MoarChaos.8320 Posted May 18, 2018 Share Posted May 18, 2018 After every Chak Gerent and Octovine there's a person or people that try and screw over others after the meta. They place merchants, feasts, and other interactables on the chests at the end of each meta. It's gotten to the point where it's happening at every time slot now. Why is Arenanet allowing this with their systems? I know it's an oversight, and they wouldn't condone it, but they're allowing it and not giving us any option to do anything. I try and tell the frustrated players on the maps to just double click the chests, but why should they have to? I don't understand why there simply isn't a priority list for interactables where nodes, and chests are always first.And if you think this is a big deal over losing one chest, you haven't seen what's happening. On Auric Basin it's slightly better, but maybe worse since they're targeting a much better chest. However, on Tangled Depths they're doing every chest since there's not as many. The other thing happening in TD that at least is avoidable is a mesmer putting a portal on the first chest that kills you if you don't deploy your glider. Now if you still think this isn't a problem I'll remind you that there's an interactable that starts a cutscene, and just by calling attention to any of this might cause a huge surge in the people doing it. That's not what I want, but it's unavoidable when talking about issues like these. Arenanet please fix this mess! 1 Link to comment Share on other sites More sharing options...
Gambino.2109 Posted May 18, 2018 Share Posted May 18, 2018 Oh and some mesmers have found a way to lodge themselves at a high enough distance to place a portal that leads to a quick fall.. so those with slow reaction speed would get killed.I doubt there's much anet can do about this Link to comment Share on other sites More sharing options...
Laila Lightness.8742 Posted May 18, 2018 Share Posted May 18, 2018 Sadly this is not a technical problem if they remove this trolls will find other ways to do it(maybe reduce drop rate on expresses(normal ones) would reduce this since less sources of items) Link to comment Share on other sites More sharing options...
MoarChaos.8320 Posted May 18, 2018 Author Share Posted May 18, 2018 There's two fixes I can think of. Either putting a priority list on what you interact with which should be easy, or an aoe on nodes and chests where other things can't be used or placed near them. People can walk 3 steps to use a trading post away from a node, and it won't hurt them.That is if the second option is even remotely possible.But also both being put in would be nice. Link to comment Share on other sites More sharing options...
Holykitten.3064 Posted May 18, 2018 Share Posted May 18, 2018 @Laila Lightness.8742 said:Sadly this is not a technical problem if they remove this trolls will find other ways to do it(maybe reduce drop rate on expresses(normal ones) would reduce this since less sources of items)The merchant/feast drops aren't the problem. OP, you can target the chest to prioritize them over anything else within interaction range.What Anet could (and should think about doing) is giving a deadzone range for chests/vendors/merchants/TPs etc so nothing else can be spawned on top. But, there will always be 1 person who complains the range isn't big enough. Link to comment Share on other sites More sharing options...
MoarChaos.8320 Posted May 18, 2018 Author Share Posted May 18, 2018 @Haleydawn.3764 said:@Laila Lightness.8742 said:Sadly this is not a technical problem if they remove this trolls will find other ways to do it(maybe reduce drop rate on expresses(normal ones) would reduce this since less sources of items)The merchant/feast drops aren't the problem. OP, you can target the chest to prioritize them over anything else within interaction range.What Anet could (and should think about doing) is giving a deadzone range for chests/vendors/merchants/TPs etc so nothing else can be spawned on top. But, there will always be 1 person who complains the range isn't big enough.One person complaining about that is a lot different than the current game where nothing is in place. Link to comment Share on other sites More sharing options...
Holykitten.3064 Posted May 18, 2018 Share Posted May 18, 2018 @MoarChaos.8320 said:@Haleydawn.3764 said:@Laila Lightness.8742 said:Sadly this is not a technical problem if they remove this trolls will find other ways to do it(maybe reduce drop rate on expresses(normal ones) would reduce this since less sources of items)The merchant/feast drops aren't the problem. OP, you can target the chest to prioritize them over anything else within interaction range.What Anet could (and should think about doing) is giving a deadzone range for chests/vendors/merchants/TPs etc so nothing else can be spawned on top. But, there will always be 1 person who complains the range isn't big enough.One person complaining about that is a lot different than the current game where nothing is in place.Well there is the 'target takes priority' thing. So target what you want to interact with. I'm not condoning the actions of trolls, I'm saying there's an obvious work around already. Link to comment Share on other sites More sharing options...
