Hulken.1385 Posted July 11, 2018 Share Posted July 11, 2018 So with the Raptor the longer you hold your mount ability 1 key the further you jump and the more endurance is used.Same with the Skimmer: while you hold the key you use endurance and continue hovering higher.Same with the Springer.With the Beetle on the other hand you can only boost when endurance is full and than ALL endurance is used no matter how long you press.This seriously ruins all the fun for me. No boosting after drifts, no short boost before jumping over a cliff, no boost cancellation if you are stuck between obstacles.I understand why the Beetle starts without endurance but I don't see a reason why we can't "hold to boost" instead of "press key and waste all of it".Any opinions? Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted July 12, 2018 Share Posted July 12, 2018 There is no seamless transition between getting on the beetle and moving, to getting off the beetle when you want to.Using the engage ability on the beetle has way too large a margin for error and most of the time you end up flying pass the mobs you hit and have to slowly make your way back to the combat. Its even hard to tell if I'm on the ground or not trying to dismount. I end up frustratingly spamming the mount button while moving, waiting for it to respond. Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted July 12, 2018 Share Posted July 12, 2018 It's like I'm riding in the car with my in-laws; either the pedal is on the floor or it's on the brake. I almost had to file a whiplash claim a month ago. Link to comment Share on other sites More sharing options...
Zephyr.5382 Posted July 12, 2018 Share Posted July 12, 2018 @Hulken.1385 said:no boost cancellation if you are stuck between obstacles....or even if you happen to run over a pebble! So, yes, I think holding down boost would help to overcome this issue. Link to comment Share on other sites More sharing options...
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