Sinful.2165 Posted May 26, 2018 Share Posted May 26, 2018 This makes zero sense. If something is overpowered why wouldn’t you tone it down instead of buffing everything else?Actually, you’re right. Let’s just skip all the buffing non sense until you inevitably arrive at the solution that everyone gets 1 dmg skill that 1 shots anyone and 2 dodges just to keep the games going longer than 10 seconds. Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted May 26, 2018 Share Posted May 26, 2018 @sephiroth.4217 said:@SlippyCheeze.5483 said:@sephiroth.4217 said:@Brother.1504 said:@SlippyCheeze.5483 said:@"Arheundel.6451" said:People like to call it "powercreep" ...but I like to call it : "most sensible solution" . Here is a secret: a buff to one class is the same as a nerf to all other classes!Someone gets it. Isn't that why OP asks to buff classes?Instead of nerfing 5 classes, why not buff 2-3.Hey, that's a great idea. Imagine if they were to, say, pick elementalist for that. They could increase the damage of Impale, Lightning Touch, Drake's Breath, Shatterstone, Ashen Blast, Steam Surge, and reduce the cooldown of things to make them usable more often, like Static Field, and Boil, and they could increase the defensive values of skills like Stone Resonance, or tune Glyph of Storms.They could buff Ranger too, imagine: increase the damage of Stab, and Jab, rework the final part of the sequence with a higher damage attack, buff ......or Thief. They could buff Thief. Imagine increasing the damage of Deadly Strike, Stab, and Jab! Increase the healing of Skelk Venom, drop the cooldown on Assassin's Signet, and Signet of Shadows. Bump up a whole slew of things.Just imagine a universe where ANet made those changes to a handful of classes!My thought was also along with Ele and Rev...Op sort of has a point, it would take years of nerfs to 5+ classes to bring them in line with those 2... Would make sense to buff those and then see where it stands, make nerfs after those buffs (My ele is D/D... I need buffs plz)cough those were all literally taken from recent patch notes... Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted May 26, 2018 Author Share Posted May 26, 2018 @Sinful.2165 said:This makes zero sense. If something is overpowered why wouldn’t you tone it down instead of buffing everything else?Actually, you’re right. Let’s just skip all the buffing non sense until you inevitably arrive at the solution that everyone gets 1 dmg skill that 1 shots anyone and 2 dodges just to keep the games going longer than 10 seconds.Did you actually read the full post or just the title and made an assumption ? Link to comment Share on other sites More sharing options...
Sinful.2165 Posted May 26, 2018 Share Posted May 26, 2018 @Arheundel.6451 said:@Sinful.2165 said:This makes zero sense. If something is overpowered why wouldn’t you tone it down instead of buffing everything else?Actually, you’re right. Let’s just skip all the buffing non sense until you inevitably arrive at the solution that everyone gets 1 dmg skill that 1 shots anyone and 2 dodges just to keep the games going longer than 10 seconds.Did you actually read the full post or just the title and made an assumption ?Of course I read the whole post, suggesting that the devs intensify power creep by actively avoiding nerfs.. because the term has a negative connotation? Is ridiculous. Balance is a very delicate thing. Mistakes will be made, players will abuse things in ways the devs didn’t anticipate and adjustments up or down will need to be made.Why is that a difficult concept to grasp for people who are so against nerfing? Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted May 26, 2018 Author Share Posted May 26, 2018 @Sinful.2165 said:@Arheundel.6451 said:@Sinful.2165 said:This makes zero sense. If something is overpowered why wouldn’t you tone it down instead of buffing everything else?Actually, you’re right. Let’s just skip all the buffing non sense until you inevitably arrive at the solution that everyone gets 1 dmg skill that 1 shots anyone and 2 dodges just to keep the games going longer than 10 seconds.Did you actually read the full post or just the title and made an assumption ?Of course I read the whole post, suggesting that the devs intensify power creep by actively avoiding nerfs.. because the term has a negative connotation? Is ridiculous. Balance is a very delicate thing. Mistakes will be made, players will abuse things in ways the devs didn’t anticipate and adjustments up or down will need to be made.Why is that a difficult concept to grasp for people who are so against nerfing?