TheGrimm.5624 Posted May 15, 2018 Share Posted May 15, 2018 I like and agree that legendary components should come from various game modes to encourage players that want legendaries to be versed in differing game modes. That said I think it leans more time wise towards PvE. To that end we have a way to unlock hero challenges via WvW proofs. Along those same lines I think there should be ways to take PvP, WvW and Fractal currencies to buy unlocks for Hearts. Leave the map exploration pieces in place (PoI, Vistas, Wps) but allow players to choose to spend their other game mode currencies to unlock HPs and /or Hearts. This would create more use/demand of other currencies, still require players to do mixed game modes, but also allow players to pick how their time will be spent when unlocking needed map completion objectives. If the concept included both the account bound and non-bound currencies in sufficient number it would also increase the demand for those trade-able currencies and still require players to spend time in game to earn the account bound ones needed to unlock the other half of the currency for the heart. Like to Fractal, spend Fractal currencies to unlock hearts, like to PvP but have more of those the PvP, spend both types of currencies, same with WvW. You would still need to spend some time on map completion, but could also spend excise currencies earned while in other game modes to advance the PvE side of the equation. And considering newer zones have less hearts the same concept that is applied to the HPS could be done here. Less HPs that are worth more, cost more. Same with Hearts. Less means each one more expensive to keep the balance between Core, HoT and PoF.Thanks for your time, Good Crafting! Link to comment Share on other sites More sharing options...
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