CETheLucid.3964 Posted July 11, 2018 Share Posted July 11, 2018 So... I have a bunch of swim-speed infusions and I'm wondering what the sensible and practical infusion number to aim for would be? +30 is for the birds. +15? +20? Link to comment Share on other sites More sharing options...
Biff.5312 Posted July 11, 2018 Share Posted July 11, 2018 I use +15. It's easy and reasonable in price to acquire, and it's fast enough for my purposes (i.e., I can escape mobs and get out of 'combat' if i so desire). IMO anything more isn't needed for any current content, so I sell my infusions. Even getting the +15 is of questionable value. Link to comment Share on other sites More sharing options...
RoseofGilead.8907 Posted July 11, 2018 Share Posted July 11, 2018 I got +15 and figured that was good enough for me. I just sell the infusions now. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 11, 2018 Share Posted July 11, 2018 Swim+15 is my recommendation, too, for those who want to spend any money at all on swimming faster in the 1% of play time they spend underwater.(Even more economical: don't spend anything at all on underwater breathers, let alone swim speed infusions.)Swim+10 boosts speed 10% and likewise Swim+30 boosts it 30%. However, your max speed is capped at +40% and we get 33% from swiftness. Thus, in most situations, Swim+10 will hit the cap.Further, the costs go up exponentially, while the benefits are incremental. Each extra 1% boost is roughly double the value. In effect, for the same price, you can have 5 toons with Swim+15 or one toon with Swim+20 (although, of course, you can use an extractor to move it around, at 24s per change). Link to comment Share on other sites More sharing options...
Cragga the Eighty Third.60 Posted July 11, 2018 Share Posted July 11, 2018 Sounds like most of us are taking the 15 and bowing out. I wouldn't mind getting +30, but the progressive costs seem ridiculous. Link to comment Share on other sites More sharing options...
CETheLucid.3964 Posted July 11, 2018 Author Share Posted July 11, 2018 Pretty much confirmed what I was thinking. Thank you everyone for your insight! Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 11, 2018 Share Posted July 11, 2018 @"Cragga the Eighty Third.6015" said:Sounds like most of us are taking the 15 and bowing out.I guess I'm the outlier then: I'm sticking with no boost. That saves 50-70 gold on the breather (or 15-25g worth of time spent on berries & unbound magic), and at least 10g for a Swim+15 infusion. I like underwater combat, but not 60-80 gold worth per character.added: as noted by @Tanner Blackfeather.6509, there's a coin-free ascended breather. For me, that's an even bigger resource sink, since I have many sources of gold, but only one for berries & UM. Much as I like underwater, I can't justify the cost of ascended breathers, when they aren't important for combat. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted July 12, 2018 Share Posted July 12, 2018 @Illconceived Was Na.9781 said:@"Cragga the Eighty Third.6015" said:Sounds like most of us are taking the 15 and bowing out.I guess I'm the outlier then: I'm sticking with no boost. That saves 50-70 gold on the breather, and at least 10g for a Swim+15 infusion. I like underwater combat, but not 60-80 gold worth per character.My plan is "get breathers via Winterberries when and as I get around to it" followed by slotting a single +10 in each until all alts have. Then maybe I'll look at increasing my main... Link to comment Share on other sites More sharing options...
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