@Sinful.2165 said:@Arheundel.6451 said:@Sinful.2165 said:This makes zero sense. If something is overpowered why wouldn’t you tone it down instead of buffing everything else?Actually, you’re right. Let’s just skip all the buffing non sense until you inevitably arrive at the solution that everyone gets 1 dmg skill that 1 shots anyone and 2 dodges just to keep the games going longer than 10 seconds.Did you actually read the full post or just the title and made an assumption ?Of course I read the whole post, suggesting that the devs intensify power creep by actively avoiding nerfs.. because the term has a negative connotation? Is ridiculous. Balance is a very delicate thing. Mistakes will be made, players will abuse things in ways the devs didn’t anticipate and adjustments up or down will need to be made.Why is that a difficult concept to grasp for people who are so against nerfing?Why is that difficult to understand that Anet will never nerf anything to acceptable levels...not anymore?The playerbase of this game has been fed on low risk=high reward mantra for years now...you remove that and you remove the players, it would be suicide for a company...Anet won't do that.There is no more room to talk or ideals, it's time to wake up and smell the coffie...the whole "competitive" dream is gone and it's not coming back anytime soon...so it's time to stop this crap where you can train your dog to use 3-4 classes in this game...while you need a degree in applied physic to use other classes how many examples like this do you need?https://image.noelshack.com/fichiers/2018/21/6/1527342997-ffff.jpgdo you need more to get my point? Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted May 26, 2018 Share Posted May 26, 2018 @Arheundel.6451 said:@Azure The Heartless.3261 said:@Arheundel.6451 said:I realise now that no amount of nerfs will solve mesmer problem for example, the traitlines for this class are so....busted that's no matter what you nerf ..they can come up always on top so why keep nerfing them instead than buff the traitlines for all others?They're almost balanced. All that's left is Elusive mind. put a hefty ICD on it and the rest can be handled with learning the MU. You can talk about MU only when a class has at least 2 bad ones out of any meta...not when your only possible bad MU is an "unicorn" not meta build played at semi WTS levels, nerfing EM won't strip mirage of their OP elite jaunt with which they can outrun/catch...everything?!, won't remove their stealth into distortion and won't remove their GS one shot combo and also it won't remove their spammable reflect heal/trait combo....basically you can speak about MU when your spec stop having the edge over 99% of the game..Jaunt isn't OP, and literally everything you mentioned can be handled by learning the matchup. any damage following a stun will put them on the defensive. The moment you put a, lets say, 90-120 ICD on EM that triggers whenever they remove stun, they have to think about what they'll do when their rotation gets interrupted. @Arheundel.6451 said:@Sinful.2165 said:@Arheundel.6451 said:@Sinful.2165 said:This makes zero sense. If something is overpowered why wouldn’t you tone it down instead of buffing everything else?Actually, you’re right. Let’s just skip all the buffing non sense until you inevitably arrive at the solution that everyone gets 1 dmg skill that 1 shots anyone and 2 dodges just to keep the games going longer than 10 seconds.Did you actually read the full post or just the title and made an assumption ?Of course I read the whole post, suggesting that the devs intensify power creep by actively avoiding nerfs.. because the term has a negative connotation? Is ridiculous. Balance is a very delicate thing. Mistakes will be made, players will abuse things in ways the devs didn’t anticipate and adjustments up or down will need to be made.Why is that a difficult concept to grasp for people who are so against nerfing?@Sinful.2165 said:@Arheundel.6451 said:@Sinful.2165 said:This makes zero sense. If something is overpowered why wouldn’t you tone it down instead of buffing everything else?Actually, you’re right. Let’s just skip all the buffing non sense until you inevitably arrive at the solution that everyone gets 1 dmg skill that 1 shots anyone and 2 dodges just to keep the games going longer than 10 seconds.Did you actually read the full post or just the title and made an assumption ?Of course I read the whole post, suggesting that the devs intensify power creep by actively avoiding nerfs.. because the term has a negative connotation? Is ridiculous. Balance is a very delicate thing. Mistakes will be made, players will abuse things in ways the devs didn’t anticipate and adjustments up or down will need to be made.Why is that a difficult concept to grasp for people who are so against nerfing?Why is that difficult to understand that Anet will never nerf anything to acceptable levels...not anymore?The playerbase of this game has been fed on low risk=high reward mantra for years now...you remove that and you remove the players, it would be suicide for a company...Anet won't do that.There is no more room to talk or ideals, it's time to wake up and smell the coffie...the whole "competitive" dream is gone and it's not coming back anytime soon...so it's time to stop this crap where you can train your dog to use 3-4 classes in this game...while you need a degree in applied physic to use other classes how many examples like this do you need?https://image.noelshack.com/fichiers/2018/21/6/1527342997-ffff.jpgdo you need more to get my point?That was actually a really amazing play and overcoming cheese circles with a tiny group must have felt amazing. Face it, the game has changed. there's more cheese. We have to handle it or quit. Link to comment Share on other sites More sharing options...
Specialka.7290 Posted May 26, 2018 Share Posted May 26, 2018 I guess ppl are quitting since the playerbase is dwindling. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted May 26, 2018 Share Posted May 26, 2018 No thanks . PvP is pretty horrible already because everyone is too powerful Link to comment Share on other sites More sharing options...
