Xenash.1245 Posted June 29, 2018 Share Posted June 29, 2018 I know hammer would be nice but I truly do think ranger needs some more love for ranged dps outside of the standard longbow, so rifle gets my vote. Link to comment Share on other sites More sharing options...
urdriel.8496 Posted June 29, 2018 Share Posted June 29, 2018 I voted for Rifle, but im sure that Anet will give us a Stick and a Stone, they dont care about ranger xD. Link to comment Share on other sites More sharing options...
Alchimist.4738 Posted July 1, 2018 Share Posted July 1, 2018 I'd love to see the next specialization focus on minion master kind of builds, your main pets become weaker but you get more of them, and can summon more, alongside a Rifle to suit a power specialization that has some sort of aura support to reinforce allies and summon. Link to comment Share on other sites More sharing options...
Shadowcat.2680 Posted July 1, 2018 Share Posted July 1, 2018 I voted rifle simply because it would make sense for some kind of hunter-oriented elite, but I'd be happy with any weapon so long as it's viable. I can count on one finger how many times I've come across a soulbeast using mh dagger in WvW since PoF's release. Link to comment Share on other sites More sharing options...
Euthymias.7984 Posted July 1, 2018 Share Posted July 1, 2018 THUMPETY THUMP GOES THE 「B U N N Y T H U M P E R」 Link to comment Share on other sites More sharing options...
Aamu.3952 Posted July 2, 2018 Share Posted July 2, 2018 Since Anet already dabbled with petless, I would love a true petless spec. Hammer or spear. We had support. We had condi. Now I'd like a viable power DPS. A 'Hunter' that sacrifices their pet... And recieves animal totems (similar to Rev stances, but just effect your F1-5 buttons). High single target power DPS. No more utility, jack-of-all-trades, and support. Make power DPS viable! A hunter or stalker duelist spec, where you sacrifice your pet and depending on the archaetype, you recieve a totem to match... Like if it's a cat, you recieve the 'Stalkers Totem' with applies constant superspeed when moving toward your enemies, or if it's a bear type you recieve some sort of tanky or stable totem. After Soulbeast, I hope for a cool, fun and flavourful spec next time. Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 4, 2018 Share Posted July 4, 2018 @"Sodeni.6041" said:I'd love to get a hammer and an elite specialization that could be called "Shatterer" or "Crusher". Basically you smash the earth with your hammer and create giant earthquakes and erupt volcanos. You could even have transformations as your class mechanic and become an improved version of your pet for a short duration and defeat your enemy as a giant bear for example :) we already have transformations... bear, wolf, raven, snow leopard... refer: norn tranformations btw, im a norn ranger... so synergistic with pets and spirits of wild and transformations... :3 and FYI, hammer??? not good for ranger and manipulating the elements is not ranger's idea, thats one of elementalist idea... rangers should adapt to it and use the nature to their advantage... example... in pvp, elementalist and rangers should work synergistically for efficient and high damage and lead to team victory Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 4, 2018 Share Posted July 4, 2018 guys, please dont talk about mace and hammer for ranger... coz it just diverts the profession and the core idea behind it... rangers can use dagger at close meele if they've been spotted... rangers should use every opportunity to their advantage... not get in the killzone and swing their mace or sword or hammer like a blind mad man in the middle of the crowd hoping to hit everyone in the process... we got warriors, guardians and other professions for that... Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted July 4, 2018 Share Posted July 4, 2018 @Crystal Paladin.3871 said:guys, please dont talk about mace and hammer for ranger... coz it just diverts the profession and the core idea behind it... rangers can use dagger at close meele if they've been spotted... rangers should use every opportunity to their advantage... not get in the killzone and swing their mace or sword or hammer like a blind mad man in the middle of the crowd hoping to hit everyone in the process... we got warriors, guardians and other professions for that...Well you could have said that traps and Longbow don't fit a guardian and we got that.First you have to look at the role that needs to be filled. Mid to long range weaponry is already taken. CC weaponry isnt really. So it would make sense to give it weapons with more CC.In addition to that we have to admit that ranger lack MH weapon variety so a one handed weapon would make more sense or a two handed melee weapon because we only have GS for two handed melee.The CC could still be tied to nature, like roots, earth shatters, thorns etc.so the point of it would break flavor isnt really there IMO and is more difficult to achieve with a more technological advanced weapon like firearms are.Rangers have many upclose and personally aspects of skills and playstyles but lack CC and defense against it. Thats why i bet on a melee CC weapon and a Control spec next and not a new ranged weapon. We have this already covered. Link to comment Share on other sites More sharing options...
kappa.2036 Posted July 4, 2018 Share Posted July 4, 2018 Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role. Link to comment Share on other sites More sharing options...
Prophet.1584 Posted July 5, 2018 Share Posted July 5, 2018 Dual Hammers or Dual Greatswords. Let's get crazy! Link to comment Share on other sites More sharing options...
Dragon.4782 Posted July 6, 2018 Share Posted July 6, 2018 I would vote for shield. Ranger NEED that durability and cc. Link to comment Share on other sites More sharing options...
BadSanta.6527 Posted July 6, 2018 Share Posted July 6, 2018 Mace shild minon master !! Link to comment Share on other sites More sharing options...
daviesforu.6291 Posted July 6, 2018 Share Posted July 6, 2018 I would like to see the ranger with a Rifle or hammer, with a nature/animal spirit focus (firing nature bolts/bullets) for the rifle and a bruiser earthy bleeds focus for the hammer. Link to comment Share on other sites More sharing options...
