JayAction.9056 Posted May 13, 2018 Share Posted May 13, 2018 I just took the time to actually play first story of PoF. I think mounts should be usable in WvW. For everybody that has not unlocked mount yet or does not have POF > oh wellWho agrees?Remember to thumbs up brosEDIT: Only raptor mount. Remember to thumbs up bros :+1: Link to comment Share on other sites More sharing options...
Optimator.3589 Posted May 13, 2018 Share Posted May 13, 2018 No.15 characters Link to comment Share on other sites More sharing options...
ChronosCosmos.9450 Posted May 13, 2018 Share Posted May 13, 2018 @JayAction.9056 said:I just took the time to actually play first story of PoF. I think mounts should be usable in WvW. For everybody that has not unlocked mount yet or does not have POF > oh wellWho agrees?Remember to thumbs up brosSorry but, mounts would be too strong in WvW. Structures would become useless. Link to comment Share on other sites More sharing options...
hyperchaotic.2390 Posted May 13, 2018 Share Posted May 13, 2018 Travel time is very important in WvW and must not be reduced. Things like running back to fights when defending/attacking, groups moving across the map, etc. all must take some time and impart some risk of discovery. It's part of what sets WvW apart from an arena. Link to comment Share on other sites More sharing options...
X T D.6458 Posted May 13, 2018 Share Posted May 13, 2018 What does playing through pve missions have to do with WvW? I dont see the correlation. You dont give any reason why it would be a good feature to implement or anything. Also NO. Link to comment Share on other sites More sharing options...
Blodeuyn.2751 Posted May 13, 2018 Share Posted May 13, 2018 After finally running through a chunk of PoF I can wholeheartedly say NO. There is absolutely no need for mounts in wvw. Link to comment Share on other sites More sharing options...
Zero.3871 Posted May 13, 2018 Share Posted May 13, 2018 Mounts in wvw would be catastrophical. gliding is already BS and completely ret. that anet introduced that. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted May 13, 2018 Share Posted May 13, 2018 It would be a nice aesthetic touch.Just remove the mount abilities, have them move at the normal 33% boosted speed (as if you're running on foot with swiftness) and have them punted if the player takes a hit that puts them into combat.Heck, you wouldn't even need to restrict them to friendly territory.If you wanted to implement a mastery tree that gave them versions of their current abilities (far jump, high jump, teleport etc.) then you'd need to restrict their use to friendly territory.~ Kovu Link to comment Share on other sites More sharing options...
JayAction.9056 Posted May 13, 2018 Author Share Posted May 13, 2018 Only raptor mount my bad. Link to comment Share on other sites More sharing options...
ArmageddonAsh.6430 Posted May 13, 2018 Share Posted May 13, 2018 Nope. Nope. Nope. That would be rather unfair on those of us that cant stand the PvE in this game. I play WvW only. So saying "tough luck" to those that dont have them are the reason why they SHOULDN'T be added. What about those that cant afford PoF or for some reason dont want PoF or like me dont play the PvE??? Link to comment Share on other sites More sharing options...
Bunny.9834 Posted May 13, 2018 Share Posted May 13, 2018 No. Not even the raptor. WvW will be broken if you even include the raptor. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted May 14, 2018 Share Posted May 14, 2018 @"ArmageddonAsh.6430" said:Nope. Nope. Nope. That would be rather unfair on those of us that cant stand the PvE in this game. I play WvW only. So saying "tough luck" to those that dont have them are the reason why they SHOULDN'T be added. What about those that cant afford PoF or for some reason dont want PoF or like me dont play the PvE???I think if they introduced mounts to wvw it would be available to owners of PoF who choose to unlock the mastery.Much like with wvw gliding, I don't think there would be any pve involved.And actually, looking at the wiki you don't even need HoT for gliding mastery; only Provisions Master and Shield Generator Mastery require HoT.~ Kovu Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted May 14, 2018 Share Posted May 14, 2018 Unless they are willing to rework all of the traits for mobility and the skills for mobility, I would have to say no. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted May 14, 2018 Share Posted May 14, 2018 Sorry. I don't think this game needs more power creep via mounts (yes, movement speed is power creep). I still don't think gliding was a good idea implemented in its form neither.Of course. We got gliding anyway (with some alterations necessary for maps...).D: Link to comment Share on other sites More sharing options...