Dralor.3701 Posted May 26, 2018 Share Posted May 26, 2018 I like after all these years of the game being out people still think if a class has more buttons it is “skill”. Sorry to break it to you but this game is a spamfest and has been devolving into more of one as opposed to improving. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted May 26, 2018 Share Posted May 26, 2018 "We should go to the armory. That's where Zadorojny is likely to be."Now seriously, the last thing we need is more buffs and an even faster pace.To get a proper combat pace we'd need something like having all base health pools tripled, out of combat healing disabled in competitive areas, and healing effects reduced at least by half. Plus some sort of 'health exhaustion' effect in several skills that permanently reduces maximum health over a period of time that takes 10 times as much to be healed. That would get us longer fights and health that slowly goes down as the fight progresses without the possibility or reverting back to full health too fast, too often. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted May 27, 2018 Share Posted May 27, 2018 @SlippyCheeze.5483 said:@sephiroth.4217 said:@SlippyCheeze.5483 said:@sephiroth.4217 said:@Brother.1504 said:@SlippyCheeze.5483 said:@"Arheundel.6451" said:People like to call it "powercreep" ...but I like to call it : "most sensible solution" . Here is a secret: a buff to one class is the same as a nerf to all other classes!Someone gets it. Isn't that why OP asks to buff classes?Instead of nerfing 5 classes, why not buff 2-3.Hey, that's a great idea. Imagine if they were to, say, pick elementalist for that. They could increase the damage of Impale, Lightning Touch, Drake's Breath, Shatterstone, Ashen Blast, Steam Surge, and reduce the cooldown of things to make them usable more often, like Static Field, and Boil, and they could increase the defensive values of skills like Stone Resonance, or tune Glyph of Storms.They could buff Ranger too, imagine: increase the damage of Stab, and Jab, rework the final part of the sequence with a higher damage attack, buff ......or Thief. They could buff Thief. Imagine increasing the damage of Deadly Strike, Stab, and Jab! Increase the healing of Skelk Venom, drop the cooldown on Assassin's Signet, and Signet of Shadows. Bump up a whole slew of things.Just imagine a universe where ANet made those changes to a handful of classes!My thought was also along with Ele and Rev...Op sort of has a point, it would take years of nerfs to 5+ classes to bring them in line with those 2... Would make sense to buff those and then see where it stands, make nerfs after those buffs (My ele is D/D... I need buffs plz)cough those were all literally taken from recent patch notes...Oh I didn't realize D/D Tempest and Rev got a buff I need more buffs please. Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted May 27, 2018 Share Posted May 27, 2018 @sephiroth.4217 said:@SlippyCheeze.5483 said:@sephiroth.4217 said:@SlippyCheeze.5483 said:@sephiroth.4217 said:@Brother.1504 said:@SlippyCheeze.5483 said:@"Arheundel.6451" said:People like to call it "powercreep" ...but I like to call it : "most sensible solution" . Here is a secret: a buff to one class is the same as a nerf to all other classes!Someone gets it. Isn't that why OP asks to buff classes?Instead of nerfing 5 classes, why not buff 2-3.Hey, that's a great idea. Imagine if they were to, say, pick elementalist for that. They could increase the damage of Impale, Lightning Touch, Drake's Breath, Shatterstone, Ashen Blast, Steam Surge, and reduce the cooldown of things to make them usable more often, like Static Field, and Boil, and they could increase the defensive values of skills like Stone Resonance, or tune Glyph of Storms.They could buff Ranger too, imagine: increase the damage of Stab, and Jab, rework the final part of the sequence with a higher damage attack, buff ......or Thief. They could buff Thief. Imagine increasing the damage of Deadly Strike, Stab, and Jab! Increase the healing of Skelk Venom, drop the cooldown on Assassin's Signet, and Signet of Shadows. Bump up a whole slew of things.Just imagine a universe where ANet made those changes to a handful of classes!My thought was also along with Ele and Rev...Op sort of has a point, it would take years of nerfs to 5+ classes to bring them in line with those 2... Would make sense to buff those and then see where it stands, make nerfs after those buffs (My ele is D/D... I need buffs plz)cough those were all literally taken from recent patch notes...Oh I didn't realize D/D Tempest and Rev got a buffI need more buffs please.Came a little whiles back, I skipped over all the buffs and reworks to underwater stuff for them. :)Seriously, though, the whole "ANet only nerf" narrative is just flat out wrong. They balance, which moves various things in both directions, and occasionally means a bigger rework. I'm just hoping my Scourge stays in the first bucket, not the second, because I have come to quite like the playstyle, and I'd be very happy for it to be a little more balanced without radically changing. Regardless, I know it will wind up in balance eventually... Link to comment Share on other sites More sharing options...
JTGuevara.9018 Posted May 27, 2018 Share Posted May 27, 2018 eh...no...sorry OP, this one-shot "meta" is GARBAGE. Nerf away. I give not one you-know-what about the "culture" of this community. All gaming communities are the same. They love buffs and hate nerfs. I've been through this same song and dance in other games and know how players behave. Nobody likes nerfs, nobody likes their mains to get the nerf axe. But, like it or not, nerfs are a part of balance. While I agree that passive nonsense and the ridiculous amounts of invulns need to go away, buffs are just more powercreep and are just going to drive what's left of people away. Nerf away I say. Link to comment Share on other sites More sharing options...
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