I stream gw2 from time to time, the reason why i'm making this post is, whenever someone complains about anet/raids/classes in generalI tend to tell them that: We're the problem, because we expect way too much from the company that either doesn't know what it wants from itself, or just doesn't want to share with the public. If you've read all of this, congratulations!Your reward of the day is the following song, youtube: "SING, SING, SING" BY BENNY GOODMAN Link to comment Share on other sites More sharing options...
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