MoarChaos.8320 Posted May 18, 2018 Author Share Posted May 18, 2018 @Haleydawn.3764 said:@MoarChaos.8320 said:@Haleydawn.3764 said:@"Laila Lightness.8742" said:Sadly this is not a technical problem if they remove this trolls will find other ways to do it(maybe reduce drop rate on expresses(normal ones) would reduce this since less sources of items)The merchant/feast drops aren't the problem. OP, you can target the chest to prioritize them over anything else within interaction range.What Anet could (and should think about doing) is giving a deadzone range for chests/vendors/merchants/TPs etc so nothing else can be spawned on top. But, there will always be 1 person who complains the range isn't big enough.One person complaining about that is a lot different than the current game where nothing is in place.Well there is the 'target takes priority' thing. So target what you want to interact with. I'm not condoning the actions of trolls, I'm saying there's an obvious work around already."I try and tell the frustrated players on the maps to just double click the chests, but why should they have to?" Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted May 18, 2018 Share Posted May 18, 2018 They really need interact priority.-Collect resource--Open chest---Interact Banner----Interact Vendor-----Interact NPC-------Interact Toy/Portal"Just interact with it by clicking on it" is not a good solution when it ought to be effort to click on the undesirable. Link to comment Share on other sites More sharing options...
Holykitten.3064 Posted May 18, 2018 Share Posted May 18, 2018 @MoarChaos.8320 said:@Haleydawn.3764 said:@MoarChaos.8320 said:@Haleydawn.3764 said:@"Laila Lightness.8742" said:Sadly this is not a technical problem if they remove this trolls will find other ways to do it(maybe reduce drop rate on expresses(normal ones) would reduce this since less sources of items)The merchant/feast drops aren't the problem. OP, you can target the chest to prioritize them over anything else within interaction range.What Anet could (and should think about doing) is giving a deadzone range for chests/vendors/merchants/TPs etc so nothing else can be spawned on top. But, there will always be 1 person who complains the range isn't big enough.One person complaining about that is a lot different than the current game where nothing is in place.Well there is the 'target takes priority' thing. So target what you want to interact with. I'm not condoning the actions of trolls, I'm saying there's an obvious work around already."I try and tell the frustrated players on the maps to just double click the chests, but why should they have to?"I love how you skip over the part where I agree with you, but get the hump because I throw out the obvious workaround. #logic Link to comment Share on other sites More sharing options...
Zin Dau.1749 Posted May 18, 2018 Share Posted May 18, 2018 How can you click them if they're obstructed? Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted May 18, 2018 Share Posted May 18, 2018 @Gambino.2109 said:Oh and some mesmers have found a way to lodge themselves at a high enough distance to place a portal that leads to a quick fall.. so those with slow reaction speed would get killed.I doubt there's much anet can do about this That's funny, I should try this. Link to comment Share on other sites More sharing options...
Goettel.4389 Posted May 18, 2018 Share Posted May 18, 2018 Not saying it's not true, but I've been grinding VB/AB/TD/DS for more than a year and I've never had this problem. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted May 18, 2018 Share Posted May 18, 2018 mesmer portal, banner, public trader, toys they probably cannot do anything about, but i'm sure they can make those personal traders hidden, which will take a bit of grief away Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted May 18, 2018 Share Posted May 18, 2018 @Goettel.4389 said:Not saying it's not true, but I've been grinding VB/AB/TD/DS for more than a year and I've never had this problem.Really? That's interesting, because I've been doing the same thing and I see what op is talking about all the time. Link to comment Share on other sites More sharing options...
Hashberry.4510 Posted May 18, 2018 Share Posted May 18, 2018 Yes, this is constant, and enables trolling. Anet should put a higher priority on fixing it: its makes them look careless. Link to comment Share on other sites More sharing options...