Kovu.7560 Posted May 14, 2018 Share Posted May 14, 2018 Oh noes, people could move around slightly more quickly out of combat. The desert map might actually be manageable. Crap!Not to put too fine of a point on it, the less mobile classes could use the help getting around.The result of what I'm asking for would equate to permanent swiftness while out of combat (and possibly within your team's own territories.)Would that really break the game?~ Kovu Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted May 14, 2018 Share Posted May 14, 2018 @Kovu.7560 said:Oh noes, people could move around slightly more quickly out of combat. The desert map might actually be manageable. Crap!Not to put too fine of a point on it, the less mobile classes could use the help getting around.The result of what I'm asking for would equate to permanent swiftness while out of combat (and possibly within your team's own territories.)Would that really break the game?~ KovuNo. But it would neuter the mobility of the classes that build for it. How many non thief and Mesmer classes use their swiftness options? Few to none because it hurts their class. Revamp all the swiftness and mobility options for thief, Mesmer etc, to more combat power or defense then maybe we could talk. Link to comment Share on other sites More sharing options...
Musty.3148 Posted May 14, 2018 Share Posted May 14, 2018 Not only no, but KITTEN no. Link to comment Share on other sites More sharing options...
Kovu.7560 Posted May 14, 2018 Share Posted May 14, 2018 @Strider Pj.2193 said:@Kovu.7560 said:Oh noes, people could move around slightly more quickly out of combat. The desert map might actually be manageable. Crap!Not to put too fine of a point on it, the less mobile classes could use the help getting around.The result of what I'm asking for would equate to permanent swiftness while out of combat (and possibly within your team's own territories.)Would that really break the game?~ KovuNo. But it would neuter the mobility of the classes that build for it. How many non thief and Mesmer classes use their swiftness options? Few to none because it hurts their class. Revamp all the swiftness and mobility options for thief, Mesmer etc, to more combat power or defense then maybe we could talk.Er.@Kovu.7560 said:out of combat.The only thing mobility-related that would change if we introduced mounts in the manner which I am suggesting is that the classes with less mobility would effectively have perma swiftness whilst traveling from point a to point b. Mesmers and thieves would still have their teleports in addition to swiftness/mounts. Someone on a mount would not be able to keep up with a blinking mesmer or a shadowstepping thief. Or warriors, rangers and (to a lesser degree) engineers & elementalists for that matter. If you die in a fight and port out, whether you have effective-permanent-swiftness (via the mount) or have to slot and rely on a movement signet while running back wouldn't change the fact that the fight would likely be over by the time you got back, or still going for quite a while if you managed to get back to participate further, slightly sooner. You'd have to hit quite the sweet spot in terms of how long that fight lasts for that 8% difference in movement speed to actually matter.As for combat itself, this wouldn't change anything in combat at all. The classes designated to provide swiftness would still do so and those without investments in personal mobility could still potentially be screwed during the fight.Why are you so worried about the "power creep" of being able to get around maps ever-so-slightly more quickly, sometimes, on some professions?~ KovuEdit- This isn't directed at just Strider. This thread's getting a lot of 'no's, but with very few reasons. Link to comment Share on other sites More sharing options...
