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Tendrils in HoT


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Is it just me or does anyone else have trouble with the tendril mobs in the HoT content? I'm trying to do the world summit and these things wreck me. More so than any other mob in the game.I try to dodge, kite everything but they wreck me up and I can't solo the story quest which bothers me immensely because I feel like I should be able to solo it. At least, that's how I believe Anet designed the story quests, to be soloable.

Does anyone else have trouble with these things? I'm at my wits end and I really don't want to ask guildmates for help.

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@Zionite.5924 said:Is it just me or does anyone else have trouble with the tendril mobs in the HoT content? I'm trying to do the world summit and these things wreck me. More so than any other mob in the game.

The World Summit is LS2, so Core content, not HoT content. And no, I don’t have trouble with them.

I try to dodge, kite everything but they wreck me up and I can't solo the story quest which bothers me immensely because I feel like I should be able to solo it. At least, that's how I believe Anet designed the story quests, to be soloable.

They usually have two hard hitting attacks, a pbAoE knockback, and a long reach poison volley. Both are quite easy to tell they are going to happen, and easy enough to avoid.

Does anyone else have trouble with these things? I'm at my wits end and I really don't want to ask guildmates for help.

Time kiting and dodging and you should be fine. Things will get harder though as you progress through LS2 and into the Heart of Thorns story, so it’s best to get your game up, otherwise you will just find everything too hard.

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@Zionite.5924 said:I'm at my wits end and I really don't want to ask guildmates for help.

First off, why not?

Secondly, to add on to @Haleydawn.3764 's post, Modrem Tendrils have a total of four attack patterns:

  1. When attacking a ranged target, it will lob a series of three poison volleys. You can move out of the way of these projectiles, block them, or reflect them.
  2. While the poison volley attack is on cooldown, Tendrils will burrow underground and move towards the target. Enemies near Tendril that are unburrowing will be crippled and receive Bleeding. This attack is particularly annoying as the combination of terrain and AI inconsistencies can make timing your defensive maneuvers difficult.
  3. While attack a melee target, Tendrils will telegraph a red circle around itself before swinging around, knocking back enemies, and applying Cripple and Bleed. You can dodge, or step out of the circle to avoid these.
  4. Their secondary attack is a very downward slap that deals significant damage, but has a narrow hitbox.

Alone, these Tendrils aren't usually a threat; they become one the more there are in the vicinity, such as during the Wold Summit story. Bring a projectile block or reflect, or use high-damage skill combinations to kill them while staying mobile (e.g. no Meteor Shower!). For the World Summit story in particular, you can manage the number of Tendrils you're fighting at a given time by holding up in the North East corner of the Omphalos Chamber.

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It's worth noting that the poison volley is very slow once launched, and easy to get away from. If your class has a decent ranged weapon, use it.

But keep one charge of endurance ready for the "glowing floor" attack that happens at one point in the cycle(1). You can avoid it by dodging or jumping at the right moment - that moment doesn't require intensely precise timing, but it will down you if you mess it up.

But mostly the fight is a cycle of escaping from AoE circles and killing tendrils and other mobs, evading the glowing floor attack, beating on the dragon, then rinse and repeat. Later in LS2 you will have segments with weird mechanics - until you get the hang of the mechanics, it will be like beating your head against a wall, and then it will become a simple case of following the mechanics and staying out of the way of the boss's attacks.

(1) Don't worry. There is absolutely NO way that you will miss that this one is coming.

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Stay mobile and attack from range. The poison volleys have travel time, so the further away you are the more time it takes to reach you. If you stay in motion and simply avoid red circles, they will never touch you. You can attack at melee range, but you'll have to contend with their area knockback and you'll have less time to deal with their other attacks.

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First off, why not?Because shouldn't this be soloable for most people? Or do I just suck at it?Secondly, to add on to @Haleydawn.3764 's post, Modrem Tendrils have a total of four attack patterns:

  1. When attacking a ranged target, it will lob a series of three poison volleys. You can move out of the way of these projectiles, block them, or reflect them.
  2. While the poison volley attack is on cooldown, Tendrils will burrow underground and move towards the target. Enemies near Tendril that are unburrowing will be crippled and receive Bleeding. This attack is particularly annoying as the combination of terrain and AI inconsistencies can make timing your defensive maneuvers difficult.
  3. While attack a melee target, Tendrils will telegraph a red circle around itself before swinging around, knocking back enemies, and applying Cripple and Bleed. You can dodge, or step out of the circle to avoid these.
  4. Their secondary attack is a very downward slap that deals significant damage, but has a narrow hitbox.

Thanks, I didn't know their pattern. I just have so much trouble with them and it's frustrating especially since there are some achievements associating with not getting hit which seems impossible.

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You should never be afraid to ask a guildie for help. This is WHY you have guilds. If you need help, then they help you. If they need help, you help them. They will probably be able to teach you places to go and things to do when you're in the story instance with them, that will be valuable to many different situations. Not everyone is amazing at everything, and help is always appreciated!

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You can max range attack them, wait for them to come close/walk into their melee range yourself and just dodge their big attack. They don't have a real auto attack in melee range and all they can do is that aoe to knock you back. Learn to dodge that.

The multiple smaller aoe poison projectile spam attack is extremely deadly, so I am assuming you keep dying to that. Just strafe to the side it should never hit you.

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Tried, they're impossible for me I'm afraid. I just stood there, kept dying, killed them eventually because I lost patience. It's not like the story quests resets anyway. I just get that pity checkpoint rez thing.So, yeah, it's been pointed out how to fight them. I'm afraid theyre too erratic for me so F it?

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