Alaya.8765 Posted May 17, 2018 Share Posted May 17, 2018 The thing I personally think is strange is that a single person (if he can survive it) can hold a capture point against x enemies.Why does the claiming not start if it is like 2:1 or if that is to low 3:1?Was it always like this?I just think it truly is strange that it is not with a majority system.What do the rest of you think about it? Link to comment Share on other sites More sharing options...
Airdive.2613 Posted May 17, 2018 Share Posted May 17, 2018 It makes bunker builds and other "tanks" and "master survivalists" actually useful in conquest.In other games you can rarely contribute if you're a skilled tanky player. Here you can earn points for your team. Link to comment Share on other sites More sharing options...
Eme.2018 Posted May 17, 2018 Share Posted May 17, 2018 I don't think that neither is better, it just a different mechanic that changes the decision-making aspect of the game. Either of those makes a solid choice. At some point you have to choose one of them though, as they are pretty similar and I don't think it would be worth implementing both. Some games choose to handle it the way you describe , some games do it this way. Link to comment Share on other sites More sharing options...
BMW.2951 Posted May 17, 2018 Share Posted May 17, 2018 New to the game? Link to comment Share on other sites More sharing options...
Abazigal.3679 Posted May 17, 2018 Share Posted May 17, 2018 That's how it worked in GW1, but i believe both systems can work. I'd say GW1 system would be good for heavy defensive metas, but in the actual one which is about top damage, it's probably better if 1 person alone can hold the node. Link to comment Share on other sites More sharing options...
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