Eremes Guile.1480 Posted May 14, 2018 Share Posted May 14, 2018 More money to anet tho if they bring mounts to wvw. Kek. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted May 14, 2018 Share Posted May 14, 2018 @Kovu.7560 said:@Strider Pj.2193 said:@Kovu.7560 said:Oh noes, people could move around slightly more quickly out of combat. The desert map might actually be manageable. Crap!Not to put too fine of a point on it, the less mobile classes could use the help getting around.The result of what I'm asking for would equate to permanent swiftness while out of combat (and possibly within your team's own territories.)Would that really break the game?~ KovuNo. But it would neuter the mobility of the classes that build for it. How many non thief and Mesmer classes use their swiftness options? Few to none because it hurts their class. Revamp all the swiftness and mobility options for thief, Mesmer etc, to more combat power or defense then maybe we could talk.Er.@Kovu.7560 said:out of combat.The only thing mobility-related that would change if we introduced mounts in the manner which I am suggesting is that the classes with less mobility would effectively have perma swiftness whilst traveling from point a to point b. Mesmers and thieves would still have their teleports in addition to swiftness/mounts. Someone on a mount would not be able to keep up with a blinking mesmer or a shadowstepping thief. Or warriors, rangers and (to a lesser degree) engineers & elementalists for that matter. If you die in a fight and port out, whether you have effective-permanent-swiftness (via the mount) or have to slot and rely on a movement signet while running back wouldn't change the fact that the fight would likely be over by the time you got back, or still going for quite a while if you managed to get back to participate further, slightly sooner. You'd have to hit quite the sweet spot in terms of how long that fight lasts for that 8% difference in movement speed to actually matter.As for combat itself, this wouldn't change anything in combat at all. The classes designated to provide swiftness would still do so and those without investments in personal mobility could still potentially be screwed during the fight.Why are you so worried about the "power creep" of being able to get around maps ever-so-slightly more quickly, sometimes, on some professions?~ KovuEdit- This isn't directed at just Strider. This thread's getting a lot of 'no's, but with very few reasons.Since the OP didn't specify what effects the mounts have in WvW. We will have to operate on assumptions.If we assume that the mounts do provide speed benefit while out of combat, then let's take the infamous Desert Borderland (I dislike that map). The easy and constant speed boast from mounts lessen the significance of Shrine 40% Buff. This could potentially decrease the desire to flip them (unless you're diligent to capture 3 for even easier map traversal). If the mount speed is "good enough" then that Shrine Buff's importance is weaker, and thus "power creep" could be claimed here. Even if you hate PPT/objective flipping gameplay (the shrines), by adding mounts we introduced another mechanic that the original map design did not consider. I dislike adding mechanics after a map is made for it leads to janky "fixes" in order to incorporate or compensate for said addition.If we assume that mounts operate in allied territory. The speed boost is already provided by guild tactics speed buff of 25%... the mount speed conflicts with that. Which is where you can claim "power creep." BTW, I dislike most of the implementation of guild buffs. So now we must adjust that because of mounts.If we assume it's purely cosmetic. Then we start entering more particle clutter territory. Afraid I'd have to vote no. Their is already enough immersion breaking effects littering the screen. D: I suppose you could have toggles which is dev time spent on aesthetics, and not game play issues related to WvW. Although I'd assume it'd be easy enough.My middle ground would be a map made for mounts separate from the other maps. Not a blanket insertion to every map (like gliding...). It would provide uniqueness to that map after all. I'd still rather not do this. Regardless, it is variety. I just don't think ANET will feasibly do this. ! Note: I do not care nor mentioned individual player skills or builds that temporary boast swiftness in order to argue against mounts. That'd probably lead to some circular logic funk claiming it'd be unnecessary to add mounts due to such builds. Link to comment Share on other sites More sharing options...
Warkind.6745 Posted May 14, 2018 Share Posted May 14, 2018 I think to make mounts a realistic possibility there needs to be something that discourages zergs charging each other with tail spins or cannonballs. Link to comment Share on other sites More sharing options...
Hyper Cutter.9376 Posted May 14, 2018 Share Posted May 14, 2018 @GDchiaScrub.3241 said:(yes, movement speed is power creep).No, out-of-combat speed is a quality of life feature. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted May 14, 2018 Share Posted May 14, 2018 @Hyper Cutter.9376 said:@"GDchiaScrub.3241" said:(yes, movement speed is power creep).No, out-of-combat speed is a quality of life feature.OP doesn't state anything about in combat or out of combat or otherwise. So I assumed he wished to shove mounts as is into WvW. Quoting a fraction out of context and saying it's QoL is irrelevant because of the lack of information provided by OP.Even still, ANET considers movement speed additions power creep. I am not pulling that from no where: https://en-forum.guildwars2.com/discussion/34400/wvw-work-in-progress/p1@Ben Phongluangtham.1065 said:The 2 enrichments currently on the list are a wxp bonus and a reward track bonus. I dont really want to make an enrichments that adds to power creep or suddenly becomes required for all WvWers to use.This was after a player suggestion of adding a movement speed enrichment (operating like the passive movement speed from a mount).Of course...we got underwater movement speed infusions anyway. Such consistency. #CusGameDesign Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted May 14, 2018 Share Posted May 14, 2018 No no no no no. You want a mount? Make a golem or charr car and have at it. Link to comment Share on other sites More sharing options...
Crazy.6029 Posted May 14, 2018 Share Posted May 14, 2018 Game nearly breaks with two zergs running to another zerg with swiftness buff, I could just imagine what would happen with 120 players riding to one location on mounts. I don't think it would work. Link to comment Share on other sites More sharing options...
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