LazySummer.2568 Posted June 1, 2018 Share Posted June 1, 2018 That is not Shatterstone or increasing random water/dagger skills damage by 50~66%? (making it look like a huge buff on the surface when it's nothing in reality because these skills do wet-noodle level damage to begin with)I personally think the Riptide heal nerf should be reverted or better barriers if ele's supposed to take on the side-node duelist role because it really makes no sense how a pure bunker build only has similiar amounts of sustain as other specs such as spellbreakers & holos that are built for damage. Making it so not every single sword skills are pure melee, high cast time skills can also work.If ele's supposed to be a support, tempest need better self sustain because it can't support anything when it can't even stand on node without getting obliterated by scourges or ccs.If ele's supposed to be the stupid +1 role such as FA or staff, either it should get better access to escape like thieves & mesmer or its slow/channeled attacks should do big impact when they do land. For example, Dragon's Tooth and Pile Driver doing only similar amount of damage as a fast skill such as Plasma Beam is not ok. Also, Shatterstone is such a meme that even after the buff and having Piercing Shards traited, I just see enemies walk all over them like they don't exist in team fights while losing to some scepter mesmer who face-tanked it 3 times in a 1v1. Link to comment Share on other sites More sharing options...
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