Sol.4310 Posted July 7, 2018 Share Posted July 7, 2018 @"Sodeni.6041" said:I'd love to get a hammer and an elite specialization that could be called "Shatterer" or "Crusher". Basically you smash the earth with your hammer and create giant earthquakes and erupt volcanos. You could even have transformations as your class mechanic and become an improved version of your pet for a short duration and defeat your enemy as a giant bear for example :) Even better you have no pet and you're a form of earthly creature. Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 9, 2018 Share Posted July 9, 2018 @"kappa.2036" said:Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JK Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted July 9, 2018 Share Posted July 9, 2018 @Crystal Paladin.3871 said:@"kappa.2036" said:Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JKFor better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 11, 2018 Share Posted July 11, 2018 @InsaneQR.7412 said:@Crystal Paladin.3871 said:@"kappa.2036" said:Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JKFor better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "you're talking about a close quarters meele CC(that puts us in the killzone)killzone usually occupied by burn guardians, necros(who vomit all over) and mesmers spamming clone shatters and dodges... that'll be dangerous for rangers... So i suggested a ranged CC weapon like fire grenade launcher and ranged healing guns like the ones we use in shatterer fight to throw medpacks for our allies and i expect the ranged CC weapon to switch rounds/ammunition it can be a fire grenade, liquid nitrogen, bio poison grenade, electric grenade and so on... or even high velocity CC ammunition Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 11, 2018 Share Posted July 11, 2018 @InsaneQR.7412 said:@Crystal Paladin.3871 said:@"kappa.2036" said:Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JKFor better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. smoke trap is very much appreciated... or instead of smoke trap, we can have nature trap... since were rangers, we need to blend in with the nature... if there are trees/bushes/rock we can have extended stealth time atleast double of what we currently have Link to comment Share on other sites More sharing options...
kappa.2036 Posted July 11, 2018 Share Posted July 11, 2018 @Crystal Paladin.3871 said:@InsaneQR.7412 said:@Crystal Paladin.3871 said:@"kappa.2036" said:Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JKFor better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "you're talking about a close quarters meele CC(that puts us in the killzone)killzone usually occupied by burn guardians, necros(who vomit all over) and mesmers spamming clone shatters and dodges... that'll be dangerous for rangers... So i suggested a ranged CC weapon like fire grenade launcher and ranged healing guns like the ones we use in shatterer fight to throw medpacks for our allies and i expect the ranged CC weapon to switch rounds/ammunition it can be a fire grenade, liquid nitrogen, bio poison grenade, electric grenade and so on... or even high velocity CC ammunitionOr just play engi? xD Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 11, 2018 Share Posted July 11, 2018 @kappa.2036 said:@Crystal Paladin.3871 said:@InsaneQR.7412 said:@Crystal Paladin.3871 said:@kappa.2036 said:Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JKFor better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "you're talking about a close quarters meele CC(that puts us in the killzone)killzone usually occupied by burn guardians, necros(who vomit all over) and mesmers spamming clone shatters and dodges... that'll be dangerous for rangers... So i suggested a ranged CC weapon like fire grenade launcher and ranged healing guns like the ones we use in shatterer fight to throw medpacks for our allies and i expect the ranged CC weapon to switch rounds/ammunition it can be a fire grenade, liquid nitrogen, bio poison grenade, electric grenade and so on... or even high velocity CC ammunitionOr just play engi? xDoops.... i strayed away from the path of a soulbeast ranger... sorry... ;) Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted July 11, 2018 Share Posted July 11, 2018 @Crystal Paladin.3871 said:@kappa.2036 said:@Crystal Paladin.3871 said:@InsaneQR.7412 said:@Crystal Paladin.3871 said:@kappa.2036 said:Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JKFor better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "you're talking about a close quarters meele CC(that puts us in the killzone)killzone usually occupied by burn guardians, necros(who vomit all over) and mesmers spamming clone shatters and dodges... that'll be dangerous for rangers... So i suggested a ranged CC weapon like fire grenade launcher and ranged healing guns like the ones we use in shatterer fight to throw medpacks for our allies and i expect the ranged CC weapon to switch rounds/ammunition it can be a fire grenade, liquid nitrogen, bio poison grenade, electric grenade and so on... or even high velocity CC ammunitionOr just play engi? xDoops.... i strayed away from the path of a soulbeast ranger... sorry... ;) No you generally describing mortar kit so you go full on engi and not "stray away" from ranger.A riffle spec with nature themed bullets that give area denial or roots and ranged control would be fine but going full on technology is engineer and would break the class theme. In addition to that it is nit a solution to go ranged if we already can do that just for the sake of not dying in melee.The new e spec should give us the tools to survive in close quarters instead if just avoiding it melee combat. We can already do that with ranged weaponry and lots of evasions and mobility. Link to comment Share on other sites More sharing options...
sevenDEADLY.5281 Posted July 12, 2018 Share Posted July 12, 2018 Land spear. Why isn't this a thing yet. Don't even need to make new weapon models. Link to comment Share on other sites More sharing options...
Blogert.7510 Posted July 23, 2018 Share Posted July 23, 2018 A shield would be fantastic. Something a bit more cc/engage oriented to pair with the dexterous sword. Could be grand with the throwing axe as well for that close range control. I'd certainly like to see a power focused specialization no matter what. If going with a shield, dumping a bunch of barrier into it in return for a real pet-less class would be pretty awesome. Like a warden of nature. I'm game for a rifle as well! As a power weapon. Perhaps like a shotgun? Something a bit shorter than the longbow but with lots of area of effect. A cone based auto attack instead of a projectile one would be super nice at 600 or 800 range. If we're rolling with a rifle, the pet's gotta stay. Link to comment Share on other sites More sharing options...
BadMed.3846 Posted July 23, 2018 Share Posted July 23, 2018 I have a legendary shield. I have a ranger. I'd like to use it. Good enough reason! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now