anduriell.6280 Posted May 17, 2018 Share Posted May 17, 2018 Loot from players kills is baaaad. Baaaaaaaaad. Very bad.You get ocasionaly a heavy bag and always some greens which clutter the inventory.Here is an idea to improve loot without making an highly complex loot tables:Every single player killed gives you a heavy loot bag.by rank of player killed you get one type of statuille. The more rank the player has the more coins you can sell it for.And some coins based in the time the player is being alive. Same as experience but with silver/copper.Random chance to get a green or blue so we still keep the chance to get a precursor/exotic or ascended from a kill.And remove the rest.As such you get to know from your expoilshow many players you tagged that evening (bags)Ranks of players killed (statuilles)Some liquid goldSome random stuff.Still you need bags becaus of the diferent statuilles and greens (and the reward tracks) but because of the secures loot you incentivize players to interact.What do you think? Link to comment Share on other sites More sharing options...
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