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Feedback: Official Living World Season 4 Episode 3 Feedback [MANY SPOILERS]


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The new mount is great and all but this was overall by far the weakest LW episode in a long time. At least the Sandswept Isles are great from an aesthetic point of view, making me wish the events were a little bit more rewarding but this isn't the case with the Domain of Kourna at all. It's just a generic and forgettable map wich I can't see myself visiting ever again once I'm done with all the achievements.

This episode also shows that you guys haven't lerned anything from your past mistakes, the cannon purchasable from the heart vendor is yet another one of these crappy one time use items, it's really saddening to see anoter good opportunity wasted like this. Hopefully you are going to put more effort and thought into future episodes.

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MMh let's update my feedback: I give in same time a comparison with sandswept isles:Story:-S4E2: Great, learn a ton of things, apart the golem fight in the village. 7/10
-S4E3: Can't really tell with all these bugs, got downed at every boss. Cinematics and the progress is awesome APART this horrible end. 4.5/10Map design/environment:-S4E2: Excellent organization, beautiful, but a ton of Inquest closed gates... 9/10
-S4E3: Meh only like Gandara and Inquest Bases + these crytals all around should be the new currency. GANDARA isn't fully explored! 3/10Quests:-S4E2: They were very interesting and captivating. 8/10
-S4E3: Good but will not bring me back here. 6/10MetaEvent: In both case S4E2 and S4E3, they are awesome, 8/10 for S4E2 and 6/10 for E3 because finishing the south meta at Inquest Lead researcher is pointless...Again, an giant inaccessible giant area AGAIN: Moon fortress gandara, seriously, STOP WITH THAT, the same issue as rata primus, all areas should be exploitable WHEN we want not locked behind the story, it breaks immersion these giant invisible walls you put here! Meta way to short within the fortress....

Overall rating: S4E2: yeah 8/10 I will say, great in general, but only a half for this new one: 4/10, feel like the mount is just to fill the emptiness of the episode....

Keep decreasing the LS episode quality and I will not play them ever again.

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It's a really frustrating game experience with so many bugs disconnecting me again and again while I was doing the story instance. :s

And what's worse, I need to start it for the beginning because the instance cannot save the last checkpoint I have reached.... :'(

PLEASE PLEASE PLEASE fix this ASAP, Anet!

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Just started but looks very solid, tight, and the best of all, so far no mega-cringy/annoying dialogue that tortured us in many parts of past LS.

Also enjoyed the music with actually recognizable melodies as opposed to usual ambient-sh bland pieces. I'm not sure if you newly added them or I just had them muted all along.

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Well i got to second instance of the story and what i find? Bugs that prevent me from finishing mission- specifically with stupid trebuches which doesn't respawn! Why it's a problem? Because i had audacity to destroy some of them when i scouted battlefield. But then oh suprise i got objective to destroy them -_- and now i can't and i wasted hour on this... gg anet. For me now LS is only 2/10- frustrating mess from start. Story? Well it's obviously about bugs... Unfortunately bugs in the game.

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Haven't finished yet - will edit as I go along but my comments so far are these:

  1. It feels rushed and poor quality. The trial part goes through incredibly and unbelievably fast - first they're adamant about the threat the Asura poses - the next moment and two lines later they're "Okay we'll just let him go now whoop-dee-doo". Completely breaks immersion. The Scarab Plague is supposed to be a scary thing. I was expecting some serious push-pull between the threat and the Hero of Amnoon trying to convince them - but it just happened instantly.

  2. Same thing happens AGAIN when you get to the Tomb of the Primeval Kings. The Queens are in your face about "not helping" only to immediately reconsider after you say JUST ONE LINE. "he's got the real deal this time" and everyone just goes "oh okay cool we got it". No need to prove yourself or bring any proof ( I expected a trial of worthiness to lead the ghosts or at least a requirement of proof of what I'm saying as the Commander).

