rdigeri.7935 Posted June 1, 2018 Share Posted June 1, 2018 At the moment Shadow Arts is the traitline which is rarely ever used, and when it is, in competitive modes it's blamed upon for being unhealthy. I think the main reason for that is that it encourages and supports stealth camping, which is annoying in WvW and not productive in any game mode (except for stalking people to boredom and retreating for a minute every time health's low).Below i share some ideas that i came up with and they're up to constructive criticismTraits that grant bonuses during stealth, like Shadow's Embrace and Shadow's Rejuvenation should be changed: SR could give a regen bonus and more ini generation for a certain amount time, upon every time a thief goes into stealth (much like Adrenal Heal on Warrior). My thought on SE was that stealthing gives some Resistance, and 1-2 conditions are transferred to the enemy with stealth attacks. Hidden Thief could work in a similar way.Shadow Protector is a useless trait at the moment, instead it could give enemies Weakness in a small radius around the thief when leaving stealth, or give some Vigor to each ally affected.Leeching Venoms is not at all connected to Stealth, i think it should swap places with Revealed Training from Deadly Arts traitline, this way both of them are better suited for their traitlines. (Condi thieves are rarely going to run SA)Meld With Shadows could be replaced with a trait that gives protection when leaving stealth(CD-s and such are not included)So generally i think SA should be focused on sustaining through weaving in and out of stealth instead of how it currently works. Some traits could even encourage not staying in stealth for too long.Let me know what you think, and share your ideas about SA as well!(also first post don't kill me) Link to comment Share on other sites More sharing options...
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