Goettel.4389 Posted May 18, 2018 Share Posted May 18, 2018 @Endless Soul.5178 said:@Goettel.4389 said:Not saying it's not true, but I've been grinding VB/AB/TD/DS for more than a year and I've never had this problem.Really? That's interesting, because I've been doing the same thing and I see what op is talking about all the time.Not at the game right now, but a possible explanation is you can tab-target passed anything on top of a chest (can you?), so maybe I've seen it but it's never prevented me from opening any. But really, I haven't seen this, and I put an average of 2-3 hours a day in the HoT metas. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted May 18, 2018 Share Posted May 18, 2018 @MoarChaos.8320 said:@Haleydawn.3764 said:@MoarChaos.8320 said:@Haleydawn.3764 said:@"Laila Lightness.8742" said:Sadly this is not a technical problem if they remove this trolls will find other ways to do it(maybe reduce drop rate on expresses(normal ones) would reduce this since less sources of items)The merchant/feast drops aren't the problem. OP, you can target the chest to prioritize them over anything else within interaction range.What Anet could (and should think about doing) is giving a deadzone range for chests/vendors/merchants/TPs etc so nothing else can be spawned on top. But, there will always be 1 person who complains the range isn't big enough.One person complaining about that is a lot different than the current game where nothing is in place.Well there is the 'target takes priority' thing. So target what you want to interact with. I'm not condoning the actions of trolls, I'm saying there's an obvious work around already."I try and tell the frustrated players on the maps to just double click the chests, but why should they have to?""I have a problem and the power to fix it but I am angry so I can't"What? Link to comment Share on other sites More sharing options...
MoarChaos.8320 Posted May 18, 2018 Author Share Posted May 18, 2018 @"Blocki.4931" "Reading comprehension is the ability to process text, understand its meaning, and to integrate it with what the reader already knows. An individual's ability to comprehend text is influenced by their skills and their ability to process information." -GoogleThe subject of the line you quoted is another player, and I tell them presumably in game to "double click the chests", then I go back to the reader on the forums and ask "but why should they have to?". This is done to emphasize that there's a problem that should be solved. It draws parallels with other updates we've had such as the salvage kit update. There were slight work arounds you could do to make salvaging easier, but ultimately it was an archaic system that everyone was glad it was changed. Link to comment Share on other sites More sharing options...
Zalavaaris.5329 Posted May 18, 2018 Share Posted May 18, 2018 They just need to add logic that will prioritize these meta chests over other things. If the player actually wants to use a portal they can put it in a spot that isnt directly on the chests. Link to comment Share on other sites More sharing options...
Goettel.4389 Posted May 18, 2018 Share Posted May 18, 2018 @Goettel.4389 said:Not at the game right now, but a possible explanation is you can tab-target passed anything on top of a chest (can you?), so maybe I've seen it but it's never prevented me from opening any. But really, I haven't seen this, and I put an average of 2-3 hours a day in the HoT metas.Well tab doesn't work, not sure why I haven't seen this kind of grieving. Link to comment Share on other sites More sharing options...
Bunter.3795 Posted May 18, 2018 Share Posted May 18, 2018 I see it all the time. Sometimes it so many items that you can barely target the chest you're trying to interact with. Anet just needs to impose a dead zone that makes it impossible for any player spawned item to show up near a chest, bank, merchant, etc. Link to comment Share on other sites More sharing options...
Vlad Morbius.1759 Posted May 18, 2018 Share Posted May 18, 2018 As i posted in a previous thread i do not understand why they just don't add "dropped by so & so courtesy of blank guild" just like they have on banners. This should be done for all items that could be dropped so that people can at the very least identify the slack jawed troglodytes that do this thinking it's funny and report them. Most of this would go away if the culprits were identified because frankly anonymity is why a lot of this happens because there is no possible repercussion. The tech exists and this would be the quickest solution to the problem in my opinion.As far as people saying it doesn't happen often I've experienced this almost every 2nd time i do Auric Basin meta event and almost daily at the Royal Terrace bank. Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted May 18, 2018 Share Posted May 18, 2018 @Goettel.4389 said:@Goettel.4389 said:Not at the game right now, but a possible explanation is you can tab-target passed anything on top of a chest (can you?), so maybe I've seen it but it's never prevented me from opening any. But really, I haven't seen this, and I put an average of 2-3 hours a day in the HoT metas.Well tab doesn't work, not sure why I haven't seen this kind of grieving.To be fair, I usually see it at the chests after Octovine and Chak Gherent. Saw it at both Octovines I attended yesterday. If you're not seeing them, then consider yourself lucky! :) Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted May 18, 2018 Share Posted May 18, 2018 What ANet could do is have the chest contents go into your inventory, just like the chest contents for Teq and Shatterer go into your inventory at the end of the event. People can drop those items all they want then and it won’t matter. Link to comment Share on other sites More sharing options...
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