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Damage split among single, multiple targets


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For skills that can attack multiple targets, is the calculated damage divided by the number of possible (not actual) targets?Assume no boons, conditions, traits, or adjustments and use only base damage = f(weapon strength, power, skill_coefficient, target armor). It seems a skill that can attack three targets will output 1/3 of the above calculated damage to a single target. Is this correct?

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@cawtx.2016 said:For skills that can attack multiple targets, is the calculated damage divided by the number of possible (not actual) targets?No.

Assume no boons, conditions, traits, or adjustments and use only base damage = f(weapon strength, power, skill_coefficient, target armor). It seems a skill that can attack three targets will output 1/3 of the above calculated damage to a single target. Is this correct?No.

The damage depends on your stats, boons, spells, weapons, traits, runes/sigils/infusions, ... but not the amount of enemies hit by the attack. The max. amount of targets for an attack/spell is listed in its description.

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Damage multiplies in this game. If a sword hits for 1000, it doesn't matter how many enemies it strikes. If one enemy is in range, they're hit for 1k. If three enemies are in range, each individual enemy is hit for 1k.

Because of this, the most effective way to kill a group of enemies is to gather them together and cleave them all down.

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Also, just to add for clarity. When a skill says something like "Damage (8x): 968", it refers to the total damage if all eight attacks hit. Now if you had something that had "Damage: 293" and "Number of Targets: 3" it means you can hit up to 3 targets with the same attack dealing 293 damage to each target. (These numbers are referenced from two Guardian sword skills at level 80. Namely, skill 3 and skill 1's first hit.)

For skills that use a bouncing projectile, it depends if the projectile can bound back to the origin. If the projectile bounces back to the first target then it is hit twice.

Any skill will not "split" the listed damage to all targets. All targets will receive the same damage as long as the attack will hit those targets.

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@rng.1024 said:

@Khisanth.2948 said:Unfortunately the devs are not consistent enough for that to be always true. For examplehttps://wiki.guildwars2.com/wiki/Unload doesn't list the total damage.

The wiki isn't made or maintained by the devs mind you

The game is ... and the description in game is the same. The link is just there to make it easier for anyone interested to know exactly which skill is being referred.

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@Khisanth.2948 said:

@rng.1024 said:

@Khisanth.2948 said:Unfortunately the devs are not consistent enough for that to be always true. For examplehttps://wiki.guildwars2.com/wiki/Unload doesn't list the total damage.

The wiki isn't made or maintained by the devs mind you

The game is ... and the description in game is the same. The link is just there to make it easier for anyone interested to know exactly which skill is being referred.

Unload do list the total damage in game though, always have. What you are referring to is the "tooltip" which devs definitely make, and yes it does show damage per hit instead of adding a "x8" after. This is because Unload is a channel skill with 2 phases (you can see this by the red bar filling) and therefore is at a bigger risk of getting interrupted. The tooltips and (consequently) the wiki always treated those skills by showing single packet coefficients, so nothing new there.

https://wiki.guildwars2.com/wiki/Channeled_skill

Credit to devs where credit is due ^^

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