  3. Dialogue is a joke - again everything is written as a sitcom, with small quips and "millennial humor" thrown in at just the right time to defuse and destroy any sense of seriousness or meaningful tone. The whole continent ( and maybe all of Tyria) is about to be faced with a huge catastrophe but oddly enough nobody seems to mind and goes on about making little jokes. I get some people want a light-hearted game but the problem is you can't have a light-hearted attitude and funny dialogue when dealing with these sort of themes or the entire atmosphere you're trying (at least I hope so) to create is going to get ruined. With the characters being as "fun" as they are I only wish I could help Joko along.4

  4. While doing instance two I had the most fun I've had in a long time with the game given the new gameplay elements introduced. Bravo to the design team. Sadly it was all ruined by the endless "defend the rally area" moment at the end. Way to ruin a good mission and bore me to no end at the final part.

  5. I really wish the commander would stop spewing 2nd rate lines like "let's show that sick lich he's bitten off more than he can chew" - this isn't Scooby Doo. Also the comic relief right after the moment where we try to convey the importance of the coming fight is exactly what we needed to ruin the ONE moment where we could have had a decent tone for once.

  6. The idea to make Hearts take so long AND be a requirement for the story to progress is a HORRIBLE IDEA. I get that you can't produce enough content Anet - but artificially inflating game time for the sake of it is just...didn't you already learn this lesson with HoT? There's only SO MANY crops I can burn and so many rats I can kill before it becomes tiresome. I mean - it's not even a challenge. It just is. So the episode feels longer.

  7. I can't finish the last instance because of bugs - despite the fact that we're now one day after the release. Either way - the way this LS episode went I feel a "skip the story just give me the new mount and let me explore the map" button/fee/thing is becoming more and more necessary.

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@DorDor.8617 said:

@Twyn.7320 said:I'm looking forward to effectively like playing Lord of the Guild Wars 2: Return of the King. Like, it's not original or plausible so far, so I hope it gets better later on!

Would you mind going into detail?

What exactly is not plausible? And why would it have to be original? The characters in the story are pretty original no? Not like settings can only ever be done once

Generally, the Scarab Plague is an airborne disease, so if Amnoon isn't crippled by a mass outbreak, it's a bit silly. Additionally, Gorrik wandering around as a test subject is equally as dumb, and no one challenges the concept. They're so passive to the idea of letting an Asura wander around despite being contaminated. Even if it 'doesn't affect anything other than Humans', it could still spread to Humans by just being around Gorrik.

The characters are effectively stereotypes, and are in real need of character development that's well-written. I hope Braham actually gets treatment this time, instead of being drowned out by Taimi because 'reasons'. It's been said multiple times by multiple people, all of which are being objective, but Guild Wars 2 needs to choose its story tone. Is it trying to be a Disney-type adventure, or is it trying to be more mature? If it's a Disney-type adventure, spend more time with Taimi and Gorrik. If it's a mature story, spend more time with characters like Rytlock, Kasmeer and Braham. Of course, it's my subjective opinion as to which characters fit a more mature tone, but Guild Wars 2 stands out as being a bit too... 'no consequences, big actions'. The obvious answer to all of this is: 'Stop playing if you're so negative about it.' However, it doesn't fix anything. There are problems with Guild Wars 2 right now, the most important being a lack of communication and a lack of understanding of what the community actually wants. If Guild Wars 2's community declined until only blindly optimistic people remained, it wouldn't be financially viable to keep the servers open. The irony is that Guild Wars 2's community is trying to stop ArenaNet from destroying something with so much potential, but either through lack of attention or lack of staffing, they aren't able to fix the right things efficiently. (I know I've deviated from the main point, but it's important to get it out there with a new, buggy and largely underwhelming release.)

It's fine for settings to be re-done, but it's a setting that's over-done. We're collecting a spectral army to fight an immense evil, and banish them from the realm of the living. It's a quick fix, with no trials in the way, because it's the only way to fight and defeat Joko. We literally ask them to help and they say: 'Yah, gucci, let's go!' And then, we're meant to portal off to fight him. (Which no one can do at the moment, SoonTM.) But the main issue is actually the question you've asked to me...

