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Who is the leader of the Seperatists.


mauried.5608

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Seems to be very little information available about this mob or what they want.Given that they seem to be everywhere in Tyria at least, theres a real lot in Diessa Plateau, there must be some kind of command structure in place.They are Humans and seem to hate everyone, including other Humans.

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@"Eekasqueak.7850" said:Caudecus is behind the separatists and they're also related to the bandits.

He financed them and armed them, but he didn't lead them.

The only leader figures we know among the Separatists (who we've subsequently killed) would be:

Captain Monique DeLanaThe two unnamed "leader"s

But no "defacto" leader has ever been presented.

Similarly, we never know of a defacto leader of the Renegades, just the "new leader" Ajax Anvilburn, and an unnamed general and captain (which are odd ranks to have given charr don't have generals and captians).

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@Konig Des Todes.2086 said:

@"Eekasqueak.7850" said:Caudecus is behind the separatists and they're also related to the bandits.

He financed them and armed them, but he didn't lead them.

The only leader figures we know among the Separatists (who we've subsequently killed) would be:

But no "defacto" leader has ever been presented.

Similarly, we never know of a defacto leader of the Renegades, just the "new leader" Ajax Anvilburn, and
and
(which are odd ranks to have given charr don't have generals and captians).

Probably due to key leadership being slain during the personal and dungeon story. The separatists and renegades probably couldn’t reorganize, hence why they haven’t been large threats since the original release.

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@Tyson.5160 said:Probably due to key leadership being slain during the personal and dungeon story. The separatists and renegades probably couldn’t reorganize, hence why they haven’t been large threats since the original release.

The story since release has barely even touched Ascalon, and when it did, it focused on places Renegades aren't (and Separatists barely are). And for not having a care for Kryta, a good number of Separatists were involved in Season 3. They wouldn't put the majority of their forces in Kryta, more than likely.

Even then, killing one or two leaders would hardly put a dent in an army. It'd route the battle, but not the force or the war.

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@Konig Des Todes.2086 said:

@Tyson.5160 said:Probably due to key leadership being slain during the personal and dungeon story. The separatists and renegades probably couldn’t reorganize, hence why they haven’t been large threats since the original release.

The story since release has barely even touched Ascalon, and when it did, it focused on places Renegades aren't (and Separatists barely are). And for not having a care for Kryta, a good number of Separatists were involved in Season 3. They wouldn't put the majority of their forces in Kryta, more than likely.

Even then, killing one or two leaders would hardly put a dent in an army. It'd route the battle, but not the force or the war.

Nah, no dent in the army per say, but enough to cause confusion on leadership and effectiveness. Highly speculative, but they could be fighting over rights over leadership as well, really hard to say. Hopefully we eventually have some story in Ebonhawke which is such a fascinating place and visually unique. Perhaps they can touch on these two factions as well.

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I doubt they'd be fighting over rights of leadership for 6 years, tbh.

Anet just has a long standing habit of pretending stories don't exist until they're "ready" to "do them justice". Hence why Caudecus was quietly under house arrest for 5 years, and the charr-human peace treaty still not settled after 7 years..

Given the world map, I'm still hoping for the plot to go towards charr (and by effect, Ascalonian plots) after we deal with Joko and Kralkatorrik.

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@Eekasqueak.7850 said:Kralkatorric made the brand through Charr territory originally didn't he? It wouldn't be a surprise for the expansion that centers around him also features Charr predominantly.

But he's now in Kourna, which is very far away from any non-Olmakhan charr. Unless Kralkatorrik decides to do a 180, it's likely that fighting Kralkatorrik will be as relevant to charr as fighting Zhaitan was to humans (read: barely).

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@"Konig Des Todes.2086" said:I doubt they'd be fighting over rights of leadership for 6 years, tbh.

Anet just has a long standing habit of pretending stories don't exist until they're "ready" to "do them justice". Hence why Caudecus was quietly under house arrest for 5 years, and the charr-human peace treaty still not settled after 7 years..

Given the world map, I'm still hoping for the plot to go towards charr (and by effect, Ascalonian plots) after we deal with Joko and Kralkatorrik.

Yeah, no I agree, there is no real importance to the story as of now or we would be getting more details and since we aren’t, it’s hard to say what each faction is doing, in fact we may never know.

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@Dustfinger.9510 said:Probably more like cell groups than one large organization.

Very likely. The Seperatists probably did not have unified leadership. We see them spread their energy on too many fronts all at once. No sane leader would commit his very limited forces on multiple battlefields with no hope of victory.While they did recruit from disgruntled citizens of Ebonhawke, their operations included:

  • The plains of Ashford, where they attacked iron legion researchers. They get consistently beaten back and only managed to delay the submarine program, while taking extaordinary losses.
  • Diessa Plateau, where separitist forces were attacking both Flame Legion forces and Iron Legion farmers. They achieved very little and took losses against Flame Legion, while the Farmers were rescued by player characters. They also managed to lose their trebuchets in an assault on a sawmill. Wasting siege equipment on civilian* infrastructure is a waste of krytan resources. They could have dealt greater damage by sabotaging the forges.
  • They maintained a presence in Drake Hollow and Craze's Folly in the Blazeridge steppes. In Drakes's hollow they tried to abduct a charr blacksmith, which got the attention of adventurers, who smashed their outpost. I don't know their purpose in Craze's Folly. Maybe logistics, or a hideout?
  • In the Iron Marches, they assaulted a charr village, that is famous for breeding dogs. They managed to disrupt some forges, but took heavy losses and got routed by two Blood Legion pensioners and some adventurers.
  • They attempted to fight Flame Legion in Fireheart Rise, but alerted the ghosts of Ascalon, who promptly attacked them.
  • The stongest separatist activity took place in the Fields of Ruin. However, they wasted a lot of their resources on fighting the renegades, which may be the reason, why both factions could not disrupt the treaty in the end. Faced with waning support, they even attacked the citizens of Ebonhawke. Eroding their own pool of recruits.

As was mentioned, they did recieve funding and equipment from Krytan nobles, who were either sympathetic to their cause, or using them for their own political ends.Their lack of consistent and unified command broke their back, however.

*Yes, technically every charr is a soldier to the legions, but I consider a sawmill civilian infrastructure, as it is not used to produce weapons for Iron Legion. It may supply raw materials, but why assault a sawmill, when isolated transports, roads and bridges are easier targets? To be fair they did do that, but allowed Iron Legion to revocer time and time again. Maintaining several crucial roadblocks would have been more effective in the early stages. Later they would have needed to overwhelm individual positions. And most of all, they should have concentrated their efforts on one foe, not attack Kryta (Ebonhawke), Flame Legion, Iron Legion, Blood Legion, Ash Legion and the Ghosts of Ascalon (accidentally, but still) all at the same time.

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Behind every conspiracy theres someone with his own Agenda, usually power and/or wealth.

The answer is most probably to be found in the answer of the question: Cui bono? (i.e, who benefits from it?). And I don't think the game gave us sufficient information that enable us to infer that.

IMHO, there's not too much to be found either. I think the separatist subplot was put there just to reinforce the dialectical nature of the world of tyria.

I'll explain.

I think is a concern of the writers to not paint any race as inherently good or evil, but both to be found in them. For example, The Arcane Council vs The Inquest, The Dream vs The Nightmare, The Black Citadel vs The Flame Legion, The followers of the Spirits of the Wild vs The Sons of Svanir.

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