Einlanzer.1627 Posted June 8, 2018 Share Posted June 8, 2018 I think GW2's biggest issue is a total lack of vertical progression in end game combined with pretty limited horizontal progression. The mastery system is cool, but it's not as fleshed out as it needs to be, and character building in general is too restrictive with locked down weapon skills, a limited number of traits, and no ability to cross profession barriers outside of getting new elite specs. I think this combination of factors leads to a lot of people playing for a short time and finding it really cool, but it lacks the stickiness other MMOs have with a very high rate of abandonment and/or super casual play.Since GW2 is basically built on no vertical progression, I think there needs to be a much stronger focus on horizontal. It can't just be fashion wars. You have to give players a virtually unlimited ability to experiment with different builds and acquire new skills/traits and continue to "grow" in some way. New weapon skills, new weapon types, new trait options, new specialized types of gear to pursue that are based on unique properties rather than stat inflation. All of that is needed to a much higher degree than we're getting it. While I definitely like getting elite specs a lot better than getting nothing, I don't think it was conceptually the best way to settle on creating more horizontal progression. It's too on-rails and effectively just changes the best build for a given profession from expansion to expansion. I would have created a much more generalized system of skill and trait hunting similar to what GW1 had that allowed all professions to dabble in tons of new areas. Link to comment Share on other sites More sharing options...
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