'Why would it have to be original?'

This is a problem. Every game should strive to have an original storyline. Yah, you can borrow aspects from other things, it'd be impossible not to. However, you shouldn't rip entire story points, identically from another piece of media, and expect people to not notice. The ghost army is, dialogue-excluded, ripped off from Lord of the Rings: Return of the King. And I might be wrong in the approach, but if the Primeval Army is the primary reason as to why we defeat Joko, it'll be a carbon copy. Though, I don't want Joko to die, because he hasn't been developed. Though, I guarantee that he's going to die today, or be banished from the storyline.

Question: How are you, and you alone, the arbiter of "what the community actually wants?"

Because I'm very active in this community, and from what I've seen, you're in the minority on this. General consensus on Reddit, on Tumblr and within the game itself (frankly, everywhere but the main forums) is pretty positive on Path of Fire, occasional storytelling blunders aside. I've seen a lot of very passionate critics praise the direction the game's taken, just months after taking them to task for the writing problems in Season 3. As far as community opinion goes, it's a far cry from the dark days of the Scarlet arc.

Your opinion is your opinion and I'm sure there plenty of people who agree with it. Heck, I can certainly agree with parts of it, even if I don't agree with the main point. But for better or worse, Arenanet IS listening to us. You just don't like the ideas they're listening to.

Honestly the guy is right - he hits the nail right on the head. The only reason you're not seeing more posts like these is that people who feel this way have seen the "silly tone" has stuck for years and have stopped complaining/posting about it.I really dislike the dissonance between the setting and theme of the game and the "hello kitty adventure" dialogue and atmosphere in the LS. It's just such a shame.Your "general consensus" is just sampling the areas of the community that agree with you while ignoring the others.

The problem is I'm wondering more and more "is this a game for me anymore?".

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@DorDor.8617 said:

@Twyn.7320 said:I'm looking forward to effectively like playing Lord of the Guild Wars 2: Return of the King. Like, it's not original or plausible so far, so I hope it gets better later on!

Would you mind going into detail?

What exactly is not plausible? And why would it have to be original? The characters in the story are pretty original no? Not like settings can only ever be done once

Generally, the Scarab Plague is an airborne disease, so if Amnoon isn't crippled by a mass outbreak, it's a bit silly. Additionally, Gorrik wandering around as a test subject is equally as dumb, and no one challenges the concept. They're so passive to the idea of letting an Asura wander around despite being contaminated. Even if it 'doesn't affect anything other than Humans', it could still spread to Humans by just being around Gorrik.

The characters are effectively stereotypes, and are in real need of character development that's well-written. I hope Braham actually gets treatment this time, instead of being drowned out by Taimi because 'reasons'. It's been said multiple times by multiple people, all of which are being objective, but Guild Wars 2 needs to choose its story tone. Is it trying to be a Disney-type adventure, or is it trying to be more mature? If it's a Disney-type adventure, spend more time with Taimi and Gorrik. If it's a mature story, spend more time with characters like Rytlock, Kasmeer and Braham. Of course, it's my subjective opinion as to which characters fit a more mature tone, but Guild Wars 2 stands out as being a bit too... 'no consequences, big actions'. The obvious answer to all of this is: 'Stop playing if you're so negative about it.' However, it doesn't fix anything. There are problems with Guild Wars 2 right now, the most important being a lack of communication and a lack of understanding of what the community actually wants. If Guild Wars 2's community declined until only blindly optimistic people remained, it wouldn't be financially viable to keep the servers open. The irony is that Guild Wars 2's community is trying to stop ArenaNet from destroying something with so much potential, but either through lack of attention or lack of staffing, they aren't able to fix the right things efficiently. (I know I've deviated from the main point, but it's important to get it out there with a new, buggy and largely underwhelming release.)

