Arheundel.6451 Posted May 25, 2018 Share Posted May 25, 2018 People like to call it "powercreep" ...but I like to call it : "most sensible solution" . The current TOP professions are so far ahead that in reality we would need years worth of nerfs/changes to bring them in line with the rest, years is what you need to apply an uniform risk/reward ratio to all classes and all of you should realise that this is not feasible, not with this balance team and level of commitment.The unequal distribution of defensive mechanism and efficient offensive mechanics , it's too ingrained into the game to be changed with nerfs at this point, unless you destroy the very concept of low risk=high reward, players will always gravitate towards it . If all of you really want to balance the game through nerfs then....we should start from the foundations by removing stealth and passive invulnerability, also total invulnerability mechanics like distortion , we should remove stunlock, condi and boon spam....basically we should rewrite the whole damn game from scratch.You can keep nerfing mesmer, necro, warrrior to oblivion....players will simply bandwagon to the next thing because low risk=high reward is now part of the "culture" of this game, it's what the playerbase has been fed for years and it's what they expect now.I realise now that no amount of nerfs will solve mesmer problem for example, the traitlines for this class are so....busted that's no matter what you nerf ..they can come up always on top so why keep nerfing them instead than buff the traitlines for all others? Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now