It's fine for settings to be re-done, but it's a setting that's over-done. We're collecting a spectral army to fight an immense evil, and banish them from the realm of the living. It's a quick fix, with no trials in the way, because it's the only way to fight and defeat Joko. We literally ask them to help and they say: 'Yah, gucci, let's go!' And then, we're meant to portal off to fight him. (Which no one can do at the moment, SoonTM.) But the main issue is actually the question you've asked to me...

'Why would it have to be original?'

This is a problem. Every game should strive to have an original storyline. Yah, you can borrow aspects from other things, it'd be impossible not to. However, you shouldn't rip entire story points, identically from another piece of media, and expect people to not notice. The ghost army is, dialogue-excluded, ripped off from Lord of the Rings: Return of the King. And I might be wrong in the approach, but if the Primeval Army is the primary reason as to why we defeat Joko, it'll be a carbon copy. Though, I don't want Joko to die, because he hasn't been developed. Though, I guarantee that he's going to die today, or be banished from the storyline.

Question: How are you, and you alone, the arbiter of "what the community actually wants?"

Because I'm very active in this community, and from what I've seen, you're in the minority on this. General consensus on Reddit, on Tumblr and within the game itself (frankly, everywhere but the main forums) is pretty positive on Path of Fire, occasional storytelling blunders aside. I've seen a lot of very passionate critics praise the direction the game's taken, just months after taking them to task for the writing problems in Season 3. As far as community opinion goes, it's a far cry from the dark days of the Scarlet arc.

Your opinion is your opinion and I'm sure there plenty of people who agree with it. Heck, I can certainly agree with parts of it, even if I don't agree with the main point. But for better or worse, Arenanet IS listening to us. You just don't like the ideas they're listening to.

I haven't claimed to be the sole arbiter of 'what the community actually wants'. However, a simple flick through the forums shows that notoriously, the community desires things and hardly get them. The community wants raiding information, and they've been unable to gain it. The community wants balancing in PvP, but the correct balancing, and it's never arrived in full force, and trashed specs that didn't need to be trashed in the first place. Sections of the community desire a particular story focus, and regardless of where you stand on the issue, it objectively hasn't changed since Living World Season 3. The community wants more general communication on any releases or issues, but still, Anet's provided nothing to remove the painful desire.

I'm equally active in this community, and from what I've seen, I'm in a clear majority. If the general consensus of everywhere APART from the main game's forums is positive, but the game's forums are wholly negative and controversial, wouldn't it be safer to say that it's split down the middle? Naturally, official game forums make up the 'majority of accounts' for that game. However, it's a stab in the dark, and without actual figures, I can't say it's a definite and neither should you. Additionally, players of Guild Wars 2 (EU) regularly complain in-game of a lack of content to do, at least from my experience. EU players are usually more cynical, however, from experience.

The problem with comparing the community with the basis of 'the dark days of the Scarlet arc' is that this was 4 years ago. Naturally, Guild Wars 2 has progressed since then into a completely different experience. However, some of those complaints are still current. In the villain department, I've seen many players regularly complain about the lack of a compelling antagonist that they feel is both realistic and adheres to a degree of pathos, which is important for any narrative paradigm. If we don't feel for the villain's actions, or understand why they've acted in a particular way that seems plausible, backed with snazzy dialogue, villainy is pointless. This is a problem that was common in 2014, and is still common in 2018. If the same issue exists in a four-year time span, there's a clear problem. It's the same with balancing, but I'm not going to go into that aspect because other people who know 'numbers and percentiles' can do it far better than I can!

The thing that I need to ask you is: Can you give me a number of examples/instances where Anet has listened and implemented a requested change over a long-term, since the start of Living World Season 3? If Anet produces a good change, I step back, smile and nod. But I'm yet to see a change that actually feels worthwhile and is overtly different. The only change is 'Mounts', IMO. They're still developing for them, and in this case, I smiled and nodded in acceptance. Provide at least four others.

Sure I can. My first example is Living World Season 3. The whole concept.

After Heart of Thorns, there were a ton of complaints about the content droughts the expansion caused. There were complaints about how small and unsubstantial Season 2 episodes ended up being. And there were especially complaints about the direction of the story, and how it was ignoring certain storylines that fans desperately wanted to see play out.

Arenanet responded with nothing short of a complete, comprehensive overhaul of their entire company structure. They established multiple Living World teams, each capable of delivering an episode with a full map's worth of content. They created a system of staggered releases that allowed Episodes to be released in a tight, closely-followed schedule. And they deliberately went for storylines tailor-made to appease old-guard fans: the White Mantle, Livia, the fate of Saul D'Alessio and the reappearance of the Gods. It was created to be a crowd-pleaser, a means to win back the trust of the people, and though it didn't always succeed in that, it does show us the mindset Arenanet's been in since the failure of HoT.

Of course, Season 3 had plenty of criticism as well, and the Path of Fire devs addressed those criticisms when it was their turn for a release. There were complaints about Season 3's bloated cast and scattered plotting, so they went out of their way to tell a more focused story with a smaller cast of characters. Season 4 continued that trend, taking us back to a much-requested location, Istan, and giving Braham some much-needed development after what they did with him in Season 3. Now, Episode 3 is bringing us Gandara (another heavily requested setting) and Roller Beetles (a mount I've seen a ton of people clamoring for).

They've been a bit less proactive on the PvP/WvW side of things, but one cannot overestimate the impact the overhaul of Ranked play had on the PvP scene. The addition of Seasons, Automated Tournaments, the larger map pool and even that little free-for-all Murder Arena in the Heart of the Mists were all stuff the PvP community requested and received. Also, have you heard about those changes coming to World vs World in the not-too-distant future? That whole Guild Alliance system? I've heard requests for exactly that sort of thing since I first joined the community. It's not in the game yet, but it's coming, so I figure it makes the list, too.

I understand how you came to the conclusion that Arenanet doesn't listen. You get your information from the forums, the place our entire community goes to vent where they know the devs will hear them. This is a big, giant complaint box. But that kind of focused negativity isn't a fair impression. Arenanet is one of the most transparent game developers I've ever seen. It's why I'm willing to cut them so much slack when they do screw up. They earned my respect.

The reappearance of the Gods - the same Gods they did away with really quickly much to the joy of all the old fans? I sure feel pleased. I'd have preferred if they'd left the Gods alone. Writing them out of the story is not an improvement."They've been a bit less proactive on PvP and WvW" is your nice way of saying they've nearly destroyed the modes by ignoring them?I get that you're a fan of Anet - I was one too once - but I've cut so much slack I don't have any left. I've been here since the game's release cutting nothing but slack and running mostly on promises and half-delivered things.( Hell - we STILL don't have the full set of legendary weapons we were promised with HoT - and whatever happened with "New legendaries and new legendary types in 2014?" - see some of us still remember these things - slack has been cut). They lost my respect.

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the stealth-mode skills do not work properly. I had a few times that they just did not function when I used the skill. It is a great idea, but the game doenst feel fair, it punished me with losing all the achievements-crowns at the end (which I almost had) and I got all kinds of bosses on the map :'( . And this happend because my stealth-mode skills simpely failed to work. I hope you will fix this; the instance is very long (certainly when u go for the achievements), so it is not nice when you are almost done and then the game does not propely function.

The skills are bugged; sometimes in stealth mode you have your normal skillbar. And sometimes the stealth skills do not work.

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I got to the gate in Be My Guest, where I was immediately kicked after the cutscene. I then tried logging back in afterwards. Couldn't log in on ANY toon for the next ten minutes.

Had the same thing happen just now, but I wasn't even in the new area (I was at Highjump Ranch), and hadn't bothered to continue the story from where I was kicked. I'm hearing the same reports from other people in discord having these issues.

Seriously, I'd prefer you guys took another few weeks - or even months - to make sure the release was going to be smooth, rather than giving us this pile of buggy rubbish.

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@brenda.9723 said:the stealth-mode skills do not work properly. I had a few times that they just did not function when I used the skill. It is a great idea, but the game doenst feel fair, it punished me with losing all the achievements-crowns at the end (which I almost had) and I got all kinds of bosses on the map :'( . And this happend because my stealth-mode skills simpely failed to work. I hope you will fix this; the instance is very long (certainly when u go for the achievements), so it is not nice when you are almost done and then the game does not propely function.

The skills are bugged; sometimes in stealth mode you have your normal skillbar. And sometimes the stealth skills do not work.

I've done the instance MANY times and didn't encounter any issues. Maybe you accidentally acviated the special action and got the normal weapons again? And keep in mind that they do detect you through stealth regardless if you move or if you are close to the siege weapons. The 2 only really works on targets you used the 1 on etc.

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I keep crashing at cutscenes in the final instance so I'm becoming extremely frustrated. I got all the way to the instance where you storm Joko's doors with no connection issues when suddenly bam, I was kicked. I couldn't relog either so I think it may have just been a problem with my wifi connection? I'm not sure.

I haven't gotten the roller beetle yet but I honestly am totally cool with the collection.

The effects and cutscenes I have seen were pretty great. The story has been enjoyable so far. I especially enjoyed the stealth instance.

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@"Tails.9372" said:This episode also shows that you guys haven't learned anything from your past mistakes.

That's the impression I'm getting. I feel like jumping puzzle and combat designers especially just aren't listening.Poor conveyance.Tight, enclosed areas that the camera can't get past.The same old "punishment" style combat. (Though the opening fight with the lesser bullet-heck power was hilarious on Spellbreaker: "Hit me!" ..all the little black dots miss.)

I'll know more as I get to exploring the zone, but seeing someone highlight a closed off area dependent on a meta is also really disappointing.

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@Miss Lana.5276 said:I got to the gate in Be My Guest, where I was immediately kicked after the cutscene. I then tried logging back in afterwards. Couldn't log in on ANY toon for the next ten minutes.

Had the same thing happen just now, but I wasn't even in the new area (I was at Highjump Ranch), and hadn't bothered to continue the story from where I was kicked. I'm hearing the same reports from other people in discord having these issues.

Seriously, I'd prefer you guys took another few weeks - or even months - to make sure the release was going to be smooth, rather than giving us this pile of buggy rubbish.

Great - same issue here.You know - a poster earlier said to cut Anet some slack - which is exactly what I did.Yesterday - on patch day - I completely ignored the new content because I realized there might be issues/bugs that need to be fixed/ironed out. I didn't complain that a released episode is not working on release day - even though they're the ones who released it AND approved it for release. I just waited. Today - I'm met with the same issue as Miss Lana above.

Is it too much to ask that the game works from the devs? I mean - I didn't pick your release date - you did. I waited too - when am I supposed to play the new content? Should I wait a week next time?

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In no way or form do these maps hold a candle to HoT living story maps.They feel like just more of core PoF maps without new feel and new map mechanics.

HoT living maps dared to have their own identity and new fun mechanics!Draconis Mons Spider-man mode will not be soon forgotten! And others have fun stuff too!

None of them felt like extra square miles of HoT core map terrain. Each had their own identityAlso they weren't afraid to have real verticality with lotsa hidden spots or at least places to explore.

So far this map feels like i could cut out a hefty portion of it, place it outside Amnoon instead of original content, and none would be the wiser...

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To be short, this release was horrible. Is the amount of content not enough? No, it's enough. Is it too weak or too strong? No, it's alright.But there are numerous problems. First, the disconnects and crashes are way more frequent than during earlier releases. It's not really something to be blamed on the regular story crashes or server overload and stuff. There are definitely crashes resulting from the story script in there too. This is one of the biggest problems some people have. Some crashes were expected, but this is going overboard.Another pretty big problem is with the rewards in the Domain of Kourna. This is just ridiculously bad. Enemies tied to event have no drop or experience rewards at all. Take the Cannon reprogramming for example. You spend minutes defending the Cannon killing mobs. But you get nothing out of the mobs themselves other than the event end reward, which is not much at all in any aspect. Even killing Champions doesn't reward a Champion bag. Overall it just doesn't worth it to do events once you have your Shards from each of them for the day and completed the associated achievement. You are better off killing the quickly respawning monsters anywhere else on the map with the help of the just as numerous friendly NPCs together. This is just, no.A personal issue of mine is with the achievements that have the "[FTT xxx]" in their name. Simply because of the '[' and ']' it made me feel like the tag in front was unintentionally left in by accident when everything else is pointing at that it wasn't. It is confusing for me a bit because every other instance of Inquest or Asura tags for Turrets and Robots didn't have those symbols. Additionally, some of the story achievements don't really tell you anything, which would be fine if there were hints. For example, I have no idea how I should "disorient" 25 awakened with the teleport. I tried a lot of things. Either it is bugged or there are just no hints for it. Canach also seemed to be a bit too happy to ruin the Glory Hog achievement. As he is planting bombs in locations where I already detonated the trebs or barricades (some of which seem to stay there even after getting the credit for detonating it).Lastly a story related issue I had is with how conveniently the Human Commander is "immune" to the Scarab Plague (let's ignore the fact that the Scarabs don't eat anyone else for some reason), because he/she died before and everyone is just alright with it, not wondering for even a second about why is that the case. Is the Commander at this point and "undead"? Something more? Noone asked this question, though I didn't get to finish the story, because of the disconnect issues.

Now that the issues are out of the way: The events in Kourna are alright, but nothing really stands out. This is party, because they lack the variety in theme of Sandswept Isles, but also lack the focus that Dragon's Stand or Verdant Brink has. I wasn't able to finish the Map Completion, but I blame that one me being lazy to get the Beetle yet, so eh. The Heart events in my eyes were a step up though.Exploration in the zone is not really great. It feels barren, but not because the Awakened and Joko made it so. There is simply not much to see aside from 2 or 3 spots. I didn't really feel like I was exploring, rather, it felt like I was doing a checklist.The story instances I saw so far were interesting on the other hand. The stealth part was relatively fun (if only the achievements worked), the Joko statues are hilarious and even the introdutory instance was fun to experience. But that alone does not redeem the story of it's gigantic screaming plotholes.

I don't think I can add anything else for now. tldr: rewards are not enough during events, plotholes, disconnects are frustrating, mediocre zone content.I didn't get around to doing the new Fractal yet, but I'm hoping that it's good. The worst point I can bring up though is that certain announcement about the delay for the Episode's release, which mentioned that it's for a better experience or something. Makes me wonder what the normal experience is if thise is the "better" one.

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I have to ecco the complaints about the collection for the new mount. I get ANet wants to keep old content relivant, but this, as Lord Farron said, "You gave me 'busy' work".That is all the collection is. Busy work. No cool quests or anything like that. Just a time gated fetch quest. I'm starting to feel like ANet don't want us to have nice things, and want to make everything "cool" painfully unfun to get. Like the second gen legendary weapons. I remember when game where made to be fun. Not work.

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https://wiki.guildwars2.com/wiki/Beetle_Feed

This is honestly one of the worst collections ever. 5 mio ppl throwing aoe at spawn locations. Junundu never dropping anything can't even get credit for the kill. In short: it's an extremely irritating waiting and wasting time thing. I won't bother with it anymore until the worst "train" has passed.

Last mission crashes for me all the time, but... I loved what you did with Joko in the first one. He became a hilarious villain and not just the run of the mill evil guy. The new map seems fun so far for casual play. I'm thankful that there isn't a Palawaland No 2. Enjoyed playing on it so far, even the bugged first day was fun. Griffon waiting squad and all.

One thing I would like though: make the instances shorter. The story part with Canach and the assault was awesome, but could've been split into two. I find them too long.

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